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GeForce Hotfix Driver 431.18 fixes crashes in Shadow of the Tomb Raider & flickering issues in GTA5

NVIDIA has released a brand new hotfix driver for its graphics cards. According to the release notes, the GeForce Hotfix Driver 431.18 fixes a game crash or TDR when launching Shadow of the Tomb Raider on a Pascal GPU, as well as a bug that could cause the benchmark to quit when running with ray tracing is enabled.

Furthermore, the GeForce Hotfix Driver 431.18 fixes BSOD after waking ASUS GL703GS/Asus GL502VML notebook from hibernation, and some flickering issues in Grand Theft Auto 5 when MSAA was used.

Naturally, this hotfix also packs the fixes and improvements that were introduced in the latest Game Ready Driver 430.86. As such, we suggest downloading and installing it only if you experience the aforementioned issues in your games.

Those interested can download this new hotfix from here, and below you can find its complete changelog.

NVIDIA GeForce Hotfix Driver 431.18 Release Notes

  • Fixes BSOD after waking ASUS GL703GS/Asus GL502VML notebook from hibernation
  • Shadow of the Tomb Raider may experience a game crash or TDR when launching game on Pascal GPU
  • Shadow of the Tomb Raider: Benchmark quits when running with ray tracing is enabled
  • Grand Theft Auto V may experience flickering when MSAA is used

7 thoughts on “GeForce Hotfix Driver 431.18 fixes crashes in Shadow of the Tomb Raider & flickering issues in GTA5”

    1. Still too little. Have you ever seen where everytime gpu maker release a new driver hotfix driver is a must to fix new issue it bring? And that’s is normal back then. At one point they release 6 hotfix driver in one month fixing the issues they come up with their newest official driver.

  1. After sooo long they “fixed” issues from older games both of them signed with they logo.
    They Q&A team is really bad.

    1. The question is. How long have those bugs been around ? With their logo or not if bug is introduced by a new feature is it really their fault ? I’m not defending them i’m just trying to be objective. Sometimes there are unforeseeable outcomes and being AMD, NVIDIA, INTEL changes nothing.

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