In an open letter to all Hitman fans, IO Interactive has unveiled the first details for the next Hitman title. According to the development team, the new Hitman game will be coming on PC and next-gen consoles, and will feature huge, checkpoint-free, sandbox levels. IO Interactive claimed that it’s going back to the roots of the Hitman franchise, and that the new Hitman game will have an open, non-linear level design.
“We’ve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves.”
The new Hitman game will be powered by the Glacier 2 Engine, it will feature a Contracts mode (like its predecessor).
IO Interactive has also ‘removed 47’s magic pockets’, something that should please a lot of fans.
The team promised to reveal more about this new Hitman game later this year, so stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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GOOD START
This is great news. I enjoyed Hitman Absolution… except for the tiny slices of levels between even “level” load. It reduced what you could do and really paled by comparison to the rest of the game improved upon so many things in other parts of Hitman Blood Contracts.
I knew that Absolution had its levels limited by the amount of memory available to consoles at the time, so to see them improve now is great. Encouraging. Hopefully, they can hit the same quality production levels, too.
I loved Absolution, I thought of it more as an experiment. It had some intense moments. Of course, it was nothing as epic as Blood Money, but I loved it.
my thoughts exactly
great news, now send us on mission to different parts of world again
Glad to know that IO are themselves helming it once again. They will hopefully do an amazing job!
Praise the fcking sun and the gods of the whole planet.
Now make the new tomb raider nonlinear with more traps and no health regen.
Tell ken levine to go back to the way they did things with system shock 2.
Convince the fps devs to make fps with nonlinear maps and lots of weird weapons and monsters.
Revive prey 2 and we all going to like the so called “next gen”
Releasing hl3 wouldnt hurt either.
Agreed with all points, yet at same time I’m sad that none of this (besides maybe HL3) could happen.We are all currently trapped in that bs “it cost millions to do that, we must appeal to everybody”.
yeah tomb raider costed 100 million, apparently they couldnt spare a dime to put in traps.
They originall had better ideas for the reboot one with sillent hillish monsters, another like shadow of the collosus with horseriding and one with a ltitle girl as sidekick and lara using a motorbike to travel around.
But hey who needs those when you can make a gritty generic cover based shooter with human bad guys?
Seriously game industry wtf? Think of a cool idea to make a game and stop holding our hand so much.
The only reason blackflag is good is becasue they picked a well established ip and put pirate theme there and ofcourse taking hints from far cry. If we let it be their way, we would still collecting flags like ac1.
Sometimes its utter laughable like dead space 3 being a poorly made game and ditching horror and forcing coop and expecting to get 5 milion sales for a borring inferior sequel.
They got the techonology and the ideas, but they insist on making generic games. Hell evil within wasnt even gonna be a survival horror game but the creator convinced them to change it.
Black Flag gets repetitive, go to a place repeat, got to a place repeat and all items are on your radar(LoL). AI is retarded and predictable as ever and they don’t offer much of a challenge either. The locations are stunning but it’s like Skyrim, repeat, repeat, repeat.
Not to mention the combat is terrible. The naval combat is amazing though.
Agreed.
yeah but compared to the firs ac game…. seriously go play the first one right now, so repettive with 1/0 ai.
I dont get it either, why ac games have no difficulity settings.
Seems to me devs are either lazy or bored, they keep making repettive generic games like they run out of ideas.
??
GTFO already, if you gonna make comments like this just to reply to me.
Dude relax, it was just strange seeing you say “praise the sun”, considering that you hate Dark Souls.
and you thumbed me down which you now removed.
The sun god is not exlusive to dark souls, in the ancient times humans actually believed the sun is the god.
I didn’t thumb you down ( there you go again with your assumptions). Anyway, the reason why I thought you referred to Dark Souls was because the term “praise the sun” mostly refers to Dark Souls nowadays when people use it on the internet.
First it sounds good but then…
>IO Interactive has also ‘removed 47’s magic pockets’, something that should please a lot of fans.
Wait, what? Does this mean you won’t be able to carry anything undetected? No weapons, no gadgets anymore, just what you find in the level itself? What the hell does this mean and why should this vague announcement please me?
propably not be able to carry big guns in your pockets. I havent played the game.
Me neither. Someone who played it confirm: Could 47 take sniper rifles into the field without a case? If this is what they’re talking about then fair enough. It’s just that I was under the impression you find sniper rifles at some location in the level in Absolution. Thought I saw that in some gameplay video.
i know that the levels are linear and connected with loading screens kinda like dishonored missions. I know you find weapons at the levels you cant select anything or buy something. I also know that the games takes points from you if you kill someone.
ya you can take rifles into the field hidden on you like every other weapon with no cases at all.
I dont remember how blood money was though.
You could never take full sized rifles in your suite, in blood money if you selected the larger weapons they would be placed in a box somewhere for you to pick up in mission and not be on your person.
Now this game has my attention. I love sandbox, I love open environments and I love to think in games.
Thank you very much.
This is a very pleasant surprise, I figured they were going to stick to the Absolution formula for the next few games. It seems they do care about fan feedback, like when they brought back David Bateson after people complained about his absence.