First official screenshots and details for SoulCalibur VI

Bandai Namco has released the first official screenshots and details for SoulCalibur VI. Soulcalibur VI represents the latest entry in the premier weapons-based, head-to-head fighting series and continues the epic struggle of warriors searching for the legendary Soul Swords.

Taking place in the 16th century, players will revisit the events of the original Soulcalibur to uncover hidden truths. The game will tune the battle, movement, and visual systems so players can execute visceral and dynamic attacks with ease. Soulcalibur VI marks a new era of the historic franchise and its legendary struggle between the mighty Soul Swords.

The game will also feature a new system called Reversal Edge. This new battle system integrates both offense and defense. By triggering a Reversal Edge, you can continuously read the enemy’s techniques while unleashing powerful counterattacks. When a Reversal Edge hits, you can enjoy a powerful production like a scene from an action movie highlighted by a dynamic camera.

SoulCalibur VI will release in 2018, will be using the Unreal Engine 4, and below you can find its key features.

  • Unreal Engine – For the first time in franchise history, beautiful and jaw-dropping 3D character models, visual effects and stages rendered in Unreal Engine.
  • New Battle Mechanics – Read opponents’ attacks to execute a strategic Reversal Edge to land a counter attack while in guard.
  • Multiple Fighting Styles – Choose from a worldly roster of warriors, each with their own deadly weapons, fighting styles and
    visual flare.
  • Dynamic Battles – Spectacular, high-speed battles featuring all-new battle mechanics taking gameplay to the next level.

Enjoy!

9 thoughts on “First official screenshots and details for SoulCalibur VI”

  1. “The game will tune the battle, movement, and visual systems so players can execute visceral and dynamic attacks with ease”

    Translation the game requires little to no skill to play it

  2. It has been in every SC game since 3, I imagine they consider it a standard feature of the series by now… or so I hope, I mean, SF5 launched without a f*cking arcade mode, so you never know.

  3. Hopefully either they took advantage of UE4’s better multithreading as of 4.14, or they don’t overload the threads. UE4 needs some good performing titles damnit. Last SC I played with Soul Calibre 2. LOOOOOOOOOOOOOOOOOVED voldo. busted out in an accidental break dance and got out of range of a few attacks with that worm of his.

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