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Genshin Impact Update 1.1 releases on November 11th, will add new story content

miHoYo has announced that a brand new update for Genshin Impact will release on November 11th. Update 1.1 will add new story content, four new playable characters, and the first seasonal event Unreconciled Stars. Furthermore, it will introduce a new city reputation system and a series of new tools for exploration and combat.

As the press release reads:

“The upcoming update brings a series of brand-new quests to the game, including the grand finale to the Liyue chapter of the main storyline. A total of four new playable characters will be available, including two 5-star characters, “Childe” and Zhongli. “Childe” is a Hydro archer with the ability to switch between melee and ranged combat modes. On the other hand, Zhongli is a Geo polearm user who deals immense area of effect damage, possesses strong defensive abilities, and has the power to petrify his enemies. Additionally, two new 4-star characters, Xinyan and Diona, will join the roster. These characters will offer opportunities for players to further diversify their party of four for more effective elemental combos and combat strategies.

Meanwhile, Version 1.1 will also feature Genshin Impact’s first seasonal event, Unreconciled Stars. This event calls on all players to fight back against a sudden and terrible catastrophe facing Teyvat. During the two-week event, players can accomplish a series of new quests. Moreover, they can take part in a range of new co-op challenges, and earn rich rewards.

A brand new per-city “Reputation” system will also be introduced in this version of Genshin Impact. This sytem will allow the Traveler to gradually build up their reputation as they delve into each region. Players will also be able to unlock bountiful rewards and brand-new, region-exclusive items and customizations. New tools, such as a portable waypoint, portable stove, treasure compass, and oculus resonance stones, will be particularly useful for exploring, surviving, and battling across the vast lands of Teyvat.”

https://youtu.be/t7xFSSu0-V8

11 thoughts on “Genshin Impact Update 1.1 releases on November 11th, will add new story content”

  1. so is this game good if you want to play the story or it requires a ton of grinding. I gave up on warframe multiple times.

    1. Story quests are gated by level (AR), you level up pretty easily in the early game while around AR20 it takes a bit longer. I reached AR29 before dropping it, the gameplay is essentially that of an MMO but single player. In a normal game different weapons would give you a different moveset, in Genshin it’s different characters which is the primary form of monetisation, which wouldn’t be that bad if the gacha rates and free currency given weren’t so abysmal. Core gameplay is opening chests which contain level material, finding collectibles to increase stamina and doing dungeons which require a time gated material if you ever want to level up your equipment. Combat is pretty simplistic, mainly involving switching characters to perform elemental reactions.

  2. It’s a great game untill you hit AR35-40, then it becomes a mobile shitfest full of playtime restrictions and pay to win mechanichs, wich being a PVE game it’s even more stupid.

    Anyways, i got my 70 hours of fun out of this while wasting 0€, so not that bad compared to other sh**ty games asking for a full price.

      1. So there is the typical “stamina” system wich recovers super slow in time (or you can bypass it by spendind real money) wich is consumed by all the meaningfull activities to make some progress in the game. After you consume that stamina for a day wich can be done in 10-15min, then you have to wait another day for it to reacharge and repeat the process.

        1. “. After you consume that stamina for a day wich can be done in 10-15min, then you have to wait another day for it to reacharge and repeat the process.”

          by doing what exploring or doing quests?

          Also what you mean for a day? Game day, or actual 24 hours?

          1. Exploring does not use anything but it manly does not give anything really worth while after you reach a certain point. Any form of character progression will require resin (Stamina). Material for Weapon Upgrades, Materials for Talents Upgrades, Material for Characters ascension, XP (scrolls), Gold, Artifacts, dupes of Artifacts in order to LVL up said artifacts. All of it need resin, so while u can do quests with no resin you need those above in order to be strong enough to do them.

            One of the worst offenders is the XP. Killing monsters basically gives you no XP at all, and as further you progress, it will come to a point where you basically needs 2 full party. The amount of xp grind you need just to have 8 chars to lvl 60 to 70 is crazy. You could lvl up your char just by slaying mobs but every mob gives 13xp, at lvl 60 to 61 is required 101k xp. If you slay 3 mobs a minute (Extremly generous) it would take you ~42 hours for 1 lvl and it only gets worse since its an exponetial leving up curve.

            But the worse in my opinion is evertyhing costs gold. Any of those i said above you need gold to lvl up. That is a huge problem because gold also needs resin. So basically if u want to LVL a char you will need to farm XP, then material for characters ascension, then gold for paying up for those level ups, then material for characters talents, again keep in mind each one of these need gold. This is just for one char, and just for the standard lvl you will need to do that at least 4 times to amount a full party.

            So to sumerize, the game tries to be this hybrid game of SP RPG Gatcha game but it’s so infested with mobile mechanics that have no reason to be there that makes the experience terrible as soon as the wonder is gone.

          2. I was talking about the endgame content. The Storyline, subquest and exploration ca be done without any limitation. And by a day i meant real time day. Anyawys I encourage anyone who wants a good Breath of the Wild clone to try it, its fun, its well made, it has its charm and it’s free. But be aware that after you are done with the good things, all further progression you want to make is gated by crap mobile mechanics.

          3. if you can finish the whole storyline without grinding, who cares about the endgame content? I didnt do the endgame content in many other games because i found them boring, I only did it in peacewalker but then i never bothered doing it again in mgsv

    1. were you able to finish the game without spending money? is that possible without having to grind your whole life?

      1. You don’t need to no-life or to be a whale if you want to enjoy exploring the world and beat all the quests and its related dungeons, wich are the best part of this game IMO. Later on when u beat that content, the endgame full of mobile sh*t opens up an that’s where most of the people quit.

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