Epic Games announced the hiring of Laura Fryer as general manager of its new Seattle studio, which is currently focused on engineering efforts for the company’s award-winning Unreal Engine 4 (UE4) technology. Fryer brings more than 17 years of industry experience to Epic, where she will manage Epic Games in Seattle and direct its strategic goals.
Prior to joining Epic, Fryer spent four years as general manager of WB Games Seattle, where she oversaw game development for Warner Bros.’ internal studios in the Seattle area, including Monolith, creator of the recently released “Gotham City Impostors” and upcoming “Guardians of Middle Earth.”
One of Microsoft Game Studios’ first employees, Fryer shipped numerous games as a producer, and also conceived and produced Microsoft’s first release of Zone.com. During her tenure, Fryer was also the director of the Xbox Advanced Technology Group and a founding member of the Xbox project. In this role, she cultivated worldwide Xbox Developer Support, launched XNA, created the Xbox Advisory Board and ran Xbox game developer events around the world. As an executive producer at Microsoft Game Studios, Fryer was responsible for shipping “Gears of War” and “Gears of War 2.”
Epic Games President Dr. Michael Capps said:
“Laura Fryer is one of the brightest leaders of the game industry today, and we’re thrilled to have her guide our new Seattle studio. Laura was a key member of the ‘Gears of War’ team, and we’ve long hoped to work with her again.”
Fryer has been listed as one of The Hollywood Reporter’s “Top 12 Most Influential Women in Gaming,” Next Generation’s “Game Industry’s 100 Most Influential Women,” and Gamasutra’s “Top 20 Women in Games.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."