Rebel Wolves has announced that it’s working on a next-gen story-driven RPG using Unreal Engine 5. As the title suggests, Rebel Wolves is a new studio from the co-developers of The Witcher and Cyberpunk 2077.
Rebel Wolves is formed by Design Director Daniel Sadowski (Witcher 1, Nitreal Games, Growing Up), Narrative Director and Main Writer Jakub Szamalek (Witcher 3, Cyberpunk 2077, Thronebreaker), Animation Director Tamara Zawada (Witcher 3, Shadow Warrior 2, Capcom Vancouver), Art Director Bartlomiej Gawel (Witcher 1-3), CFO Michal Boryka, and Studio Head Robert Murzynowski.
Konrad Tomaszkiewicz, Rebel Wolves CEO and Game Director, said:
“For all of us here at Rebel Wolves, video games were always something we felt destined to do—something ingrained in our DNA. Personally, I couldn’t be happier to have banded together with friends who share this passion. We’re developing a video game we’d like to play in a way that games should be made. We want to evolve the cRPG genre by creating unforgettable stories and stirring deep emotions, all while working as a tightly knit team united by a shared goal and ambition. Collectively, we envision Rebel Wolves as a place where experienced game developers can reignite their passion, where they can focus on their craft and pour their love into an amazing, ambitious title. We want to stay small and agile—a place where people know and care for each other.”
Bringing together a talented team of industry veterans from projects such as The Witcher Series, Cyberpunk 2077, Thronebreaker, and Shadow Warrior 2, Rebel Wolves is a new studio built on the foundations of fairness, teamwork, and openness. Unified by the mission of putting the team first—ALWAYS—they believe that happy people create great games as they endeavor to revolutionize the RPG genre with their first project.
Jakub Szamalek, Narrative Director & Main Writer, added:
“In order to create truly great games, we won’t chase trends or numbers. Our goal is clearly defined: to create memorable games, tell moving stories, and evoke visceral emotions. It’s ambitious, true – and I’m glad it is. Art needs ambition. I don’t want to create another game. I want to work on titles people will remember.”
Since the team is hiring for this next-gen RPG, we can assume we won’t be hearing anything about it for the next couple of years. Nevertheless, we’ll be sure to keep you in the loop.