Epic Games has officially announced the next version of Unreal Engine, Unreal Engine 5. Unreal Engine 5 promises to target next-gen platforms. In order to showcase its capabilities, the team has also revealed its first next-gen tech demo.
Unreal Engine 5 aims to empower artists to achieve unprecedented levels of detail and interactivity. It also aims to bring these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries.
According to Epic Games, the following tech demo features Niagara VFX improvements, Chaos physics and destruction, animation system enhancements, and audio advancements. Moreover, the demo was running on PS5.
Epic Games also claimed that developers will be able to port their Unreal Engine 4 games to Unreal Engine 5.
Now I have to be honest here. When I watched this tech demo, I immediately thought of Tomb Raider. Thus, it will be interesting to see whether the next-gen Tomb Raider game will look like this.
Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021.
Enjoy!
[youtube]https://youtu.be/qC5KtatMcUw[/youtube]

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Barely 30fps at 1440p….
And your point is?..
Probably that the standard for consoles is still sub 30 fps…in 2020.
Or you could just build them with better hardware instead of going cheap…PS2 had games running at 60 fps…so being a closed system means crap.They just know that graphics sell games for the masses, not performance (of course you can have both, and PC has that if you want to pay for it)…specially when your target audience has low standards.
Ps2 had many games that were 30fps and the so called 60fps games ran bellow 60fps most of the time averaging 30-45fps
And some games ran dreadful like shadow of the colossus going down to 14fps and averaging mid 20’s
But still i rather have an unlocked fps game that can fluctuate between 30-60fps than a locked 30fps game
Nope, that’s not true…very important games like Gran Turismo 3-4, MGS 2, Devil May Cry, a lot of 3D fighting games ran at lock 60. I prefer a steady 30-60 fps than a choppy mess that runs all over the place. But that’s just taste i guess.
I had mgs2 in the harrier/fortune/metal gear rays boss fights or when there was too much action and explosion on screen the framerate would go down heavily, and in this case for some reason they locked the framerate to the game speed:so when you dropped frames the game would run in slow motion, still it was uncommon but very noticeable especially during those mentioned boss fights
All right, what about the others? i’m pretty sure there’s a list out there..granted, it won’t be long anyways. But 60 fps games on old consoles exists…and the age of a tech is really relevant when you judge the standards of a videogame platform.
im not sure about dmc games but gran turismo 3 and 4 were flawless 60fps 🙂
But god of war 1 and 2 ran mostly at an average of 40-45fps until the ps3 remaster
Just build them with better hardware? It’s already a miracle that they’ll offer these consoles at around 500$ considering the hardware.
We’re talking about RTX2070S-2080 levels of GPU performance, an equivalent of a Ryzen 3700 CPU, 16GB GDDR6 unified system memory and a 1TB NVME SSD, which is actually PCIE4.0 on the PS5, those will just be starting to come out when the console ships.
For the first time in a very long time, consoles will be launching with up to date high end hardware for a price that will not be matched by a desktop for at least 2 years.
Ryzen boosts to 4.4 on a handful of cores. I’d know that, I have a 3900x myself.
DDR5 is irrelevant, the consoles have unified memory, everything runs on 16 GB of GDDR6, which is more than twice as fast as DDR5 theoretical maximum.
RDNA2 supports mesh shading just like Turing…
I just wonder why you’re so vitriolic and insecure? These console are good, I’m excited about them because of what it means for PC versions of games, we will no longer be bottlenecked for a very long time.
I hope that one day you get the medical help you need.
that would be the case with Steammachines and alienwares and such, they never became mainstream because they relied on hardware iterations rather than software innovation/optimisation
Stop posting your clueless garbage everywhere, it is embarrassing.
do me a favour and not consider me worthy of your comments. you seem to enjoy your vitriolic invective more than you do responding to comments.
and? that is with 10,28 teraflops , now imagine the power needed to run that at 4k60, are you serious? or you think that you run that at 4k60 with your rtx2060?
Dont compare nvidia tflops to amd tflops
Example 980ti having 2-3 tflops less than the fury x and yet the 980ti do as good and even better most of the time in gaming performances.
But that was with gcn maybe rdna2 is different so we can only speculate
totally comparable, rtx2060 super has 7,2tflops, and rx5700 has 7,6tflops, and both have comparable performance , rdna is much better than gcn
i see,
so rdna is much more efficient,it was not the case with gcn
Upscaling is way better these days man. This is incredible. Almost as incredible how consistent this place is about b*ching about everything possible.
“unprecedented levels of detail and interactivity”promises like this doesn’t make me hopeful but doubtful nowdays….
Bravo and well done Epic Games, simply excellent work.
Nice tech demo and all, but you won’t see console games with that level of quality in the next generation.
Dont tell this too loud,console user wont understand that.
Sony/Microsoft are selling the idea of 4k60fps/120fps to a whooping 8k LOL
When we all know that i9@5ghz and a 2080ti can barely do 4k60fps LOCKED Ultra.
Pc gamers are waiting on Nvidia/Ampere to give us 4k60fps or more #Kidney
Both consoles support 8K output due to HDMI2.1, nobody is talking about 8K games…
Dirt 5 is already confirmed to have a 4K 120 fps mode on Xbox, lighter games like that can get high framerates.
Also, games on console never run Ultra settings…they have custom presets, and often dynamic resolution.
Yeah, you will look at your favorite movie at 8k..like you said. And developers are talking about those numbers with crossgeneration games…i doubt they will stick to that standard once they develop only “next gen” tittles.
this is the first time that the console architecture is not trying to imitate that of the PC. based on what I’ve read and heard the aim of this new structure is removing the barriers and facilitating game development rather than delivering raw power and teraflops which could very well be the first true step towards revolutionising game development. PS5 is a welcome innovation in terms of its SSD,its geometry engine, and its sound engine. I am not sure about the XSX as I have not really read much about it but I know that Sony has taken an extremely radical approach to their console design this generation.
Huh? Both of these consoles are x86 architecture, the PS5 is just running a PCIE 4.0 SSD which how it’s nearly twice as fast compared to the Xbox which features currently available 3.0 drives.
These consoles are more similar to PC than ever before, that’s what facilitates development…The PS5 “geometry engine” is just a rebrand of Mesh Shaders which is a standard feature of the RDNA2 GPU, used by both consoles, this hardware feature is already available on Nvidia Turing gpus…
There is nothing radical about the PS5 design aside from their decision to use the newer, more expensive, 4.0 NVMe drives.
I mentioned anything about the PC. it’s a radical and unprecedented decision in terms of CONSOLE design , to physically separate these units in order to facilitate development and enhance performance is something that may have been common on PC but not a console.
You talk even more nonsense. Physically separate what? They are no different from curent consoles, except much faster.
Do you forget your own words?
>first time that the console architecture is not trying to imitate that of the PC
Stop being a mĂ´ron.
you need to read my comment again. I said Sony has tried to facilitate game development by allocating units of audio and geometry separate from the main GPU.
also I don’t think anyone would be interested in keeping a discussion while being sworn at. stop using that toxic language please. I actually liked enjoyed reading your comments and found myself thinking the very same things you said.
Your toxic buzzword isn’t going to have any effect here. My problem is that you’re uninformed on the subject on a technical level, you’re misusing terms and saying outright nonsense, like “allocating units of audio and geometry separate”, wtf does that mean? Audio processing is already done separately on every device on the planet, Sony just invested in a custom 3D audio solution.
The thing they call “geometry engine” is a rebrand of a hardware feature that is part of the GPU, which is not unique to them.
You’re not engaging in a discussion, because you’re unable to take any feedback from people trying to inform you better.
how am “I” toxic here?
I would appreciate you enlightening me so that I can learn how to correct my mistake here but it’s difficult “to take any feedback” from people trying to “inform” me when their “feedback” consists mostly of insults (moron, LOL,look who’s talking) and their information lacks any real value or a concrete solution.
next time, spare me your valuable “technical feedback”
The biggest factor in the quality you’re looking at is their new technology called Nanite, which removes the need for LODs and normal maps, you can use absurdly high poly meshes without needing to bake details or set up lower res meshes at a distance.
This system is probably the first real world application relying on mesh shaders which were first introduced in Turing GPUs, and now the RDNA2 GPUs featured in the consoles and AMD’s upcoming desktop cards. Mesh shaders allow you to not render parts of a single 3d model that are not visible, but this UE5 system also adds the ability to stream in polygons as you get closer to a model, it doesn’t render subpixel polys that would be invisible and eat framerate.
have you seen Order1886? that was running on a PS4
the industry is neglecting the power of software and prioritising hardware over it. however more and more companies such as Epic and Nvidia are now paying focused attention to the software aspect of their technologies and their optimisation which will soon yield great results.(e.g. DLSS2, UE5)
Tech demos. Absolutely useless in the real world of game design. Temper your expectations, and you’ll be fine. We’ve all been here before, and we all know what the reality is.
This was also gameplay they controlled the character so it was more than a simple cinematic tech demo
How do you know that? it looked pretty scripted for me.
The developers confirmed it on reveal live stream. They said it made more sense to make a quasi game with free movement and control because it allowed them to better test their new systems.
I expect they will release the demo when UE5 pre-release build comes out early 2021 as confirmed by them.
They have released every other UE4 tech demo.
Oh, nice! welp, i’ll believe it when i see it live on my screen.
It looks very good but I don’t know why people are acting like it’s unbelievable, it’s also just 1440p 30 fps.
You can already get close to this level of detail on UE4, the biggest difference here is the new mesh technology which culls out invisible sub-pixel detail, and the dynamic real time GI. The rest is just good art direction and animation.
Agreed.I think the polycount is what makes people belive is way more impressive than it really is (and that is running on console)
The tech behind the polycount is a massive deal, there’s no more need to have LODs, no more need to bake normal maps, there won’t be any more geometry pop-in,
Look the way she pause mid climbing its like the guy controlling her stopped pressing left a few times
Anyway it doesn’t look impossible its not that far off of what we already have in term of gameplay and even some visuals get close to this
You can fake all that (remember Watchdogs? well that was worse to be fair, it was sell as a game), but yeah…agree is not unplausible graphics wise, just “too” perfect for me to the point of giving me the impression of scripted action (specially at the end sequence of the demo)…but it’s a tech demo after all.
The end section flight was definitely scripted gameplay wise but like i said does not feel impossible to do even on existint current hardware at a lower fidelity, uncharted did those scripted sequences for years on much weaker hw.
But not with that quality, not even close. It could pass for a entry level Dreamworks animated movie.
It mostly looks like Rise of the Tomb Raider with better rocks, to be honest. And better GI of course.
I guess we are the point of diminishing returns
Gone are the day of big graphical leaps like
Snes to n64,ps1 to ps2,ps2 to ps3
There was a time when i would rejoice for Unreal Engine. Now that i know it will just be another tool to divide the PC Race, You can just go FUQ OFF
What the hell are you talking about? Its still going to look and run better on a high end PC…are you really triggered because they showed it on a PS5?
You are fuqing idiot, why don’t you learn to comprehend. What part of my comment did i mention PS5? and do you think the UNREAL Engine will be used exclusively “FOR PS5”, do you think that this DEMO was developed on a PS 5? Please reread and comprehend. My comment had nothing to do with PS5, dude i don’t know what the fuq is wrong with you half the time. Today ain’t the day man, i’m not in the mood for your $HIT. Don’t just read, COMPREHEND!!! Here is a hint, WHAT is Epic most known for doing these days?
How does Unreal Engine divide PC? It’s the most advanced general purpose game engine on the market, and it’s completely free to use and largely open sourced…They do not limit the engine to any platform or distribution store, they’re making game development easier than ever, they are allowing small teams to achieve AAA levels of quality.
So WTF are you whining about?
By divide he mean Exclusive on Epic Store, and it’s true. Don’t get it why you jump to PS5.
That looked impressive as hell, I really hope this is the standard that we will see in the near future on PC.
Looks good but not a big jump as ps2 to ps3
Still a welcome upgrade if most games will look like that or even better
So let someone explain me this? Why they say it’s on ps5 instead on Pc? Do they try tell us pc can’t handle this? What a crap.
because they are trying to sell us consoles not PC…
Even if it was on a PS5, may as well be prerendered masked as gameplay.
Why it bothers you? They just showcased what the ps5 is capable
In other words if you have similar hardware specs or better on your pc expect to also run this
because sony gave them money to hype there upcoming system. how low is your i.q?
Go f….k yourselves tw*t
no simply because Epic has not partnered up with Nvidia or AMD for their upcoming GPUs as they have not been released yet. also according to Sweeney this demo and its revolutionary asset streaming was made possible through Sony’s SSD solution which,again based on what he said, is for now unrivaled “across all platforms”. this is huge but that is not to say that PS5 is better than PC, just merely pointing out that this is a huge step forward for consoles.
Not gonna lie, this looks phenomenal.
How to make a billions on PC:
1. Create own game store (EPIC Game Store)
2. Buy best 3D assets library
3. Create new version of Unreal Engine 5 with new hi-res assets
4. Release new engine exclusive to own store
5. Kill Steam, GOG, Windows Store and other stores
Unreal Engine is not exclusive to any store or platform.
Epic Unreal Engine 4 was created before Epic Store
But new Engine = new EULA (End-user license agreement). Epic can’t change existing UE4 license, but can write anything to UE5 license
No idea what you’re trying to say.
UE is not locked to any platform or store, this isn’t changing with UE5 either, as it’s an upgrade…they already confirmed they will support migration of UE4 projects with ease.
Look what Epic was doing on PC for last 2 years. Do you really belive that they don’t use new engine with new EULA to force game developers to own store? I don’t we will see in 2021 when they release new engine with new EULA
They want to make the engine available to as many people as possible…that’s why they made it free in the first place, with a flat % revenue fee, and now the first 1 million $ of revenue won’t require you to pay them either…
If you make the game exclusive to their store, they give you more money it’s that simple.
Stop spinning nonsense please.
I think that it will be exclusive to Epic Store. But we will see in 2021 when EPIC release new EULA
You can think whatever nonsense you want.
This is a 2012 demo…Do game look like this now…NO!
https://youtu.be/UVX0OUO9ptU
this demo doesn’t look that impressive now, and the unreal engine 5 was actually running on a PS5 be it a devkit or early sample
EXACTLY…And not only that, every 5 years thy show us a new tech demo and look what they use it for, FORNITE! yep that’s what the great Unreal Engine, The world’s oldest engine is used for. EPic Games can Go eat $hit!
It’s easy to put amazing graphics when you have no AI,baked physics,no imputs,etcs…Cpu and Gpu are 100% used for the graphics.
Look all those NextGen games gone run at 30fps 1440p upscaled to 4k.
There is a difference when you have a demo,and a game.
For the demos you code can be optimised for a unique case,this code will give you bug in a game,where the code have to work in a lot of situations.
Pc enthusiast gamers tend to think that most of the gamer have a i9@5ghz/32gb of DDR4 /2080ti /1to SSD.
When the average PC is way lower than that.
Consoles are not the problem to my point of view.The problem “to me” is the low/copy and paste mechanics/assets and cheating…Poor scenario,fake Dlc,early acces turn into a joke,more an easy money grab than anithing.When people gone stop buying half finished games for 60$,skins for 10e to xxx…
Assasin Creed XXX chose a random point in time bingo.
Fifa XX,Nba XX,and the last trend “REMAKE/REMASTER”
More props to “CD PROJEKT”
Polished games,Amazing story,Real DLC,No microtransactions.
There is a main difference here.They showed game play footage here instead of cinematic non interactive footage.
Agni Philosphy was interactive demo – they changed light and camera location in realtime
This demo was built like the chunk of a game, it’s not a cutscene or static scene where they manipulated the camera and lighting…
It’s like a small piece of an Uncharted game…
“This is a 2012 demo…Do game look like this now…NO!”
how on earth did this get so many agrees based on no research?
The agni’s demo was running on a GTX 680 with 32 GBs of memory.
https://gamingbolt.com/agnis-philosophy-character-tech-demos-gives-hint-for-next-gen-console-specs
no way mid-ranged consoles and average PCs could compete at this point in time….
so base render targets simply settled with a lot less as a result.
Thank god other companies use the Unreal Engine, cuz Epic just wants fortsh!t 24/7.
I want to hope some of that Fortnite money actually went into Unreal Engine 5 development.
They just announced the engine, a good game takes 3-4 years to develop, so see ya in 2024.
You can start making a game on UE4 and port it to UE5 when it’s available.
Preview builds will hit early 2021. Final build should hit late 2021.
After all this isn’t a new engine, but a continuation of version 4.
They literally just used film quality assets for that demo. No LODs, normals, nothing. Billions of triangles worth of assets.
And 100% dynamic GI. No need to bake lighting. No need to spend ages to iterate on lighting.
Running on a PS5 at around 1440p (dynamic resolution though, but apparently hit 1440p most of the time)
All of this on a completely free engine. This is insane. Think of high end PC a few years from now. With the free Quixel scans, soon even smaller studios will be able to create games that look incredible.
> mentioning that as some ground breaking achievement on PS5
They aren’t? This is a UE5 feature which has nothing to do with PS5.
This is probably the first real world application of mesh shading which is also supported by the RDN2 gpus in the consoles, which is why you’re now seeing it used. But it’s even more advanced than just culling out geometry outside of camera view.
>Crysis was the only game which I remember that was solely developed for PC that’s why it still looks superb to date.
It was also not very profitable, which is why they stopped PC centric approach after Warhead, Crytek at the time said how they had a 1:20 ratio between actual buyers and pirates, and that’s without mentioning all the other lost sales from people who simply could not run it, it ran poorly even on highest end hardware below max settings.
Is this next gen?
LOL
Got this kind of (and even better) quality on PC for ages now.
And even in Peasant System 4 you can see things just like this.
Not impressed at all.
>Got this kind of (and even better) quality on PC for ages now.
What’s the point of such a blatant lie?
Do you even play, mate?
In Control we have an excellent use of lighting even without the need of RT, and lighting is the only thing that catch the attention on this demo.
But, of course, if you only play in consoles, then I rest my case.
I have a 2080Ti and 3900X, and play on a 4K display.
Pretty sure you’re the one who doesn’t play anything if you believe to have seen something better looking.
And the lighting is not the center stage of this demo, it’s the Nanite technology which eliminates the need for LODs or view distances, and lets you use CG quality assets without baking them into lower poly models with normal maps.