ExeKiller feature

ExeKiller is a new futuristic western FPS using Unreal Engine 5

Now here is something that passed under my radar. Earlier this month, Paradark Studio revealed a new futuristic western first-person action-adventure shooter, called ExeKiller. ExeKiller will be using Unreal Engine 5, targets a 2024 release date, and below you can find a pre-alpha gameplay trailer for it.

According to the developers, the game will be using most of Unreal Engine 5’s latest tech features. In other words, you can expect this game to take advantage of Lumen, Nanite, Virtual Shadows Maps and MetaSounds.

As the press release reads, ExeKiller is a first-person action-adventure game with a multi-choice story. Players will take on the role of Denzel Fenix; the eponymous exekiller, a bounty hunter in the service of Helion, the ubiquitous corporation headquartered in a massive structure towering over the ruins of New York.

The game world will consist of a semi-open environment with a central hub. Furthermore, the game will have many smaller locations with long distances between them and environmental hazards such as unexpected enemies or dangerous weather. The gameplay is primarily designed around the principle of “choice”. The devs claim that your decisions will affect the attitude of NPCs, dialogues and possible endings.

Enjoy!

ExeKiller - Gameplay Reveal

12 thoughts on “ExeKiller is a new futuristic western FPS using Unreal Engine 5”

          1. There should be some minor up/down movement as the distance from the car to the road changes. The car in the video just seemed to float at the same level all the time.

  1. Well that’s one way of dealing with not having a good animator on your team; make all the NPCs robots with robot-like movements.

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