The team behind the DLC-sized expansion mod for Fallout 4, Fallout: London, was planning to release it on April 23rd. However, Bethesda revealed that it will release a Next-Gen Update for Fallout 4 on April 25th. As such, the team has decided to slightly delay the mod to make it compatible with it.
Project Lead, Dean Carter, claimed that this new update will break a lot of core features of Fallout: London. For instance, the team expects the F4SE script to be incompatible with the Next-Gen Version of Fallout 4, and Fallout London relies heavily on it.
To be honest, this is understandable. The Fallout London team has been working on this fan expansion mod for years. So, releasing it just so that the expansion will be a broken mess after 48 hours is really not an option. Instead, the team will do its best to fix the compatibility issues, and then release it.
Unfortunately, there is no ETA on when the mod will come out now. Since the mod relies on the F4SE script, its author will have to make it compatible with Fallout 4 Next-Gen. Once that’s done, the team will try to resolve all the other compatibility issues.
Fallout: London is a big expansion mod for Bethesda’s RPG. It will take players right into the nuclear aftermath and all the way to the Parliament building. This mod changes everything, like the world you explore, the groups you meet, and the stories you follow. Players can also expect to encounter new people, and find new cool weapons. And yes, you can also expect to be fighting new enemies. In other words, this is a total conversion that will change everything in the game.
Speaking of Fallout 4, we also suggest downloading these other mods for it. Do note though that they might not be compatible with the Next-Gen Update once it comes out. Anyway, you can find a LOD mod that reduces distant objects/shadows/textures pop-ins. Then we have the Disk Cache Enabler Mod. There’s also a mod that adds ragdoll physics and collisions to dead bodies. Another amazing mod is this one that fixes the game’s long loading times. DirectHit is a mod that overhauls the AI of enemies. And let’s not forget this mod that adds real locational damage to all enemies.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I don’t know why they wouldn’t release a finished mod they were working on so long and just specifying it’s compatible with the original FO4 version. They never really fixed the original version anyways I wouldn’t get hopes up this would be a sleek optimized version called next gen. After reading the beth page about this it looks to be some enclave stuff added and misc stuff, creation kit, steam deck verified etc not really any mention about textures or graphical improvements. Selling on epig store now and some weapons etc misl added stuff. Low effort mostly console focused is my read.
The issue is that Fallout London relies on programs that are not under Fallout London’s control, and they’d rather not be asked to do troubleshooting for practically everyone, because it would be almost impossible to tell what problems were caused by Fallout London, or Bethesda, or F4SE. F4SE will presumably be fine, but the Fallout London people can’t know that for sure, and Bethesda isn’t working with modders to prepare in advance, so the Fallout London people chose the safe option.
It is frustrating, of course, but it’s hard to blame them.
Because the next gen update will be automatic for all users. The modders can’t expect everyone who installs it to turn off their internet or auto update to play the game.
yeah I know most people are clueless to turning off the auto updating on any platform but I’d expect most people who mod and still play this with mods would definitely make sure not to have auto updates on due to them mostly breaking mods. Looks to be minimal extra real content anyways, almost 9 full years later.
Eagerly awaiting it…
same. hopefully the delay is no longer than a month from the initial release date.
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