EA and Codemasters have confirmed that F1 25 will support Full Ray Tracing/Path Tracing on PC. Moreover, the game will support NVIDIA DLSS 4. We still don’t have a confirmation about Multi-Frame Gen. However, since there will be support for Path Tracing, we can assume that the devs will also support MFG.
In the following video, EA included some gameplay scenes with Path Tracing. And, as you will see, the game was laggy with it. I don’t know what GPU EA used to capture this gameplay footage. However, I think we can all agree that PT will only be achievable on something like the RTX 5090 with DLSS 4.
It’s also worth noting that the game will support numerous Ray Tracing effects. So, if Path Tracing is too much for your GPU, you will be able to use RTGI, RT Shadows, RTAO and RT Reflections.
EA will release F1 25 on May 30th. And during a Closed Beta, the Path Tracing effects were kind of buggy. I won’t comment on the quality or performance. What I can say is that Path Tracing wasn’t ready yet when I tried it. So, I’m curious to see whether Codemasters will be able to fix it for the launch version.
Not only that, but you can see in the following video how underwhelming PT can look in this game. Okay okay, it does look better with PT. However, it does not feel as transformative as in Indiana Jones or Half-Life 2 RTX.
Finally, F1 25 will be using the Denuvo anti-tamper tech. And, contrary to other games, I don’t expect EA to remove it from it. After all, F1 24 still uses it.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
i wish it becomes an standard for all games .all games must support path tracing its so goodddddddddddd
the F1 games always looked bad..not the cars but the characters looked dull, the enviroments too, the shaders looked more like they have a Playmobile colors palet.
0 mention of driving or gameplay improvements
FH4 looks better than trash tracing effects smh…
What about FSR though?
People really play that?
I mean, it's so much better to just play AMS2, or even AC + mods.
Physics are a million times better.
And F1 in general has become so boring anyway.
They were still great in the Ayrton Senna era, but that's about it.
Even in games, you can feel how modern F1 cars are so optimized and over-engineered that there's no feelings in the cars anymore, they barely jitter even at full speed.
If you compare that to 80s F1… Those soap boxes were death machines.
Extremely dangerous but pure fun in games.
Well, you can play with old F1 cars in AMS2 / AC…๐
I recommend ASM2 though. AC modders think that quantity>quality, and most of them suck. It's funny that people think that it's so great to have tons of mods.
Personally, it's what made me ultimately gave up on AC.
Anyway, after you drive and master ANY vehicle in AMS2, you won't back to AC.
I sure didn't.