Gungrave: GORE feature

Gungrave G.O.R.E supports Ray Tracing, NVIDIA DLSS 2 & AMD FSR 2 on PC, suffers from shader compilation stutters

Prime Matter has just released Gungrave G.O.R.E on PC. The game uses Unreal Engine 4 and supports Ray Tracing reflections on PC, alongside NVIDIA DLSS 2 and AMD FSR 2.0. However, the game also suffers from shader compilation stutters.

Since this is a low-budget title, we won’t have a day-1 Ray Tracing/DLSS/FSR benchmark article. And, to be honest, the game’s RT effects are a bit underwhelming. Furthermore, and as I wrote above, the game suffers from shader compilation stutters. Thus, expect numerous stutters during the first couple of levels.

Below you can find some comparison screenshots between RT On (left) and RT Off (right). As you can see, there aren’t a lot of visual differences. Yes, some metal surfaces can look better with RT, however, most of you won’t even notice them while playing the game.

Ray Tracing On-1Ray Tracing Off-1 Ray Tracing On-2Ray Tracing Off-2 Ray Tracing On-3Ray Tracing Off-3 Ray Tracing On-4Ray Tracing Off-4 Ray Tracing On-5Ray Tracing Off-5

In order to capture these screenshots, we used an Intel i9 9900K with 16GB of DDR4 at 3800Mhz, and an NVIDIA GeForce RTX 4090. We also used Windows 10 64-bit, and the GeForce 526.86 driver. I’ve also included MSI Afterburner so that you can get an idea of the game’s performance in native 4K on Max Settings.

Stay tuned for our PC Performance Analysis!