H-Hour: World’s Elite – Spiritual Successor To SOCOM – Ditches Unreal Engine 3 Over Unreal Engine 4

SOF Studios announced today that its upcoming spiritual successor to SOCOM, H-Hour: World’s Elite, will be now powered by Epic’s Unreal Engine 4. According to the team, Epic’s new engine is a big upgrade over its predecessor, and opens up a lot of new possibilities.

In order to showcase the improved visuals of their game, SOF Studios has released a number of comparison shots between the Unreal Engine 3 and the Unreal Engine 4 versions of H-Hour: World’s Elite.

H-Hour: World’s Elite is described as an evolved tactical, team-based military shooter in which cooperation among players is required for success. A run-and-gun lone wolf approach very quickly results in death; only by cooperating with the team will you achieve victory. The design philosophy is simple: bullets are lethal and any character not working with their teammates will not last long, just as it is in the real world.

H-Hour is a hybrid third person and first person shooter. The third person perspective allows players to view their character and provides increased situational awareness—an edge in combat situations. The first person view presents the player with only a reticle and adjusts the field of view so that he has the feeling of being in the thick of it and a naturally enhanced “zoomed in” perspective that provides a twitch play edge.

The game is currently planned for a 2015 release on PC and PS4.