NVIDIA has announced that Far Cry 4 won’t feature support for its Hairworks tech from the get-go. Instead, the French company will release an update that will add support to them after the game’s launch (similarly to the tessellated effects that are coming in Assassin’s Creed: Unity).
As NVIDIA’s Andrew Burns wrote on the official GeForce website:
“With HairWorks enabled, animals are enhanced with hundreds of thousands of DirectX 11 tessellated hair strands that look real, and act dynamically to external forces.
Additionally, HairWorks’ appearance is further improved by the other NVIDIA GameWorks effects featured in Far Cry 4: HBAO+ applies realistic AO shadows to the individual layers of fur, PCSS shadows hairs and layers of fur, and TXAA eliminates temporal aliasing and sharp anti-aliased edges on tessellated hair strands, increasing realism and the appearance of ‘soft’ fur.”
It remains to be seen what performance hit this new ‘fur’ technique will bring to the table. We should note that alongside Hairworks, Far Cry 4 packs a multi-platform approximated fur technology (that can be enabled from the get-go).
Furthermore, NVIDIA revealed that a new driver dedicated to Far Cry 4 will be released tomorrow. PC gamers can expect to get their hands on it tomorrow at 11am EST / 8am PST.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Funny how Far Cry is basically the only ubisoft game that doesn’t ever have tons of controversy and issues plaguing the release. Lets hope it stays that way with 4
This is why I quit pre-ordering. get 80% at release the get the or 20 a few patches later on.
Watching it at youtbe…next-gen version is at most a modded version of the last…thats real gross port Ubi..even on consoles!
They do that because most of pirated game publish it before game ever release, so the pirated games come without that technology
eh what?
then they pirate that tech too
yeah its like nothing comes out finished anymore.
Shift your gaming schedule: buy all your games about a year after their respective release and you will never get frustrated anymore. On top of that you get the satisfaction that you know the game has been patched to its fullest, and has been beta tested by early adopters. Also, you spend way less money.
Only peasants pre-order.
And remember… NEVER PAY MORE THAN €9.99 FOR A VIDEO GAME.
O yes I’m wise to this. I’ve got so many games to catch up on but man I love me some open world FPS. I guess I’m just disappointed with the state of gaming right now.
I will get Metal Gear day one but thats about it for me for awhile, O and Witcher
“I will get Metal Gear day one but thats about it for me for awhile, O and Witche”
same as me
I just remembered I haven’t played 4 yet, better get on that lol
finished it twice, second time less than 2hours, it wasn’t a good MGS game. you wont miss the story because it’s old snake’s story but yeah you can play it before 5 comes out
Shopping amazon for the legacy edition on ps3, I nearly finished snake eater So there’s that. Also never played Peace walker, heard it was really good, not sure how it factors into the lore.
PW is really good, lots of it’s gameplay elements coming to MGS5 PP, such as base managment etc…
The story goes like this
metal gear 3
portable ops
peace walker
ground zeroes
phantom pain
metal gear msx
metal gear2 msx
Thats the big boss then snake kills him and he takes over in metal gear solid 1-2 and 4 and then there is revegeance.
GTAV is now going to be an open-world FPS 🙂
https://www.youtube.com/watch?v=XPq5ZB3T5vs
This is how PC Gaming is. Cheaper games run better.
I do that with games i am not to hot about, i did it with mass effect 3 and i thought it was great. The game worked and i didnt pay a crapload for a bad ending.
Anyway i hardly ever buy 60$ games anymore because they dont worth it, they are all the game recled trash, i got woflenstein for 50$ and evil within for 38$ i dont regret either purchase.
If they want those games to sell on launch they should consider lowering the prices since the product is not finished…we are not your beta testers.
How long was the wait for Watch_Dogs to get fully patched? I think it was like 4 months. Uhg. So bad.
I remember Far Cry 3 and Black Flag felt like different games when I played them a year after release.
Yea…it’s ridiculous..
On top of that you might save up some money too. 🙂 It’s a win win.
Far Cry 3 looks better both technically and aesthetically. I am sorry but this is a step down graphically that is being covered up by few new high demanding tech that does little to actually make the game look better.
Get out of it man, FC4 looks way better. FC4 looks consistently stunning, where FC3 looks good at times. The god rays look nothing short of stunning in FC4, textures, lighting, HBAO+, foliage.
What about Antialiasing Sean? What solutions are in the game?
SMAA, MSAA 2x, 4x, 8x, TXAA
Are those horrible Far Cry 3’s (hard to get rid of) jaggies still present?
They’re similar to Alien Isolation’s ones and I noticed them mainly in caves and safe houses.
See my images above, SMAA enabled.
SMAA looks fantastic, and it’s not that bad of a hit on my GTX 670.
Thanks for the info, Jay.
lol no the other way around this game is far more colorfull and detailed.
Hey, they brought back the watch, using it to switch daytime or nighttime same as FC2 and sleep in a bed.
Also mortars and convoys.
They got base defence missions that you can put mines to defend the area.
THANK GOD.
Yep, they learned, it’s a lot more dense and interesting. Using bate is rather scripted though, the animals seem to come form nowhere. From what I’ve played, it so much better than FC3, starts a lot better, more like FC2 actually when starting.
Still dumbed down though, you can heal yourself at anytime without the need for any health items by tapping Ctrl and there is a auto drive option LOL.
can you atleast aim with the same godamn sensivity? Also are there more enemy spawns? Fc3 world was so empty.
Aiming seem fine, there is a acceleration option anyway and yes there seems to me more enemies about, animals attack from the sky now as well. Got to say, loads of options in regard to UI and graphics.
fov slider?
Yes.
Autodrive is optional, and just to make it easier to shoot while driving. Don’t like it; don’t use it. It’s that simple.
I know it’s optional, but that’s not the point ,the skill is doing both.
its a peasant mechanic anyway. Thats what i like about mouse, you can drive around and aim and shoot.
Yeah, i like how they brought back quite a few things from Far Cry 2. Its like they used things from FC2 and FC3. Im really happen about the grenade launcher in the side arms from FC2. Can’t wait to get that bad boy as i used it quite a bit in FC2 🙂
http://www.neogaf.com/forum/showthread.php?t=934393&page=3
Looks good enough.
I posted some screenshots above, just waiting on them to be approved.
No, FC4 looks better.
yeah but not by much. Digital foundry said the ps4 version is on par with fc3 maxed out on pc.
Sorry man, Far Cry 4 is graphically superior in nearly every way. On low settings it looks horrendous, though.
“(similarly to the tessellated effects that are coming in Assassin’s Creed: Unity).”
YES THATS EXACTLY WHAT THAT GAME NEEDS.
/sarcasm.
oh and digital foundry confimed the 750 ti runs unity as well as ps4/xbone…if you can call that “well”
Seriously that card should be called “console killer” by now.
sooo what about fov? i heard there isnt a fov slider in the game.
FOV was added with the Day 1 patch.
i just read the patch it has no mention of that, then again ubisoft changelogs are as follows
-fixed a bug
-fixed some other bug
-restored fucntionality on some stuff
-fixed some control and ai stuff.
-fixed another bug.
There is, If I’m not mistaken, TotalBiscuit tweeted something about having a FOV slider.
Nope. A 950ti will be the real console killer!
AMD beat NVIDIA this time at releasing a driver for Dragon Age Intuition and Farcry 4. 🙂
“AMD Catalyst™ 14.11.2 Beta Driver for Windows® – Dragon Age: Inquisition and Far Cry 4!
This release enables peak driver performance optimization for AMD Radeon™ graphics users in Dragon Age: Inquisition and Far Cry 4.”
Yep, AMD really have stepped up their driver work. The game runs about the same as FC3 but looks a lot better. I’m getting a lot of stuttering though, I mean I can hit 60fps on ultra but the stuttering is bad.
I’m led to believe think that stuttering is a Ubisoft characteristic at this point.
It’s like a lack of VRAM stutter but Ultra textures never exceed 2.8GB on my 3GB card. My screenshots show VRAM usage on ultra.
They must be loading every single thing into the VRAM then?
What is going on with the memory use these days?
Too much caching.
its more cinematic.
The water caused stuttering for me in fc3. Try messing with that setting.
just when i decided to ditch AMD and go for Nvidia , because better driver support..
Is this real life?
Good driver with the patch, getting 60fps on ultra 1080p more frequently now on my R9 280.
i’m actually CPU bound with 4670k , one core is 99% all the time while others are half used… i still get 50-60 fps on a 970.. but i hope new drivers fix it , it’s stutter fest at the moment
haha, yeah my FX 6300 is no match for this R9 280, I’m seriously going Intel i5/Z97 next. Digital Foundry said the same thing and I’m getting frame-rate drops too with this FX 6300 even at 4.5Ghz.
How come 0_0. I am only getting around 35-40 FPS with my 280x and FX 8350.
It’s not a consistent 60fps but I can hit it more often now, FX-6300@4.5Ghz/R9 280@ 1100/1500. See the shots above for frame-rates
you are playing a unfinished game anyways… not even patched. nor with drivers for both Nv or AMD cards..
1.3 patch and Cat 14.11.2 Farcry 4 optimised.
farcy4? game is not even out yet…
Really? It’s the 18th here. 😉
And you bought it? Sounds like you got on vuze and downloaded it
I’m testing it so I can inform you guys.
well a buddy of mine been doing youtube video’s on his 970 with 1.3 and it looks pretty well optimized.
And I’d agree but it has stutter for some reason, not always but random stutter.
Sound’s like they rushed it out the door as usual… Ubi’s dev’s would not be so bad if it was not for the publishing department.
I’m playing it on a 4790k with a 970 (1440p), and I can have everything turned up except the lighting option, as it’s producing dark spots on the map, and lag. Drop it down from ultra to high, and we’re happy, but it does need a patch, so not all bad.
I just think it’s funny AMD pushed out drivers for it before Nvidia. I guess that’s what Nvidia get’s for saying AMD needs to spend less time crying about us and more time working on drivers
AMD drivers have improved a lot, I am using their Beta drivers since HD 4000 series and so far never encountered any issue.
Some screenshots, NVIDIA godrays enabled. AMD users should be happy. 1920×1080, Ultra settings, SMAA.
http://i.imgur.com/poC6tZ2.jpg
http://i.imgur.com/G1w1lzD.jpg
http://i.imgur.com/WLg4OP8.jpg
http://i.imgur.com/Uv6EkVZ.jpg
http://i.imgur.com/V9KYKVX.jpg
http://i.imgur.com/P4hIiQT.jpg
http://i.imgur.com/DvCyjqc.jpg
Edit: Added night shot.
The game is a stutter fest for now, i’ll test again tomorrow with the new drivers from Nvidia 344.75 but something tells me that it’s the game and not the drivers..
Same here with R9 280 and 14.11.2 beta driver just released, looks like it’s the game.
Edit: 1.3 patch makes things better.
Well I remember when FC3 was first released it had stutter also and we had to do all this fiddling with the Gameprofile.xml… like maxfps and that crap.. So seeing how this is using basically the same engine (Dunia) I would assume the same will apply to the stuttering….sadly.
same here.. nvidia can’t keep up with AMD ,i can’t believe it
yeah, i heard it’s like FC3’s launch, they fixed that in a few days after the launch, lets see how they will fix it in FC4. it’s not actually stuttering, it’s juddering and it happens with all hardwares, no matter what settings or how is the frame rate.
Translation: Sorry, we forgot to test this game on PC, so we will add what we promised and patch it somewhat later.
Meanwhile. PC version of ACU looks superior to the PS4 version. Look at this shot, no proper lighting or shadows anywhere on the PS4 version.
http://i.imgur.com/7HFMiIj.jpg
Wait , is this article talking about Fur tech? its already there.. or is something more coming ?
Fur in the game is shader based fur, the patch will bring their Hairworks fur.
it looks nice but whats up with that awful and blurry gun ? guess it’s SMAA or some post fx crap
Lighting on ultra adds it, it also adds glints from the sun on water and such. No, the PS4 isn’t ultra, it’s missing ultra lighting.
Edit: Seems to be a bug, MSAA looks fine.
turn it off, ugh :))
Just checked. It’s the SMAA, MSAA makes it much sharper, No AA still looks blury for some reason, maybe a bug.
i guess thats because SMAA uses some sort of temporal AA technique as well in this game
The blur is still there with AA off. I’ll post a pic of 2xMSAA.
If you have ever used a real Rifle the only thing that should be in focus to you is what you are aiming at 🙂 This could be a Design by the developers to keep it out of focus
not really, while i’m driving i can see my gage and all the dials and the road itself. i shot with weapons before, nothing was blury. and please stop making excuses for a bad design decision
it’s not a bad design… lol nobody’s vision is good enough to look down a sight and everything else is clear besides I play the game on ultra I don’t understand why people are making such a big deal… it has dof blur but you can still make it out as if it was right next to your own face…
come on dude, that should be an option, i didn’t even saw the blurry gun like that in any games, i want to see my gun’s details with crispness. i don’t care about people’s vision.
I am sure I miss understood things… I am talking about when you right click and aim with the rifles. Not the blur effect people been having when holding the guns in general. I been playing since early this morning with the latest patch and have not got to see that blur when holding the guns hands on. Sorry for the miss understanding
oh, i actually like that bokeh effect when you zooming with weapons, but yeah i was talking about the blury weapons. looks like it tied with AA type or something and can be fixedby changing some details. no problem dude 😉
They need to make their game work first before adding additional eye candy. AC Unity was and is a huge mess so I don’t know what will those tessellated effects bring to the table and as far as I know Hairworks brings huge and unnecessary performance hit specially to AMD hardware (seen that in Call of Duty Ghosts) so I am not holding my breath for it.
And Ubisoft and their stupid V-sync lock to 30FPS and having to Ctrl, Alt, Del out of the game to unlock the frame-rate, Black Flag, AC Unity, Farcry 4 do it FFS! Locking the frame-rate to half your refresh time after time, f*cking amateurs.
30 fps is cinematic experience don’t you know ? lol.
Wow. Such gun. So blurry. Much next gen. Very ultra lighting.
Seems to be a bug, both AA off and SMAA make the gun look blurry and general.
Yes I too dropped it to SMAA and it’s working better.
Thing is when you aim down a sight a gun should not look in total focus to you… If you have ever used a real Rifle the only thing that should be in focus to you is what you are aiming at 🙂
It’s a bug when you use custom instead of a pre-set, I just use very high pre-set and it looks as intended instead of a totally blurry gun.
well I am playing it right now and it’s not blurry as people are making it out to be. it had blur but not so blurry you can’t make out what you have… I think people are blowing it out of porportion
it’s just a bug with the custom option that makes the gun really blurry like in my screenshots. Using MSAA or using a pre-set doesn’t do that as you can see in my MSAA screenshot.
http://cdn4.dualshockers.com/wp-content/uploads/2014/11/TheOrder1886-1.jpg?eaa32f
Have you ever looked down the sight of a real Rifle? If the Rifle is focused to your eyes then you are not aiming at anything 🙂
Judging from what Sean said, it doesn’t have anything to do with depth of field. The blurriness is caused by lighting.
even with everything on low without the lighting the guns up close still have blur like they would in real life….
Please, stop spamming your messages if you didn’t even read what we were talking about. Sean said that it’s a bug, and it appears only under certain conditions. No one said anything about depth of field here.
I don’t need to stop I just give people the words I type… it’s not like they read everything I type just to you. And it’s not a BUG… You just sound like a teenager who is new to PC gaming and you use Google a lot.
I play PC games… Sounds like you just read about them and name off AA types… Just be glad my last response is on hold since I pretty much schooled your ignorant self about SGSSAA
In case you forgot, we we’re talking about blurred gun and that it doesn’t have anything to do with the depth of field (or “real life look” as you said due to lack of technical knowledge).
lol it’s not as blurred as you are making it out to be… like I said shoot a real rifle and tell me it don’t look blurry when you look down the sight at a target…
Well I am trying all the presets and now I see what people are talking about… I just miss understood… I thought everybody was talking about the slight blur when you right click to aim down the sights… not holding the gun I just took this screen….
34 years old, a mature grown up man should have done that before he started spamming his useless posts.
well sounds like you can’t comprehend what I stated in the 1st place… I was talking about aiming with the weapons thinking that’s what people men’t with blur like it was a problem. oh well it’s fine on highest/ultra 🙂
Besides you just seem like anti anything to do with Green TEAM 🙂
What program are you using for overlay? I like how core usage is taking only one line for all cores unlike in MSI Afterburner.
It’s just MSI Afterburner customised from the options, HWinfo 64 lets you customise along or down.
It seems there is a bug with anti-aliasing, off and SMAA make the gun end general image blurry, MSAA is fine.
Here’s a shot with 2xMSAA/ultra/1080p, you can see there is no blur
http://i.imgur.com/ONYAx5g.jpg
Are those fps at maxed out settings ?
P.S: Thanks for the screenshots.
Yes, except for anti-aliasing, which is just on SMAA, 2xMSAA take about 10fps.
Thanks for the update, I’ll get it tomorrow.
BTW, No PCSS in those shots.
depends on your definition of maxed settings
With amd he doesnt get
HBAO+
Godrays
nvidia fur
PCSS
TXAA
Any GPU can use PCSS and Godrays. PCSS is just made by NVIDIA and like HBAO it’s been around for a while in other games.
So the only good thing you cand get is HBAO+?
Doesnt amd have HDAO something?
HBAO+ works yeah, AMD made HDAO.
You know what’s the problem with Nvidia fanboys ? they love to get fooled by Nvidia. It’s good to do some homework.
1) HBAO+ works on AMD (working for years).
2) Godrays or volumetric lights or point light shafts works on AMD.
3) Nvidia fur works on AMD (though with unnecessary performance hit). It’s not yet patched into FC4 so I don’t know why you mentioned it.
4) PCSS works on AMD.
So the only thing that doesn’t work on AMD is TXAA, it’s not needed anyway because it brings ugly blurring and huge performance hits so better use MSAA or SMAA.
Really? all those thigns work for amd? Then why they advertize them as nvidia features?
It’s just because they are optimized for Nvidia graphic cards, the entire GameWorks platform work better on Nvidia cards because they don’t show the libraries to AMD so they can optimize their drivers properly, in simple language for most of the Nvidia titles AMD just try to attempt blind optimization as they don’t have access to Nvidia specific source code.
FC4 also has a preset called “Nvidia” which as the name suggests is exclusive to Nvidia cards, now I don’t know what’s special about it but so far even Nvidia users are reporting stuttering or huge performance hit on that preset, a GTX 780 owner reported 60 to 35 fps drop when he shifted from “Ultra” to “Nvidia” and he didn’t noticed much visual change.
Anyway you can see a video comparison here, the game looks all the same on AMD and Nvidia cards.
http://www.youtube.com/watch?v=TOaNGwEl0vU
Someone spend alot of time making the guns look like photos.
all i see here is static lighting, blurry textures and low draw distnace, whow the fck is that next gen?
PC version still looks superior but that shot is from a youtube video, so don’t criticise it too much in regards to fidelity. The PC version has proper light and shadow casting at all distances, XB1 is even worse than the PS4.
No doubt, but this is not next gen, the characters in thos pics dont have shadows, the characters in those pics look last gen, they may look good in cutscenes but here they look last gen. The textures are muddy. infact the whole game is muddy, only the mud on the ground has a bit of detail.
lol, that wasnt intentional.
Far cry 4 has PCSS and its more colorfull, i seriously dont think unity looks better than fc4 and thats pathetic.
The Nvidia godrays seem to wash out the screen. I wonder if that will be fixed with a patch/ driver updates. The patch notes say that Nvidia Gameworks isn’t even enabled in the game yet.
You can enable them in the config file.
EnableNvidiaPCSS=”0″
TreeTessellationLevel=”1″
GodRaysLevel=”1″
TB has some good info
https://soundcloud.com/totalbiscuit/some-farcry-4-concerns-prelaunch
I don’t understand how he’s not getting 60fps on a GTX 980, even I can hit 60fps on ultra and in the 40s with 2xMSAA on my overclocked R9 280 and he has a beast system, even without the driver update.
The blur should be a Post Effect, not linked to AA. If you lose the blur with certain types of AA then something is bugged.
I like the DoF effect, especially when using the Elephant Gun.
I found out it’s the pre-set. If I use a pre-set rather and custom, the blur isn’t there so I just use the very high pre-set and it’s sharp.
Turning HBAO+ off results in a gain of 1-2 FPS, same for Nvidia godrays. Yet it looks like you’re suddenly playing a game that’s 5 years old in some areas when you do that. Oh far cry.
uploaded a video of Farcry 4, ultra settings, 1080p, recording takes a frame-rate hit with afterburner, about 8-10fps. Stuttering is bad sometimes.
http://youtu.be/jPFW9UVDSzw
aaaah I see what you are talking about I ment when you right click to aim you should have some blue with the rifles themselves. but not when you are holding the guns lol. hmm
Yeah, that bottom shot at night is the pre-set on so the gun is clear.
okay I got the game and have not noticed that. had to pick it up a day late cause of personal business so I been playing it with the patches. I thought people were talking about the blur when aiming wooops eh he now I feel like a AZZ
yeah it even shows up a bit on ultra with 8XMSAA even on the back of the guns only for some reason.. I also find it funny that the game crashes if you don’t turn on MSI afterburner 1st then game… ACU does the same thing eh eh