Rebel Wolves has announced that it’s working on a next-gen story-driven RPG using Unreal Engine 5. As the title suggests, Rebel Wolves is a new studio from the co-developers of The Witcher and Cyberpunk 2077.
Rebel Wolves is formed by Design Director Daniel Sadowski (Witcher 1, Nitreal Games, Growing Up), Narrative Director and Main Writer Jakub Szamalek (Witcher 3, Cyberpunk 2077, Thronebreaker), Animation Director Tamara Zawada (Witcher 3, Shadow Warrior 2, Capcom Vancouver), Art Director Bartlomiej Gawel (Witcher 1-3), CFO Michal Boryka, and Studio Head Robert Murzynowski.
Konrad Tomaszkiewicz, Rebel Wolves CEO and Game Director, said:
“For all of us here at Rebel Wolves, video games were always something we felt destined to do—something ingrained in our DNA. Personally, I couldn’t be happier to have banded together with friends who share this passion. We’re developing a video game we’d like to play in a way that games should be made. We want to evolve the cRPG genre by creating unforgettable stories and stirring deep emotions, all while working as a tightly knit team united by a shared goal and ambition. Collectively, we envision Rebel Wolves as a place where experienced game developers can reignite their passion, where they can focus on their craft and pour their love into an amazing, ambitious title. We want to stay small and agile—a place where people know and care for each other.”
Bringing together a talented team of industry veterans from projects such as The Witcher Series, Cyberpunk 2077, Thronebreaker, and Shadow Warrior 2, Rebel Wolves is a new studio built on the foundations of fairness, teamwork, and openness. Unified by the mission of putting the team first—ALWAYS—they believe that happy people create great games as they endeavor to revolutionize the RPG genre with their first project.
Jakub Szamalek, Narrative Director & Main Writer, added:
“In order to create truly great games, we won’t chase trends or numbers. Our goal is clearly defined: to create memorable games, tell moving stories, and evoke visceral emotions. It’s ambitious, true – and I’m glad it is. Art needs ambition. I don’t want to create another game. I want to work on titles people will remember.”
Since the team is hiring for this next-gen RPG, we can assume we won’t be hearing anything about it for the next couple of years. Nevertheless, we’ll be sure to keep you in the loop.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Well I can only wish them all the best as The Witcher (2007) and a lot of elements of Witcher 3 (music, direction) I enjoy quite a lot. Hopefully their game won’t be plagued by the trendy agenda and Konrad and Co will finally deliver a worthy cRPG.
I still remember Konrad promising in 2013 to deliver the best Witcher 3 experience possilble but we all know what corners have been cut (graphics, gameplay mechanics such as VATS-like ability to attack certain parts of enemies).
Anyway I hope Witcher 1 veterans’ influence will be considerable in their future game.
I wish them well. We need more talented studios willing to give us decent RPG’s.
great just what we needed another medieval rpg. yawn.
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I wonder who their investors are ?…….hmmm
Pretty much every developer nowadays have to say that, or else face the public wrath of the SJWs
let them face their impotent wrath.
Sad state of industry …
I’m sick of them capitulating like this, when they know dam right they’re a very small minority.
Maan, diversity for diversity’s sake should just die already. If a person is talented then I don’t care what color their skin is or who their are doing behind closed doors. The problem is those diversity activists seems to be pushing their own twisted beliefs into their work.
Find it quite amusing that so many companies call themselves anti bla bla while they are intact the ones pushing just that by employing people based on those criteria’s rather than skill.
Only time that should even be considered if 2 candidates have the EXACT same skill sets and how often does that happen? 1 in a zillion? So in other words they often chose one candidate over another due to those criteria and thus confirming their hypocrisy
I hope that’s not the case since Warhorse Studios is now owned by Koch Media. Have yet to play Kingdom Come: Deliverance but I do know that the developers refused to bend the knee to modern politics with that game. I dread to think how their next game will turn out.
Most publishers have always been manipulative since the early days of gaming but not to this level we’re seeing today.
It is a communist tactic where they infect any entertainment to subvert,control,and divide
Iam not expecting a lot but good luck to them.
I hope that it’s not some isometric hipster BS trying to be a CRPG from 1998.
why in the f@ck do all these soy devs attach “next-gen” to every game they announce. what the f@ck is a “next-gen”. f@ckin cringy cretins.
I woke up this morning and took a next-gen dump. it was truly glorious.
“We want to stay small and agile—a place where people know and care for each other.”
Until they’re two years in and have no game to show. Then they get more investors and hire a hundred people and the triple A disaster repeats as usual. A buggy mess is assembled in record time, everybody knows it can’t be fixed and there are contractual obligations to release soon. A small delay is negotiated but to no avail. The next Cyberfield is released. Everybody pretends to learn a lesson, only to immediately overscope their next project, rinse and repeat.
we need more veterans as the new generation doesn’t have a clue how to code a game