The Godot Engine Team has released a brand new version of its Godot Engine, Godot Engine 3.0. Godot Engine 3.0 is a free open-source engine that comes with a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 support, Bullet as the 3D physics engine, and many other features.
According to the team, Godot Engine 3.0 is the first engine to offer the full range of Disney’s principled BSDF for physically-based rendering. This means that besides the typical Albedo, Metalness, Ambient Occlusion and Roughness features, Godot Engine 3.0 offers Rim, Anisotropy, Subsurface Scattering, Clearcoat, Refraction and Transmission.
Godot Engine 3.0 also provides two alternative workflows for global illumination and uses a light octree system together with lightmaps, which allows dynamic objects to get light from the scene without having to resort to manually-placed light probes.
Furthermore, the engine features a new set of mid- and post-processing options, supports screen-space reflections, fog and depth of field effects, comes with a powerful SSAO implementation, and supports GPU particles.
Those interested can download Godot Engine 3.0 from its official website.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”