Free demo for RESIDENCE of EVIL: VIGIL available for download; classic Resident Evil-inspired game

MoonGlint and the ROE Team have shared a free demo for its upcoming game that is heavily inspired by the classic Resident Evil games, RESIDENCE of EVIL: VIGIL. The game is powered by Unreal Engine 4 and will be using fixed camera angles, just like the old Resident Evil games.

According to the development teams, RESIDENCE of EVIL: VIGIL will pay homage to the survival horror genre with it’s very own original story, characters and locations.

From what we know so far, RESIDENCE of EVIL: VIGIL will feature puzzles, hidden rooms, as well as multiple enemies to defend yourselves against.

The original plan was to release this game for free, however I don’t know whether this has been changed. Since the game has a similar title to Capcom’s Resident Evil games, though, I can assume that it will stay a freeware title.

But anyway, those interested can download the demo from here. For those that are interested in the game but don’t want to download the demo, the ROE Team released a new video that you can find below.

Enjoy!

RESIDENCE of EVIL: VIGIL || Locations Demo | GAMEPLAY + DOWNLOAD Link

18 thoughts on “Free demo for RESIDENCE of EVIL: VIGIL available for download; classic Resident Evil-inspired game”

  1. We can also look forward to the developer’s upcoming games Finally Fantasy, Chrono Tiger, Mortal Womp Rat and Grime Fandango.

    1. Because they were antiquated ideas that were only around due to hardware limitations and various other issues that existed with the time period they were developed in.

    2. Jesus stfu you absolute muppet.

      1. The most obvious answer, they “died” because the last real RE game was literally 20 years ago. Silent Hill is also dead. There are no survival horror franchies anymore. Fatal Frame, yea, sure, for the 5 people in Japan that can get those games.

      2. Tank controls weren’t a “feature.” They existed solely because of the way the games were designed. It was 3D characters imposed on pre-rendered 3D backgrounds. You weren’t actually in the game world. Those controls were the only way to navigate those backgrounds within reason and if you didn’t suck massive balls at video games, they weren’t a problem.

      3. Literally no one ever said they were great. Fixed camera angles existed as a cinematic choice. It was, and still is, scarier to not be able to see what’s going to happen than it is to have an over the shoulder camera where you can see everything with ease. They were a consequence of the technology, yet again, as 3D games were primordial in 1995, but in addition to that, they were a cinematic choice based on games like Alone in the Dark and studying horror movie cinematography,. Why did that go away?

      Because of stupid casuals like you who thought RE4 was the most amazing game ever made. That’s why it went away.

        1. FF had no tank controls, but FF was turned based JRPG, during fights it has NO controls at all.
          And they ruining it too btw, FF7re will be dumbed down and not turned based.

      1. RE4 was trash IMHO of course, havent played it yet after all the years.

        Maybe ill finally give it chance when the spanish guys finish their remake mod

      2. “Because of stupid casuals like you who thought RE4 was the most amazing game ever made. That’s why it went away.”

        I…………. well, I can’t argue this statement.

    3. Isnt it obvious? they want as many people to play games, so they make them easy and less complicated.
      Gaming went from FULL creativity into FOCUS Group made games.
      The modern gaming is weak, full of dumb leftist political correctness and fakewoke “social justice”.

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