Fallout: New California Version 2.2.2 available for download, fixes numerous bugs, full patch notes

The team behind Fallout: New California, a massive mod that adds an all new story with hours of voiced dialogue, a new world, and multiple branching narrative paths, has released a new version of it. Fallout: New California is described as an unofficial prequel to New Vegas, and its latest version fixes numerous bugs.

For instance, patch 2.2.2 removes blocking condition from CH1 ALPHA terminal that was preventing force field power down option from showing, fixes a faction problem with switching sides from pipe works to Upper apartments, fixes the zombie firemen and their OP loot by removing them and more.

In Fallout: New California you play as the kid from Vault 18 and you’ll face the New California Republic under president Wendell Peterson, the New Reno Mob’s Bishop Family, the remnant Shi Clans, The Enclave Leonidas Squadron, the Super Mutant Army, and the bloodthirsty Raider Alliance. Through them all you’ll choose your path from SPECIAL dialog options, acquired PERKs, and travel with 8 possible companions depending on your choices.

Here are the key features of Fallout New California:

  • An Alternate Start in Vault 18 with a New Player Character and Main Quest.
  • A New Intro Video to really give it that “New Game” feeling.
  • An Ornate Main Quest Line with Compelling Side Quests rich in Fallout & Character Lore.
  • Hours of Voice Acting recorded at pro-quality in Radian-Helix Media’s Tucson, Az Studio.
  • A Very Large Worldspace in California – The Black Bear Mountain National Forest.
  • An Epic War between The Super Mutants, The Raider Alliance, The Enclave, and The New California Republic.
  • A Pirate Radio Station DETH 981 with 2 New DJs and Quest + Crafting + Perk Unlocking Segments.
  • A News Radio Station called NCRPR – New California Republic Radio – with quest updates in the News.
  • 6 Potential Human Companions and 2 Robot Companions available depending on player choices.

Do note that the following patch notes may contain spoilers, therefore we strongly suggest avoiding them if you haven’t completed the mod yet. Those interested can download this new version of Fallout New California from here.

Fallout New California Version 2.2.2 Release Notes

  • Fixed – If you choose to infiltrate the Raiders in a mob playthrough, Kieva and Duville will approach you at the end. Even if you accept Duville’s offer, Kieva will talk to you and you’ll take her ending instead of the mob ending.
  • Fixed – If you criticise the overseer, your next conversation option is labelled “[star athlete]” regardless of having the perk.
  • Fixed – “cash is king” doesn’t end at the bridge if left unfinished.
  • Change – Redirect gear that went to Mojave Express, to the Great Kahn Hideout or Tops Presidential Suite.
  • Fixed – Removed blocking condition from CH1 ALPHA terminal that was preventing force field power down option from showing.
  • Change – Marius’s first greeting now works after MQ02 up to MQ05 start.
  • Fixed – Bug in Chevy’s Dagger 8 force greet when player is Enclave enemy, has Vault18 killer perk but doesn’t have redeemer or turncoat and fails to launch stage 70.
  • Fixed – Bug in Navmesh in Vsec jail preventing johnny pathing to the door smash marker.
  • Fixed – Problem with CHA option for Bragg “I made my own uniform”. Player was not getting BSIII perk if they came back to Bragg instead of running away, so the Red, White, and Blood quest would never start and they would be Enclave enemy at end game.
  • Fixed – Bug with ‘The Masters Revenge” where it would not complete when walking to the vat.
  • Fixed – Shi bank keeps notifying when in the Mojave.
  • Fixed – Player house note/vendor dialog fixed.
  • Fixed – “Shi’s Lost My Money?!” now fails if the player is an enemy to the bankers or any of them are dead.
  • Fixed – For non Revan NCR player, Wave2 raiders at main gate were not hostile.
  • Fixed – Shooting the Shi Bankers will fail NCR questline/launch Wildcard.
  • Fixed – If you killed Aurelius by releasing the barrels, Ben’s MV quest would not advance.
  • Fixed – ‘Skilled’ trait exploit at character revision and perk remove/add bug at first level up.
  • Fixed – Quadruple doors in PBZantBarracks.
  • Change – ‘NCR Dollars Only’ signs at UC vendors
  • Added – Nerd in Jail gets their weapons/ammo back when joining Bragg.
  • Fixed – Two scripts were still using vanilla NCR money (from Silverman and Merc Hire)
  • Fixed – Endurance 10 is now immune to Serpent’s Milk effects to fit the narrative.
  • Fixed – Set Dr. Kyoto’s bed as un-usable by vault NPCs.
  • Fixed – Deputy Mayor of Odyssey biped slot conflict with outfit and glasses.
  • Fixed – Stage missing in MV Kira’s Sneak option success in Silver Rush.
  • Fixed – Shi Bank ‘robbed’ notification turn off at FNC end.
  • Fixed – Crash in Fort Daggerpoint Vehicle Storage.
  • Fixed – ‘Carrion’ quest wasn’t detecting questline failure and Tanok was still trying to force greet.
  • Change – Rearranged Supermutant invasion in Athens South Ranch.
  • Change – Rearranged Supermutant invasion in Black Horse Ranch.
  • Change – Rearranged Supermutant invasion in Xiabula.
  • Change – Set all Supermutants to neutral karma.
  • Fixed – Replaced script on VCG01VigorTesterTrigger so other mods that compile all scripts don’t break the transition to New Vegas.
  • Fixed – Bug where Vargas has the wrong greeting for MQ05 when you rescued her from the mine and is following you when MQ04 ends.
  • Fixed – ‘Free Kira’- bug when Revanchist is successful.
  • Fixed – Portal marker in Mission Palms Home07.
  • Fixed – Remove robot perks when they are scrapped at the mine.
  • Fixed – Fire robots at the FNV transition if they are never repaired in Athens Tec.
  • Fixed – Hole in 00BrazilVault18Entrance01Destroyed.
  • Added – Notes to give hints for player gear location after FNV transition.
  • Fixes – updates to ‘No System is Safe’ quest.
  • Fixed – No door in UC hanger
  • Fixed – UC hanger size to support a realistic door size
  • Fixed – Looking into the void via the back window of El Rey motel
  • Fixed – Car being clipped into El Rey Motel
  • Fixed – TV having no backside in Ranch house
  • Fixed – Wooden shacks luring players into exploring, while walking into an invisible wall
  • Fixed – Giant ants spawning behind invisible wall, meaning they can not be looted by the player
  • Fixed – No doors in Train Hanger outpost building.
  • Added – Reward for ranshanked ranch house.
  • Added – Stool and wooden desk to northern watchtower for immersion
  • Added – Map marker to Western Union City Houses (the big one with the well).
  • Added – NCR flag to giant ant outpost to lure the player for a future ant queen hunting quest
  • Fixed – Remove floating chair just outside of Overseer’s office.
  • Fixed – Stops the player from looking directly into the V O I D in the Overseer’s office.
  • Fixed – Makes Aaron Ginn’s terminal actually be on and locked with actual stuff on it.
  • Fixed – A gap between the door and the wall on both sides in Aaron Ginn’s office.
  • Fixed – Replaced two Tabitha radios with the Generic Ham Radio in two houses.
  • Fixed – Facegen Head flag for PBHelmetNCRTrooperGogglesNoPlay and 21 other head-gears.
  • Fixed – Removed Faction warning script from armors – Gaius, Ben’s, and Sylvia.
  • Fixed – Adjustment of room marker for Overseer office.
  • Fixed – Daggerpoint airport area:
  • -Fixed gaps between fort daggerpoint barracks walls
  • -Fixed airport door going to an old train tunnel
  • -Fixed train tunnel door going to an actual train tunnel
  • -Fixed the zombie firemen and their OP loot by removing them.
  • -Fixed the end of the train tunnel going to the void.
  • -Fixed some clipping rocks airport fuel station
  • -Fixed airfield hangar sizes
  • -Fixed some black holes in the airfield hangars
  • -Fixed daggerpoint airtower being empty
  • -Fixed dead people leaving behind some of their furniture in daggerpoint
  • -Fixed looking into void in some ruins
  • -Fixed some floating debris
  • -Fixed some doors opening into rubble
  • -Fixed Daggerpoint Commons having Pearl’s locker items (thanks to matthewrb)
  • -Fixed some buildings having a wall for a door
  • -Fixed some spots where players could fall into inescapable pits
  • -Fixed Rivet City doors being operable on the upper levels of Fort Daggerpoint
  • -Fixed some holes in the ground
  • -Added some small rewards for exploring
  • Fixed – some copy edit issues:
  • -Fixed a few problems with Jenn’s Dialogue
  • -Fixed a problem with DuVille’s Dialogue
  • -Fixed a problem with the ALPHA terminal using special characters
  • Fixed – Some linkage problems in the Annai PQ chat dialog.
  • Fixed – If player is enclave, Chevy’s forcegreet was always the Kill/Go to Jail topic.
  • Fixed – OOC timing with Diesel/Bragg and Diesel in the pipe works.
  • Fixed – Faction problem with switching sides from pipe works to Upper apartments.
  • Fixed – All failure stages with ‘Hell to Pay’ are consistent now.
  • Fixed – Some copy edits between Jenn/Yetti
  • Fixed – some copy edits with Jenn first greeting.
  • Change – Closed off Charisma option for Nerd Enclave

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email