CCP launched yesterday its Winter expansion, EVE Online: Crucible. With this latest release, after expanding the EVE experience with in-station environments and ultra-realistic 3D player avatars, CCP is recommitting itself to the compelling “spaceship” gameplay that has engaged the EVE community for almost a decade and provided legendary and unique gaming stories since its inception.
EVE Online: Crucible contains over fifty new features and hundreds of enhancements aimed at improving the player experience. These features and fixes were selected by scrutinizing community feedback and focusing on the changes that would make the most immediate impact on the game for the majority of EVE players.
In this expansion, players will experience striking visual upgrades across the EVE universe. Nebulae throughout New Eden have been redesigned in spectacular fashion, offering hauntingly beautiful views of interstellar space. EVE Online: Crucible introduces new visual libraries with beautifully retextured and revisualized Gallente and Caldari fleets. Other highly anticipated features include Scalable UI and the crisp, clear EVE Sans Neue font, developed as a result of the introduction of CarbonUI earlier this year.
EVE Online: Crucible reignites the fires of war across New Eden with an array of powerful new ships and changes to EVE’s combat system. New Tier 3 Battlecruisers designed to punch above their weight offer players new roles and fresh tactical options. Existing ships, from destroyers to supercapitals, have been rebalanced and tweaked ahead of EVE’s traditional winter warfare season to refine combat in one of the industry’s longest-lived MMOs. Meanwhile, new Tech 2 modules, better ship salvage and tweaked loot drops increase rewards in both PvE and PvP, adding further variety and intrigue to EVE’s vast player-driven economy.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."