E.Y.E: Divine Cybermancy Official Patch Is Out Now

Last week we informed you about a mod that added custom new actions to Streum On Studio’s indie FPS, E.Y.E: Divine Cybermancy. And today we bring you some good and exciting news.
The official patch – that is over 1GB – has just been released and as you can see, the changelog list is huge.
As with most games that use Valve’s distribution service, the patch will be auto-downloaded next time you start the Steam client.
Patch Release Notes:
Bug Fixes:
– Fixed loading crashes between maps
– Improved general stability
– Fixed an exploit linked to the Deus Ex Machina
– Fixed the characteristic exploit
– Fixed Alt-Tab messing-up the UI
– Fixed the Permanent Death when a hack fails
– Fixed saves losses and character resets
– Fixed the dialogues in multiplayer games
– Fixed Brouzouf resets
– Fixed ATMs not giving money when hacked
– Fixed enemies not reacting to hacked traitors
– Fixed enemies not reacting when a friend dies close to them
– Fixed return to first PSI power when a player dies
– Fixed the required agility for the Scrabouillor
– Fixed the required agility for the Sentry
– Fixed the Bio Regen 5 not resetting Head Traumas
– Fixed the hacking list reset when a NPC dies
– Fixed the crashes linked to a certain number of hacked slaves
– Fixed “EYE_GHOST” being defined both in EYE_English and Gameui_english
– Fixed the achievements linked to the legendary classes
– Fixed the Medkit achievement
– Fixed the Triangular Gates and some spells giving Fatal Wounds despite the researches
– Fixed the increase of implants beyond the limit
– Fixed the missing Streumonic Complementarity research description
– Fixed the missing Cyber briefcase for researches
– Fixed the campaign results displaying esoteric and nasty things
– Fixed the VIP exploit
– Fixed the researches not always launching
– Fixed the lighting in cc_temple*, cc_new_eden, cc_tuto and cc_monolith
– Fixed cc_new_eden secondary quests not being saved
– Fixed cc_forgotten secondary quests not being saved
– Fixed an incorrect Deus Ex spawnpoint in cm_sheep
– Fixed the broken ladder in cc_sheep
– Fixed the infinite XP exploit on New Eden (Mentor)
– Fixed Locken not having a weapon when hostile on cc_new_eden
– Fixed Locken’s departure and death not being saved on cc_new_eden
– Fixed a possible money exploit on cc_tuto2
– Fixed a possible XP exploit on cc_new_eden
– Fixed being able to respawn in front of the Immortal King on cc_noctis without having completed the required quest
– Fixed a fall in the temple not always killing the player
– Fixed the players being Jian/Culter on cm_sheep
– Fixed a missing texture on cc_new_eden
– Fixed a missing texture on cc_forgotten
– Fixed a missing texture on cm_dreams
– Fixed being able to get stuck in the armory on cc_noctis
– Fixed Tobi not killing himself on cc_forgotten
– Fixed the invisible water brush on cc_ancient
– Fixed a superfluous armory logo on cc_noctis
– Fixed being able to get stuck in stairs after a resurrection on cc_purge
– Fixed being able to get stuck in stairs after a resurrection on cc_forgotten
– Fixed the Mauve Mentor objective not being attached to the actual NPC on cm_purge
– Fixed a Perigrum Forma being able to spawn in front of the player in the maintenance tunnels of cc_monolith
– Fixed the spawning view distances next to the player on Noctis Labyrinthus and Electric Sheep
– Fixed the achievement ‘Revelation’ not being awarded when a player finds Akmal, the ancient
– Fixed the retrieval objective on cm_noctis not being clear
– Fixed a possible answer to Akmal not being active on cc_ancient
– Fixed the Supreme Manduco being able to always kill on cc_new_eden
– Fixed the door of the Supreme Manduco closing behind the player
– Fixed the physic boxes of the streetlamps
– Fixed the invisible switch on cc_falling
– Fixed typos in some texts
– Fixed not being able to shoot through some fences with some weapons

– Optimized memory
– The Resurector invincibility is longer and more visible
– Added a max player option in the server creation
– Added a camera option when running
– Added an option to disable the blur effect when running
– Added a delay for using weapons after a dialogue
– Increased the numbers of given missions in Coop Missions depending on the number of players
– Escape allows to close certain menus
– Decreased the sight cones and maximum sight distance of all NPCs
– Increased the Deus Ex Machinas’ resistance
– Decreased the number of XP and Brouzouf earned when killing a Deus Ex Machina
– The Deus Ex Machina’s main weapon deals more damage
– Decreased the player’s Heavy Armor protection
– Decreased the Sulfatum’s accuracy
– Decreased the fall damage
– Throwing grenades cancels the Cloaking Field
– Limited the maximum amount of Brouzoufs
– Limited the amount of XP and Brouzoufs with a hit
– Decreased the exploit of Fatal Wounds optimization
– Some cheating techniques aren’t possible anymore
– Revamped the save system and added a temporary “backup” save system
– Some little balance tweaks
– Made the exit in cc_tuto2 more obvious
– Decreased the difficulty of the protection mission on cm_noctis
– Added an Ally icon on the Heavy Culter squad on cc_noctis
– Turrets in cc_monolith should be easier to spot
– Added some more player spawn points in the levels

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email