Fallout fans, this mod is for you. Have you ever wondered what a Fallout Online game would look like? Well, time to get a taste of such a game as the Vault-Tec Multiplayer Mod introduces Multiplayer capabilities to Bethesda’s award-winning role-playing games Fallout 3 / Fallout: New Vegas.
The team behind this mod has released a new, major update to this mod in which vaultmp no longer uses savegames synchronization of weapons, introduces synchronization of health and death, as well as respawning synchronization of item environment, a revamped and extended scripting interface for the chat GUI (use T for chat in-game).
Those interested can download this version from here. Keep in mind those that this mod is still in pre-alpha phase, so there will definitely be bugs and issues with it.
Here is the changelog:
Major changes in this release:
•vaultmp no longer uses savegames
•synchronization of weapons
•synchronization of health and death, respawning
•synchronization of item environment
•chat GUI (use T for chat in-game)
•revamped and extended scripting interface
Known bugs in this release:
•desync of alert state when the player is moving. You have to switch state while you are standing still for it to properly sync
•vaultmp may (rather rare) crash after a player leaves the server, or after you close the game (the cause is known and I’m working on it)
•weapon aiming / firing may be inaccurate if not in ironsight mode
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."