If you’ve been following/reading us from the beginning, you’ll definitely remember Euclideon. For those unfamiliar with it, back in 2011 Euclideon presented a video, promising unlimited detail via its engine. As you may have guessed, that engine never saw the light of day and today, Euclideon has released yet another video.
But first of all, let us remind you what Unlimited Details is all about.
“Unlimited Detail is a 3D computer graphics point cloud rendering system. It is unique in that the system’s computational cost of rendering closely correlates with the displayed resolution as opposed to the detail of the underlying scene. It is currently being developed by Euclideon who claim that it works by determining which direction the camera is facing and then searching the point cloud to find only the points required to be displayed on the screen with unneeded points not being touched.”
Now while this new video shows incredible detail, it remains to be seen whether the team will be able to deliver a game with those visuals. From the get-go, the biggest issue with Euclideon’s engine (according to a number of reports) was the addition of animations for objects and characters, as well as the overall interaction with the environment.
There is no doubt that Euclideon’s tech demo looks stunning. However, will it be able to handle a game with proper animations, interactions and physics? Euclideon claimed that it can, and that it has currently two games under development.
It remains to be seen whether those claims are valid or not.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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More hype. Still no animations and sure, he SAID they can do animations but if they can then why don’t they show some very simple animations? Just to prove that it’s possible! It’s not like they’ve been afraid of showing raw work in progress in the past so why the hell act all shy now.
Been following this since it was announced for one reason, I just want to believe this is real. But honestly I’m very sceptical about this being usable for games. Let’s hope it will.
same here mate
It looks pretty limited,way too static to be used in an actual videogame. To be honest i could see it applied in VR tourism/education.
they tried to revolutionize gaming last few years age but nothing happened, they tried again, and nothing, now they trying again
AT LEAST THEY TRY AND MAKE PRETTY VIDEOS IN THE PROCESS!
yeah, they make pretty videos. they are good to watch
Just like those “vertical slices” that we get then.
“We’ll see, about that.” – G-Man
It’s their bullshit again like their unlimited detail videos.
Dear Euclideon, show me a scene with a dynamic lighting so I can get hyped … oh wait … you can’t 🙂
oh! they are back?
Will they stay this time or vanish again? 🙁
Look into this DX11.3 and 11.4 for Win8 and DX12 for Next Win
-> http://www.anandtech.com/show/8544/microsoft-details-direct3d-113-12-new-features
nice, 2-3 years from now we are going to be virtual turists using oculus rift and euclideon graphics
lol darta.
Looks great, but Brigade engine ftw!
This guy sounds English but uses American pronunciation. I never understood why Data in StarTrek used the English pronunciation by everyone even though Americans do pronounce data, dar-ta.
Got to say though, Americans pronounce words how they like or how it sounds to them, rather than following rules of how words or letters work together.
It’s a strange world Sean.
I thought when I saw this all those years ago that it would be awesome if Valve was secretly partnering with these guy to use this tech for Half-Life 3. My jaw will hit the floor if I’m right.
Doubt it though 😛
They did the same back in 2011 of generating hype and game companies haven’t used their tech.
What are you trying to tell me… that i can dodge bullets??
The world si nearing its end, and this dumb**** still continues to troll us with soemthing he will neevr release (because it doesn’t even exist).
It is very insolent of his part being so sure and proud of his work to even pretend this is real life because it is very very very very far from photorealism, let alone real life.. UE4 has already better looking works made by one person each time.