Fortnite Chapter 2

Fortnite Update 14.40 reduces its PC size from 99GB to 29.5GB

Epic Games has released a brand new update for Fortnite. According to the developers, Update 14.40 significantly reduces the size of the game on the PC. To be more precise, the team was able to reduce its PC size by 60GB, something that will please a lot of PC gamers.

Furthermore, this new version of Fortnite will allow for smaller downloads for future patches and improved loading performance. However, the download size of Update 14.40 is around 27GB. Still, this is great news for all those gaming on SSDs, so here is hoping that Activision will follow Epic Games’ example for all the future COD games.

Speaking of Fortnite, and as we’ve already mentioned, Epic Games’ title supports Ray Tracing and DLSS 2.0. Epic Games used Ray Tracing in order to improve Reflections, Shadows, Ambient Occlusion and Global Illumination.

Stay tuned for more!

51 thoughts on “Fortnite Update 14.40 reduces its PC size from 99GB to 29.5GB”

    1. Man, f*ck your Epic piece of über trash, this nest of cheaters should be put in the garbage ASAP, with you.

  1. How did this piece of garbage ever occupy 99GB in the first place? Did they use some sort of ingenious “bloating” technique on their file structure, to make it bigger? The thing looks like a high resolution, late era PS2 game. My god…..

    1. file duplicates, no code optimization, just piling on new files and never removing old ones, no texture or sound compression, etc

      1. I notice about of unreal updates have been the way since unreal 4 started. It’s not like the days of unreal 3.5. any unreal game right now that updates mostly just redownload it’s self, the entire damn game. I’m guessing it’s the lazy/easier way to do things with unreal 4.

    2. state of the art ray traced reflections, ray traced shadows, ray traced AO LMAO! Stop saying terms you don’t even understand!!

      1. Why? at least this game has these effects active … the problem is that in a competitive game like this it’s useless to implement these effects

    3. and in a competitive game like this…ray tracing is useless! and it tanks performance too hard…it’s a shame

  2. Wow how can that grabge take up so much room. However, impressive reduction. More developers need to do this, game sizes are getting huge and in a lot of cases for no justifiable reason, just pure lazyness from the devs.

  3. I don’t remember ever seeing a developer reducing the size of their game.

    It’s weird and frankly pretty cool.

    1. It have happened before, wow is an example where it happened several times. They trimmed away dormant assets in packaged files.

  4. Shows how poorly optimized the “game” used to be… Surely its low res cartoonish textures were not taking up 99 Gb!

  5. Indeed, considering the low res image quality (on par with the mobile phone version), this is only evidence of the incompetence of the previous programmers

    1. Its up to the developers how they use it and it seems Epic set an shining example of NOT how to utilize their own engine…

      1. Is not about “how” they use it the engine is r**ard proof at this point.

        But if you want an “optimized” game made in that engine the devs need to make changes to the engine itself which many don’t do hence why for every gears of war 5 (optimization wise) you got a lot of Borderlands 3 garbage level of “optimization”.

      1. Your reading comprehension is as “optimzed” as UE is.
        I’ll add the missing “a” since MY english is as “optimized” as UE is.

        1. Umm unoptimized high end engine = bad even if it had good features thats why I used the term. I guess I could have been clearer but okay…
          It’s very much up to the developer to optimize their own code but there is nothing wrong with what UE gives you in terms of optimization.

  6. Call of duty mw currently occupy 230gb of storage…even if they do such an optimisation the game will drop to 100-120gb which is still too much for this kind of game.

    Some stuff can be compressed without any visual or auditive differences, they just dont bother anymore.

  7. Ray tracing performance is atrocious…..heaviest than Control (best ray tracing game to date) by a great margin

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