Fan Half-Life: Opposing Force Sequel Gets Approved By Valve, To Be Sold Via Steam Next Month

Now here is a nice surprise. While Valve does not currently have any plans (at least officially) for a new Half-Life title, it did give its approval for the release of a fan sequel to Half-Life: Opposing Force. Which sounds awesome considering this will be the next Half-Life game we’ll be getting, even if it’s made by a single person (Richard Seabrook).

According to its description, Prospekt begins in the Nova Prospekt prison in the Half-Life universe.

“Gordon Freeman is slowly being overrun by soldiers in the prison, however unknown to him, his Vortigaunt allies manage to find some help from a forgotten hero.”

The game is priced at 9,99€ on Steam and comes with a 10% discount until February 11th.

Prospekt will be a standalone game, and will feature updated high resolution textures and lighting, over 20 new particle effects, new AI improvements and 13 new levels featuring fully-scripted puzzles and action sequences.

Here are its key features:

  • Substantial, highly-polished and totally new addition to the Half-Life 2 universe, comparable to Half-Life 2: Episode One in length
  • Developed by one person, 25 year old Richard Seabrook
  • Official Valve approval for Half-Life 2 license and assets
  • Standalone PC game built using the Source engine – no requirement for Half-Life 2
  • Continues the story of Opposing Force, Gearbox Software’s (Borderlands) update that tells the original Half-Life 2 story from the perspective of the Marines. Gordon
  • Freeman is cornered and being overrun by soldiers in the Nova Prospekt prison; the player controls US Marine Adrian Shepherd – the unsung hero – as he’s teleported in by Freeman’s Vortigaunt allies to help fight back.
  • 13 new levels featuring fully-scripted puzzles and action sequences, all carefully integrated into the Half-Life 2 story
  • Substantial graphical updates over the original game, including but not limited to:
  • New Textures
  • New Models
  • Updated high resolution combine soldier skins with improved normal mapping
  • Updated high resolution textures
  • Updated lighting
  • Higher resolution models
  • Increased cube mapping
  • Over 20 new particle effects
  • Modded HUD
  • Modded VGUI
  • New player model skin
  • Return to Xen
  • New voice acting
  • New music
  • New AI improvements, such as soldiers attempting to undo the player’s actions

Enjoy!

Prospekt Official Trailer

13 thoughts on “Fan Half-Life: Opposing Force Sequel Gets Approved By Valve, To Be Sold Via Steam Next Month”

  1. It sounds cool, it looks cool, good for the dev, props to Valve but I don’t know if I like the probability of retcon. :s

  2. From the guy who made this:

    Why does Prospekt cost money?
    Hello everyone, I thought I’d write a response to this being a paid game, answer some of your questions and clear some things up.

    I guess I’ll start off with the money subject as that will be on some of your minds. Prospekt has taken me two whole years of my life to make. In the last year it has become my entire life. Every day and I really mean nearly every day and every weekend for the last year without fail I have been working on this project in some way shape or form. It’s always been a dream of mine to either work for Valve or start my own studio, either way it’s been a dream and a calling of mine to create games for people.

    I am the only person at the moment who’s taken this from its inception to the Steam page you see now, and the Source engine has given me the capability to make this game for you all to play. I’ve poured my heart and soul into making the best game as possible with the resources and abilities I can muster for you all to enjoy.

    In order for a game to go from its inception to its eventual release it’s going to cost money to make in many ways, shapes and forms. That unfortunately is the world we live in. The opportunity that Valve has given me here is without doubt life changing for me.

    I have been working very closely with them to get the game to this stage and they have very strict quality standards, after all they are allowing me to use their (arguably the world’s most prestigious) game brand. It has given me a platform from where you as a community can support my adventure to continue to make great games for you and continue to allow me to be a creative person.

    By selling my work for money, you’ll be helping me create game number two, three, four, five, etc. If I were to give this game away for free yes I might get a job in the games industry as a designer on the next big AAA game. But I would no longer be able to create my visions and ideas, it would most likely be a top-down, rigid management structure where I’m not allowed to change the status quo or experiment with different ideas. And who’s to say I will even be offered a job? Right now as it stands I have no job offers on the table. This is my job I do not have a second job that is paying me.

    So if I’m not going to get paid for my work then I’ll be either homeless and completely broke or I’ll have to get a job doing something I don’t want to do, my skills will be wasted and I’ll have half the time I usually have to make games.

    I’m asking for some support from all of you out there in the community to help me continue to make games for everyone for as long as I can and you can know that this time, instead of your money going to some corporate giant who just wants to think about the next way they can sell you some DLC, you’ll be helping to get on my feet as a full time developer and make you a great game number two.

    I hope you understand my position and will support me in my journey.

    Thank you again for all your support so far!

    Rich

    1. While what he says is nice, the mod doesnt look like anything special. The maps look been there done that. No new weapons or abilities no new enemies. I dont think this worth commercial price. Sure they might not be as polished but The creator of Strider mountain is releasing The closure mod this month (hopefully) which will be the conclusion to episode 3. The opposing force 2 mod looked far better than this yet it was cancelled for some reason. The get a life mod while visually unpolished it had alot of new gameplay mechanics. The Unpolished yet very interesting G string mod has been under development for many years and is getting a remake and will remain free. Underhell by far the best mod ever, feels like AAA game and while the creator is working on insurgency he still wants to finish underhell.

      Those are all mods that were in development for 3-5 years and they have far more to show than this mod. I am all for commercial mods hopefully that will attract more professional devs/modders but this is pathetic. Why is it that hl1 mods feel more like commercial games than the pathetic attempts at modding hl2 that we have seen since 2004?

  3. Considering how much i love Opposing Force… yeah. There is no chance in hell i’ll miss this. I only wish we can get those Opposing Force 1 remakes soon too. I wanna see a Black Mesa like mod for that game.

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