Ghost Recon: Future Soldier – PC Update 1.6 Now Live – Hardcore Mode Added

Ghost Recon Future Soldier v2
As promised, Ubisoft has released a new update for the PC version of Ghost Recon: Future Soldier. According to the release notes – full changelog below – this patch adds a Hardcore mode, improves performance and shadows quality on Guerrilla maps, as well as online stability. This update will be auto-downloaded from UPLAY and you can read its complete changelog below. Enjoy!
Ghost Recon: Future Soldier – PC Update 1.6 Changelog:
Free exclusive content:
-a special hardcore mode for the campaign;
-night variants of two adversarial maps: Market & Harbor;
-Performance improved;
-Online stability improved;
-Integration of all Consoles’ Title Updates;
-A fix for many issues reported by the community;
-Added support for GeForce GT600 and Radeon HD7000 series;
-Shadows quality on Guerrilla maps improved;
-Grenade effect improved;
-Crash with squad invites fixed;
-Small freezes on Multiplayer maps fixed;
-Issues when loosing network connection in Guerrilla mode fixed;
-Respec token requirement removed;
-MP-412 handgun and additional weapon skins are unlocked for all.
Hardcore mode – With Title Update 1.6, PC players benefit from an exclusive hardcore mode for the campaign. Here’s what you can expect:
-Teammates are less resistant;
-Optical camo deactivated if the player moves;
-Several changes to the intel; eg: sensor grenades only last for 3 seconds, drones & goggles less “powerful”;
-Enemies shoot much more quickly when equipped with weapons such as RPG, shotguns, snipers;
-Players die… much more quickly… and regen is slow;
-More lethal (+30% damage);
-Less bullets.
Additional Notes:
-Added the support for the ‘Raven Strike’ and ‘Khyber Strike’ DLC.
-Improved performance on complex maps, e.g. ‘Shattered Mountain’.
-Improved visual quality.
-Changed global illumination on most maps. ‘Global Illumination’ option has to be re-adjusted again in Graphics Options to reflect change in performance.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email