Elite Dangerous feature 2

Elite: Dangerous – Update 1.1 Released

Frontier Developments has launched Elite: Dangerous 1.1 free for all players. According to the press release, this first major Elite: Dangerous update expands the core game with new Community Goals, graphical enhancements and localization for French, German and Russian.

Community Goals unite players with a shared objective, allowing the entire Elite: Dangerous community to participate in major new story events, supplying the construction of new capital ships and working together to reshape the boundaries of human-controlled space. Players will collaborate to help build new starports in undeveloped systems, giving all players a new launch pad for exploration of the galaxy.

Community Goals can be played in Multiplayer, Solo or Private Group modes, with all players contributing to the outcome of the objective and impacting Elite: Dangerous’ shared, connected galaxy.

Update 1.1 extends route planning to 1,000 light years and enhances the appearance of planets throughout Elite: Dangerous’ full-scale recreation of the Milky Way. The dark sides of populated worlds can now be seen illuminated by city lights and the cloudy atmospheres of gas giants have been given greater depth and richness.

In order to celebrate this release, Frontier has released a set of screenshots and a trailer from this new update that can be viewed below.

Those interested can purchase Elite: Dangerous from its official website.

Enjoy!

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1.1 update - release trailer

3 thoughts on “Elite: Dangerous – Update 1.1 Released”

  1. “free for all players”
    It’s so sad that you have specify it, given that they plan to release the rest of the actual game contents as paid DLC.
    In my opinion Frontier’s stance is even worse than CIG’s with their “P2W ships”, at least with Star Citizen you can actually get the full game for $20.

    1. You’re talking about the module Arena Commander, which follows a cancerous P2W model for now. Star Citizen itself won’t be P2W.
      And I wouldn’t call Elite DLC’s “expansions”, as they’re planned basic features.
      Frontier Developments basically called the “empty universe” module (the part that was easier for them to make) the full game and sold it accordingly, and will release the rest of the advertised game as paid patches.
      Cloud Imperium Games called the “combat in small maps” module (again the part that was easier for them to make) what it is, a module, and will release the rest of the game as free patches.
      I do condemn the P2W aspect of the AC module and refuse to play it, but I find E:D model way worse, and I will never support it.

      1. The Arena Commander ‘Pay2Win’ is no big deal. It’s not the final game, just a temporary module, with the paying aspect funding the full game. It doesn’t really matter when you end up getting the full game at the end.
        The AC ‘Pay2Win’ is part of what is funding the full game ! I’m perfectly fine with that, to be honest. Besides, what is there to win ? Select people have some advantages in AC matches, so what ? Does it really matter ?
        As far as I’m concerned, it’s win win, because at the end we get a better game (that has no microstransactions anyway). As for players getting an unfair start in the PU – Again, why do people care so much about this ? I mean, the best way to play the game anyway would be to start with nothing and work your way up. That’s always the most satisfying way to go.
        Besides, it would make sense in the PU for some people to have much larger and more expensive ships. If all of the players started out with basic ships, it’d be a little strange from the ‘living, breathing world’ point of view.

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