Former Irrational Games developers announce a new first-person game, City of Brass

Uppercut Games has announced a new first-person rogue-lite game called City of Brass. In City of Brass, players assume the role of a cunning thief, battling to reach a fabled treasure at the city’s heart, wielding a blade and whip that can be used to disarm, trip or stun enemies, to swing to safety, grab inaccessible objects or even break through flimsy barricades.

Players will have to leap across pits, slide under blades, dodge spears or arrows, evade or employ sprung paving slabs, and sidestep poison gas traps – all the while manipulating these hazards to their advantage against diverse supernatural foes.

According to the press release, City of Brass will have eternal replayability, designed to encourage combinative gameplay within an ever-changing, carefully optimized cityscape. Gamers must learn to manipulate every system if they are to survive, moving swiftly and deftly through each level, balancing the need for loot with the absolute requirement to escape within the time limit.

Ed Orman, Lead Designer, said:

“Developing a game with multiple, interacting systems that players can freely combine feels like a return to our roots, drawing on our experiences working on BioShock and many of our other favorites. Players must learn how to use the traps to kill their foes, and even turn enemies against each another. You’ll perish in the City of Brass – often, and quite horribly – but as your skills improve and you discover new ways to cheat death, you’ll return to fight another day.”

City of Brass is currently planned for a Fall 2017 release.

Enjoy!

City of Brass - Arriving on Steam Fall 2017

City of Brass Announce - Gameplay Trailer

8 thoughts on “Former Irrational Games developers announce a new first-person game, City of Brass”

  1. Like the setting and art style, but the gameplay trailer looks pretty slow and janky. Plus most rogue lites are a waste of time for me; level design’s usually not great and grinding until you have enough stat boosts to make it through just isn’t very fun.

  2. Early access fundraiser?, pass.

    Also the combat looks rather samey and Ai allowing for more than enough time to be blinded by the player. Art style is nice though.

    1. speaking of mobas im surprised DSO hasnt covered the release of MXM(masterXmaster) its a new moba, but has pve and other modes. its f2p and in like 4 days i got like half the chars so its not even grind to play. its awesome. probably the 2nd best moba behind heroes of the storm

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