Grand Theft Auto V, COD: Advanced Warfare & Sleeping Dogs: Triad Wars May Support AMD’s Mantle

AMD fans, get ready for a treat. Videocardz has posted a story with a list of some new triple-A games that may (or may not) support AMD’s Mantle API. Since this list has not been confirmed yet, we strongly suggest taking everything you’re about to read with a grain of salt.

According to Videocardz, the following developers have signed for private AMD beta program, meaning that their titles may very well support AMD’s Mantle. Among those developers we can find Rockstar, Crytek, Treyarch, Creative Assembly and United Front Games.

In short, there is a high chance that Alien: Isolation, Grand Theft Auto V, Call of Duty: Advanced Warfare, Sleeping Dogs: Trial Wars and Homefront: The Revolution will support Mantle. And if they don’t, they will be ‘Gaming Evolved’ titles

Here is the complete list and kudos to our reader ‘Inhuman0’ for informing us!

Mantle list

52 thoughts on “Grand Theft Auto V, COD: Advanced Warfare & Sleeping Dogs: Triad Wars May Support AMD’s Mantle”

  1. Thats the 1st bit of information I’ve heard about Triad Wars in a long time, wonder if it is that F2P game if they still are using Sleeping Dogs trademark?

  2. The platform comparison between PC and Consoles on GTA V is going to be ugly as hell for consoles. And that’s not even with mods.

  3. If GTA 5 supports Mantle from launch, I will be pre-ordering. And I never, ever pre-order.

          1. Main reason was unfinished state of that API, implementation you have to do it anyway for different platforms, when DX11 comes out, often games supported 2 APIs on one platform (DX9/10 + DX11), so now with MANTLE it makes no difference. Plus the benefit of being prepared for DX12 in the future.

      1. And also Murdered? Do not really take BF4 or Thief as an example, MANTLE was very new not finished in that time, most developers work on mantle atm so it should be available at or in few possible cases very soon after launch.
        And in those games it is miracle that it only took about a month.

    1. Feeling the same way with my 290x. Battlefield 4 plays so well, I am psyched for all mantle games in the future.

  4. I’m still on the fence about Mantle. There are so few games that use it, and when it comes out weeks after the game does (or takes a while to get stable) the actual benefits are dubious. If anything, it makes you want to just wait for a sale.

    1. Well I have a nvidia/intel rig so I really dont have an option of supporting it, guess DX12 it is.

      1. Well that is really up to your vendor if they’ll make driver. Intel CPU support it anyway. DX12 might be possibly Win9 only. So against open sourced MANTLE for WinVista+ not sure how much eligible system will be able to use DX12 at start

    2. It’s great for people with weaker CPUs. If you’re using a Core i5 equivalent or higher, then you won’t notice any significant performance gains with Mantle.

      1. Oh boy you will^^, you might not see it on todays titles, because what idiot would make game that wouldn’t play on corei5.
        But when you get mantle you can do so much more, so your statement is incorrect.
        You are right though that mantle is beneficial for developers because it increase no. of PCs able to play the game, but it also can easily use high end CPUs if needed. It is simply because DX today cannot optimally gather multithreaded performance (can efficiently use only 1 core), MANTLE can. So think that some CPU will not gain performance if in most games is limited by performance of ONE core is silly.

      2. not weaker CPU, but CPU with weak IPC, intel core i5 is not that great CPU as intel could make it, but it has simply better IPC and since multicore support is so inefficient it makes it faster than AMD for instance. But not because of good HW but bad software/API. With efficient multithreading AMD FX are mostly faster than core i5, which is fundamentally necessary anyway, because increase IPC is physically impossible to keep moore’s law and more cores is the only way to dramatically increase performance. DO not forget intel in last 3 generations increase 1core performance only about 15%.

          1. Graphics increase their performance about 50% with every new gen. So NO, 5% improvement is not GREAT at all, considering they use newer manufact. process. Or you think it is? Plus INTEL is like 20x bigger company with much bigger resources and they could do much better if they would have some competition in supply.

    1. Enjoy your 256bit bus on your 8Gb GPU, meanwhile 2Gb users with 1024bit using stacked dram will r@pe you all night.

    1. Well, have you played COD GHOSTS?
      Because use mantle would be very smart after what happen there. The question is are they smart?

      1. Just because ghosts had bad performance doesn’t mean advanced warfare will. It’s a completely new developer

        1. Well If they can fix those issues COD Ghosts had in one year it would be something, let me tell you. But I do not believe that company that put almost half of the cost into commercials/marketing can. They claiming they are using new ingame engine but they did this with every bloody release in last 10 years. So I guess it is still gonna be their idtech 3, heavily modified but still ages old (15 YEARS) engine they are using. However using a different engine would be a lovely news.

      2. Can you optimized well something that is 15 years old? Considering you change it enough, use new DX11 renderer, etc.

      3. wost cod so far, still better than cod waw for me. I liked the vehicle sections didnt care about story or mp.

    2. to be fair ghosts was developed by a bazillion studios advanced warfare will be too. so maybe treyarch is responsible of the pc version.

      1. Uh……. No. Ghosts was developed by Infinity Ward. They are located in California and advanced warfare is being developed by Sledgehammer games who are also in California. Treyarch has nothing to do with advanced warfare.

        1. i have seen the credits of cod ghosts there like 5000 people in them, they include treyarch, raven, frrestyle games, nerve, neversoft, certain affinity and many more.

          1. Just because they were in the credits doesn’t mean they developed the game. They just helped out. You can even see on the wiki entry for ghosts it says “Additional work by”. The one and only developer for Ghosts is Infinity Ward

          2. That means they worked on the game one way or the other, they made levels or 3d assets. Raven for example did the mp, cod is basicly mp so yeah they worked on it.

  5. Yeah remember seeing that and got exicted looks like Wei, annoying though that nothing has been said about the game so far, loved sleeping dogs and really hope we get a sequal instead of a F2P (P2W) nonsense of a game.

    1. Certainly. Sleeping Dogs was just freaking amazing! I remember loving it even more because it took place where I lived XD

  6. Wasn’t aware Civilization beyond Earth is also planning to have mantle. It would be great to have that for an RTS game.

  7. New here! Isn’t the Mantle a type of AMD cards exclusive? Which means this won’t affect anyone with for example an Nvidia Geforce GTX?

    1. Mantle is beta API but at the end of the year will be final and open sourced so every developer or HW manufacturer could use that and make MANTLE driver. But NVidia will not that is for sure, but intel might, mantle might get on Linux too, which together would really make it standard API.
      So to answer your question, NO, MANTLE is not exclusive, never meant to be, it is just in beta state.
      And NO, it did affect whole market, NVidia included (their 337 driver), METAL API, new OpenGL optimization.

      1. Yeah, like I’ve said before I don’t know if Mantle itself will go anywhere but it has pushed MS to improve DX12 and Nvidia to do some interesting driver improvements. Those 337 drivers have been wonderful in some games for me with the shader cache reducing CPU demand and stuttering. Hilariously because I have an older AMD CPU lol

        1. Mantle went much further in months where DX couldn’t get in years! IT change it the industry already. And comparison I state was only to present how ridiculously small improvements you can make on current DX API. Where 337 bring tens of % in few games, Mantle get hundreds% in CPU overhead / min FPS. DX 12 might be fine, but it will not be on SteamOS, and do not forget Microsoft never give a sh*t about PC as a gaming platform, same things they are saying about DX12 they said about previous gens. Mantle on the other hand is here, works, in months get somewhere where nobody else did. It is nice to see 20 times smaller company pushing PC as gaming platform while much bigger intel / Microsoft do not really give a … Imagine what they could do if they’d try.

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