GDC 2015 Attendees May Get Their First Look at the next Deus Ex Game

This year’s GDC will be one hell of a show. During this event, the next-gen version of OpenGL will be unveiled and some new graphical features of Microsoft’s next API, DX12, will be revealed. Not only that, but a lot of studios will showcase their engines and what new features are supported by them.

On of those studios is EIDOS. In GDC 2015, EIDOS will showcase its Dawn Engine; a new engine that will power the next triple-A Deus Ex title that is currently under development.

According to GDC’s schedule, engineers from Eidos and AMD will ‘detail the TressFX 3.0 solution used in Dawn Engine which will be the cornerstone to the development of the Deus Ex Universe projects at the studio.’

“We show how Eidos graphics engineers built upon TressFX to break new grounds and deliver a realistic and scalable hair solution in the Dawn Engine for PC and consoles. With a focus on game requirements such as artistic control and animation support this talk will cover the practical considerations of a full TressFX pipeline, from authoring to rendering. In addition, for simulation, we address topics such as collisions, shape preservation, stretching, and wind. For rendering, we discuss how to blend strands with traditional hair meshes, antialiasing solutions, and translucency sorting techniques.”

GDC’s schedule concludes that attendees will learn what quality and performance improvements and trade-offs were made in the Dawn engine TressFX implementation that will be used in the studio’s upcoming titles.

Obviously, the in-engine footage that will be shown may not be based on the next Deus Ex title, however it’s crystal clear that the tech – that will be showcased in this year’s GDC – will be used in it.

In other GDC 2015 news, Silicon Studios will also showcase its Mizuchi engine. As GDC’s schedule reads, Silicon Studios will be showcasing the tools included in its physically-based rendering engine, “Mizuchi”.

“We will be presenting the workflow of how “Mizuchi” can actually be applied using the real-time demo “Museum” which we released last year. There will be a PC demo version as well as a real-time demo using PlayStation®4. There will also be a demo session which will highlight the main features of “Mizuchi”.”

Mizuchi looks phenomenal, and below you can view some vides showcasing this engine in action.

Enjoy!

Rendering Engine Mizuchi Tech Demo – "Museum"

Mizuchi Running on PC

11 thoughts on “GDC 2015 Attendees May Get Their First Look at the next Deus Ex Game”

  1. Great im actually start to belive we FINALY will be getting a well needed bump in the graphics department. As it has been for almost 10 years now, it’s all the FRIKKING same looking games.

    To think that games have almost have no progression since Crysis in 2007 is a F*CKN joke and makes game look like ugly SH*T. I mean it should looks leaps and bounds better then they do right here and F*CKN now!

    So maybe just maybe their is some light in the tunnel. Or else I will quit gaming as I had enough. Cant live with the same SH*TTY graphics forever you know. Graphics aint all but DAMN. it’s about progression time I say.

    1. Crysis has dull post processing, and poor lighting compared to today’s standards.

      Though modder blackfire fixed that with his mod, the textures still lack significant color detail. Some textures which were made by modders have ample color, but yeah someone like maldo or a skyrim modder on vacation needs to sit with crysis and cry engine for some time and sort of ‘overhaul’ almost 90% of the meshes. Then you might get a nexter gen game.

    2. I’m a bit partial to the Frostbite engine now, myself. I think it generally runs very efficiently – it’s really balances the load well. DA: Inquisition and the Battlefield games look and run wonderfully.

      Of course, that’s only part of the equation. A lot of it comes down to art direction. A game’s visuals are only as good as the talent of the people behind it, and what their tools and work pipeline look like. If you have a couple masters of Z-Brush on-hand your game may look better than those who are learning to use some open-source equivalent.

  2. Marvellous 😀 It will be New Era of gaming when DX12, GLnext and Mantle 2.0 arrives.
    When You’ll see new DeusEX, TombRaider, Cyberpunk 2077, DOOM 4, Borderlands 4, new Need4Speed Underground 3, Star Wars: Battlefront 2015 , BattleField 5 etc. Uff no comments
    First games arrives November then Q1 – Q2 2016 🙂
    Now im waiting for R390X FijiiXT HBM GCN 1.3 DX12 WC 😀

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