Dying Light February 19th Update released, adds Story Mode, weapons, outfits & more, full patch notes

Techland has released a brand new patch for the first Dying Light game. According to the release notes, the February 19th update adds a new difficulty mode called Story Mode. Moreover, it brings new weapons and blueprints, outfits, and new types of live event.

Going into more details, the Story Mode is basically an “Easy” mode. This mode increases damage dealt by player by 50-100% and decreases damage dealt by zombies by 25%. It also makes medkits twice as effective. Furthermore, days are longer by 25% and nights are shorter by 25%.

As always, Steam will download this February 19th update the next time you launch its client. Below you can also find its complete changelog.

Dying Light February 19th Patch Notes
  • Added a new game difficulty: Story Mode
Story Mode Details
  • Decreased damage dealt by zombies by 25%
  • Increased damage dealt by player by 50-100%
  • Decreased fall damage by 50%
  • Normal attacks use 25% less stamina
  • Charged attacks use 25% less stamina
  • Medkits are twice as effective
  • Player loses 50% less experience points upon death
  • Days are longer by 25%
  • Nights are shorter by 25%
  • Traders pay 20% more for player’s items
  • Player earns 50% less Legend experience
  • Airdrops remain on the map twice as long
Bug Fixes and New Additions
  • Fixed a bug with missing additional particles on:
    1) Last Wish Revolver – additional smoke effect
    2) Dragon Ji Polearm – additional fire effect
    3) Leaping Tiger Dao Sword – additional fire effect
  • Added new weapons and blueprints
  • Also added a new explosive device
  • Added new types of live event
  • Added new outfits
  • Support for additional dockets
  • Minor bug fixes

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email