Guard Duty is a Source Engine remake of the classic Half-Life: Blue Shift

Tripmine Studios has released some new comparison screenshots between its upcoming remake of Half-Life: Blue Shift in Source Engine, Guard Duty, and its original version. Guard Duty is total conversion mod, aiming to be composed of entirely custom content. In other words, think of it as the Black Mesa mod for Blue Shift.

Guard Duty will feature original maps re-created and re-envisioned for better realism and gameplay, improved AI in order to make enemies smarter and more dangerous, scripted scenes with all the original Blue Shift characters to help bring the story to life, brand new high-quality textures and models, as well as new voices, sounds and music.

Guard Duty looks really cool, though it’s still a ways off. Currently there isn’t any ETA for when it will be released, and the team is still recruiting members. As such, we may be looking at a 2018 release (and that’s an optimistic scenario).

But anyway, let’s hope that Tripmine will not drop the ball and will finish this total conversion.

Enjoy the comparison screenshots below!

4 thoughts on “Guard Duty is a Source Engine remake of the classic Half-Life: Blue Shift”

  1. These guys are also working on Operation Black Mesa (a remake of Opposing Force) in tandem with this. They deliver updates infrequently, but have seemingly been consistently working on these projects for years. Hopefully we’re left with another Black Mesa quality fan game once all’s said and done, and it’s looking good on that end so far.

  2. There is a good reason why modders are still working on Half Life 1 even after almost 20 years (16 years since Blue Shift). The game and the two expansions are truly gaming classics for people who have been gaming for a long time. I hope they pull it off. I would certainly like to replay Blue Shift.

    And yes, Randy Pitchford and Gearbox developed this expansion back in the day. Imagine that.

  3. The Half-Life universe is soooo goood. It’s a shame it’s going nowhere right now… valve too busy developing useless controllers and console stuff…

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