Former Wolfenstein and Doom developers create new studio, working on unannounced IP

Former Machine Games developers Michael Paixao and Joel Jonsson today announced the formation of Bad Yolk, a brand new, forward-thinking video game studio. According to the press release, this studio aims to attract the best talent by offering a healthy and happy work-life balance, and thus, make the greatest, most creative and technically superior games possible.

Bad Yolk’s core team is made up of 10 senior AAA developers with a combined 90+ years of experience and over 14 AAA titles shipped including Chronicles of Riddick, Eve Online, Gears of War, The Division, The Darkness and many others. The studio is already well underway in developing its first, as yet unannounced, new IP.

Michael Paixao from Bad Yolk said:

“After years of working with some extremely talented people on some really great projects we felt it was time to branch out on our own to create a new kind of studio. Obviously high quality video games should be fun to play, but we also believe that they should be fun to make and that creativity thrives best in a healthy and balanced work environment, which is a central pillar of our corporate message and structure.”

25 thoughts on “Former Wolfenstein and Doom developers create new studio, working on unannounced IP”

    1. new ones were great compared to average shooters in this day and age but i guess it’s only downhill for bethesda and their games now.

  1. I’ve seen this before, former creator of AC series creates something new, but without a proper team it will be hard and money of course

  2. “forward-thinking video game studio.”

    So, progressives?

    “this studio aims to attract the best talent by offering a healthy and happy work-life balance, and thus, make the greatest, most creative and technically superior games possible.”

    Crunch has made some great games,there is no proof that balanced work time can make great games.

    “video games should be fun to play, but we also believe that they should be fun to make and that creativity thrives best in a healthy and balanced work environment, which is a central pillar of our corporate message and structure.”

    -video games should be fun
    -corporate message and structure

    PICK ONE.

    1. Every job in the world has crunch at some point. The retailers that work on Black Friday have crunch. Anyone who works at a restaurant experiences crunch two times a day. Do these crunch cry babies refuse to go to lunch so they do not contribute to the lunch hour rush? I doubt it.

  3. someone tell fitgirl to release fallout 4 already, i’ve been waiting 2 days to pirate it and nothing is happening. is he using a dial up or what?

          1. not necessarily fat dude but a dude at the very least.
            think about the ratio of girls per guys who are into anything regarding computers. and what type of girl would dedicate her life to repacking cracked games for guys.
            it doesn’t matter to me but i know it’s a dude.

  4. ” Forward Thinking ” is such a stupid phrase, as if anybody is going to be ” Backwards Thinking ” … don’t all companies proclaim to be ” Forward Thinking ” ??

    1. does that mean that old school shooters are backwards thinking? Because this doesnt apply to retropixel 16 bit like indie games.

    2. It’s just brainless PR terminology! It makes no sense whatsoever! In fact, if you look at most of the modern games they are so limited hence “Backward”…

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