Microsoft and Turn10 released yesterday the demo for Forza Motorsport 7, however it appears that the game suffers from the same CPU optimization issues that initially plagued Forza Horizon 3. And that’s a bit shocking/surprising considering that Turn10 and Playground Games went the extra mile to fix those CPU issues in Forza Horizon 3, only to have them back in this latest iteration of the Forza Motorsport series.
Now let’s get this out of the way; despite its CPU optimization issues, Forza Motorsport 7 runs great on mid and high-end CPUs. Our test system (Intel Core i7 4930K with NVIDIa’s GTX980Ti) had no trouble running the game with constant 60fps on Ultra settings at 1080p. Even in 4K, we were able to get an almost stable 60fps experience by keeping our Ultra settings and dropping Anti-Aliasing to 2X.
However, those with weaker CPUs may encounter abnormal CPU limitations due to the game’s current mediocre CPU multi-threading capabilities. As we can see, only two of our CPU cores were being used. Not only that, but both of them were maxed out. As said, this reminded us the CPU optimization issues that plagued Forza Horizon 3. The only difference here is that instead of one, two CPU cores are being pushed to the limit.
And to be honest, this really surprised us. Turn10 did an excellent job with Forza Horizon 3’s post-launch performance patch, so we thought that all those CPU optimizations would carry over to Forza Motorsport 7.
Now there is a possibility that this demo is based on an old build of Forza Motorsport 7, so it will be interesting to see whether the final version is plagued by these CPU issues or not. In its current state, and while Forza Motorsport 7 can run with 60fps on a variety of PC systems, owners of older quad-cores may encounter performance issues due to these CPU optimization issues.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”