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EA Q1 FY20 report: FIFA Ultimate Team surpases three million daily logged players, The Sims 4 increases by 55% YoY

Electronic Arts has announced preliminary financial results for its first fiscal quarter ended June 30, 2019. According to the publisher, Apex Legends, EA Sports’s games and The Sims were able to provide a strong start to FY20.

EA CEO Andrew Wilson said:

“We had a strong start to FY20, bringing rich new experiences to our growing communities for Apex Legends, EA SPORTS, The Sims and more. From great new games to live services with longevity, subscriptions on more platforms and competitive gaming for more franchises, we’re pushing to lead with innovation, quality and choice for our players.”

EA COO and CFO Blake Jorgensen added:

“We delivered operating results significantly above our expectations, driven by broad strength across our core franchises. This quarter shows how the power of our portfolio strategy, combined with live services, delivers strong results. We believe we have the right ingredients in place to deliver fun for our players and success for our business.”

During the quarter, FIFA Ultimate Team had more than three million players logging in daily during the Team of the Season in-game event. Furthermore, The Sims 4 expansion packs and game pack downloads increased 55% year-over-year.

Last but not least, at quarter end, Star Wars: Galaxy of Heroes had nearly 80 million players life-to-date.

6 thoughts on “EA Q1 FY20 report: FIFA Ultimate Team surpases three million daily logged players, The Sims 4 increases by 55% YoY”

  1. I am pretty sure sims 4 was given away for free like 2 months ago so ya… id assume it would have an increase in players

  2. I think we all should agree that those people who support such garbage company should burn along with EA lol.

  3. “…driven by broad strength across our core franchises.”

    They mean all the well researched psychological exploits they inject. Quality video games sold amazingly before all of these twisted, banking-like fee model scams that ESA Mafia companies love. Now they left behind a huge gap in the industry by pivoting to more accepting markets, and there’s far more than one these days.

    So it’s nearly guaranteed top sales if a new/veteran studio delivers a sans monetized passion project (key word: “passion”) – even if their artistic choices are “subjective” – which is something I’d much rather argue over than if microtransactions/services/subscriptions should/shouldn’t be acceptable as they like us to, in order to deflect from the poor quality being delivered by ESA partners.

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