Prime Matter has just released Gungrave G.O.R.E on PC. The game uses Unreal Engine 4 and supports Ray Tracing reflections on PC, alongside NVIDIA DLSS 2 and AMD FSR 2.0. However, the game also suffers from shader compilation stutters.
Since this is a low-budget title, we won’t have a day-1 Ray Tracing/DLSS/FSR benchmark article. And, to be honest, the game’s RT effects are a bit underwhelming. Furthermore, and as I wrote above, the game suffers from shader compilation stutters. Thus, expect numerous stutters during the first couple of levels.
Below you can find some comparison screenshots between RT On (left) and RT Off (right). As you can see, there aren’t a lot of visual differences. Yes, some metal surfaces can look better with RT, however, most of you won’t even notice them while playing the game.
In order to capture these screenshots, we used an Intel i9 9900K with 16GB of DDR4 at 3800Mhz, and an NVIDIA GeForce RTX 4090. We also used Windows 10 64-bit, and the GeForce 526.86 driver. I’ve also included MSI Afterburner so that you can get an idea of the game’s performance in native 4K on Max Settings.
Stay tuned for our PC Performance Analysis!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”