Fortnite patch 1.7 removes DX10 support, to be re-added next week

Epic Games has announced that the latest update for Fortnite has removed its DX10 support. This was done by a mistake and Epic Games will re-implement it next week. However, do note that Epic plans to complete remove Fortnite DX10 support in the future.

As Epic Games noted:

“We removed support for DX10 GPUs in our 1.7 update on Thursday. This change was made while neither providing you with a heads up notice nor acknowledging it in the release notes.

The impact affected players that are either not able to play the game or have severely reduced performance.

We are going to release an update next week that reinstates support for DX10 GPUs.”

Epic Games aims to completely remove Fortnite DX10 support at a later date, though it will provide gamers with plenty of heads up notice when it has a concrete date.

Fortnite uses the Unreal Engine 4 and invites players to team up as they build massive forts and battle against hordes of monsters, all while crafting and looting within giant worlds. The game will transition to a F2P model in 2018, and its Battle Royale mode is currently available to everyone.

It’s worth noting that, mainly thanks to its Battle Royale mode, Fortnite has surpassed 7 million players.

9 thoughts on “Fortnite patch 1.7 removes DX10 support, to be re-added next week”

  1. Great, I guess?

    I mean, is there any actual point to continued DX10 support, any more? After all, how many people are even still running Vista? Five?

    1. I have Windows 7, but my video card is older; the game no longer works for me and many others in my situation… so it’s a lot more than five of us.

      1. As a couple of other posters mentioned, however, DX11 is technically feature-compatible with DX10 hardware, even if only to a degree.

        Regardless though, Jesus mate, I get financial issues, sure, but f*ck me, you can get an older DX11 card for near-nothing these days >.<

    2. It is compatible – you can use the DX11 API on hardware that only has DX10 support as long as you stay within the feature set. Plenty of games did this like BF3. It only has DX11 support but will work fine on a DX10 card like a GTX 280.

      But ultimately you’re the one writing the code, so you, the developer, needed to ensure you stayed within the proper confines. It’s not magic or automatic. If you didn’t exceed the feature set you requested, then yeah it pretty much just worked.

    3. It’s been “technically” in development since 2003, but that was just one man working on it for years on end, from what I’ve read. The only real work on it seemingly began in 2008 & then it finally released in its preliminary state in 2012. But yeah, it has been a while since then & it’s definitely time for some major internal revamps if they want to continue using this engine instead of moving on to Unreal 4.5 or Unreal 5 or whatnot.

      Good point about the DX11-DX10 thing, thanks ^^

    4. What the actual fck?
      What does dx10 has to do with running vista?
      I mean sure vista is minimum for running it, but you can run it on newer sistems.
      Its much more that there are many many people having dx10 gpus even on win10.
      Five?
      Much much more . .

      1. DX11 support in GPUs dates at least as far back as 2010, so if you don’t have a DX11-compatible card, I really don’t see what you’re doing running games from 2017, or expecting support for them, either.

        I mean, yeah, sure, there’s plenty of potato rigs out there, but there’s potato rigs, and then there’s walking antiquities, of which DirectX 10-era hardware is most definitely the latter thereof by this point in time, not to say as of a long bloody time now, already.

        The rest of that post was already addressed 3 months ago.

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