Grand Theft Auto The Trilogy – The Definitive Edition screenshots-6

DX12 can completely fix the performance issues of GTA The Trilogy – The Definitive Edition

Yesterday, we informed you about some major performance issues in Grand Theft Auto: The Trilogy – The Definitive Edition. From the looks of it, the culprit behind these performance issues was the DirectX 11 API. And while consoles players cannot fix them, PC gamers can force DX12 in order to resolve them.

In short, all you have to do is force DX12 via the game’s properties. It’s quite easy, and below you can find a guide by Joker. Joker also showcased the game running with constant 60fps (so yeah, this fix actually works).

GTA Definitive Edition PC Performance FIX | How To Guide

Grand Theft Auto: The Trilogy – The Definitive Edition feature higher resolution textures. Players can expect better textures on characters, weapons, vehicles and roads. And, as we’ve already said, the 3D character models have been changed and they now have a more cartoonish look to them.

Grand Theft Auto: The Trilogy – The Definitive Edition also has a new lighting system with better shadows and reflections. Additionally, the remasters have improved water and weather effects. Not only that, but they will come with enhanced detail in trees and foliage. And, lastly, you can expect better draw distances for all three of these remasters.

In short, it’s at least good that these remasters can now run with 60fps on high-end hardware. Yes, it’s inexcusable that they require high-end hardware. However, and at least for now, PC gamers can run them smoothly.

Enjoy!

53 thoughts on “DX12 can completely fix the performance issues of GTA The Trilogy – The Definitive Edition”

      1. I got the impression that DXVK was originally for DirectX 11, however DirectX 10 was eventually added, and then DirectX 9 was added later. I saw an issue in the tracker from a few years ago where someone was being told to use DLL’s from another project to wrap DirectX 9 to DirectX 11 so it would work with DXVK.

        1. GTA 4 use 20 years old DirectX 9. In 2001 when it was created graphics cards was very different than today hardware. It case of 20 years old libraries emulation can help better use modern hardware. But it can’t be faster than native DX11 (2009) or DX12 (2015) which are still supported by modern drivers

          Emulation always is slow

          1. Emulation is usually slow-er and more demanding (unless you are talking about games on consoles that can barely reach 30 fps natively but you can experience at 60+fps at 8x the og resolution with emulators) but in the case of GTA IV, it runs as it should with that emulator layer to me, explain that.

          2. I don’t think your understanding of PC hardware or rendering API’s is quite accurate. DirectX 9 games usually perform just fine on modern hardware (I often get 200+ FPS at 2560×1440 on my GTX 1080 Ti, on Windows 10 with the latest drivers, with a Ryzen 7 3800X).

            Regardless, there are certain games that have serious performance issues (and always have), and for some reason they work better when using DXVK to wrap the DirectX calls to Vulkan. It’s possible its due to inefficient DirectX API calls in the game, and the fact that Vulkan is more efficient than DirectX 9, 10, and 11.

          3. “Vulkan is more efficient than DirectX 9, 10, and 11”

            This is not true. Native DX11 always will be much faster than emulation DX11 on Vulkan. Single DX11 command is executed as single optimized instruction in drivers. When you emulate DX11 on Vulkan single DX11 instruction is converted to multiple command in Vulkan and each of them is send to driver for execution. Multiple commands always will be slower than single command

          4. Vulkan is always more efficient than DirectX 9, 10, and 11. Adding API wrapping does reduce performance in most cases, however as I said there are a few games that perform better with DXVK.

          5. Two games: Doom (2016) and Doom Eternal.
            We know you are an obvious M$ shill, but you are going to absurde levels now.

          6. Doom and Doom Eternal from Microsoft ID Software team don’t use DXVK emulator. Those games was created before MS acquired ID Software and was created used both in DX12 and Vulkan. DX12 version was used on consoles and Vulkan version was used on PC because of Windows 7. All future games of ID Software will be in DX12 Ultimate which was confirmed by studio few weeks ago

          7. Doom and Doom Eternal from ID Software (Microsoft Bethesda) don’t use DXVK emulator. Those games was created before MS acquired ID Software and was created in both DX12 and Vulkan. DX12 version was used on consoles and Vulkan version was used on PC because of high usage of Windows 7 (2009)

            All future games of ID Software will be in DX12 Ultimate (2020) on both PC and Xbox. This will lower cost because this API is shared between both supported devices.

          8. id Software will make games however they want. Traditionally they design them to support open source/cross-platform graphics API’s like OpenGL and Vulkan on PC (I used to play Quake IV on Linux using their native game client for Linux). There doesn’t appear to be any indication that this is going to change.

            BTW: Back in the day games ran more efficiently on Linux in OpenGL than they did on Windows in DirectX on the same PC. Can’t say if that’s still the case, as it’s been a long time since I’ve checked.

          9. My point is that they use Vulkan and run way better than Dx12 and i can bet you that they will continue to use them on PC, i dont care about the console toyboxes.

          10. Vulkan was created only for one reason – Windows 7. Other systems used different API. Windows 10 and Xbox use DirectX 12, Apple and Sony use own internal libraries like Metal

            In 2021 nobody use Windows 7 so there are no more games in development using Vulkan. Game development in DirectX is cheaper because it work on more devices than Vulkan. With DirectX you can write one code that work on Windows 10, Xbox which is not possible with Vulkan.

  1. Nope. It’s not work. Test the game at night with lots of light sources or test the game during the day without light sources… meh. Another stupid youtube click byte “fix” by xxxalexxxmoron. Brainless kids talk about optimizations :DDDD

  2. You can clearly see a lot of stutters in the video when the “fixes” are applied, that’s not a smooth experience.

    1. DX12 always stutters until the shaders are cached or something.

      You can always use the exploit protection fix to make it smoother.

    1. No, they’re mobile devs that were rushed out to make these on a hamstring budget of a sandwich.
      They likely outsourced most of the work to some Indian company.

      And yet all the retarded Rockstar mouthbreathers will buy it and defend it.

  3. Rockstar pulled the game from everyones’s library

    Now, we all know this Definitive Edition is probably one of the worse remasters ever, but there’s no need to spread bullshlt lies.

  4. “And, as we’ve already said, the 3D character models have been changed and they now have a more cartoonish r*tarded look to them”
    You’re welcome

  5. These problems shouldnt even be there in the first place. When Modders on youtube did a better job remaking all three games then Rockstar/out sourced team did , you know theres a problem.

    But dont worry guys sources say GTA 6 announce in 2021 E3 right 😀

  6. They ran away with the money while pirates and modders are figuring out how to restore the unlicensed music that are still in the game’s files.
    Whoever thought this was a OK state for release is an idiot.
    Edit: Hey. @Dr. Jewster if you are going to downvote me, at least tell me why you think that what Rockstar did is aceptable in any shape or form

    1. So he just downvotes whoever he doesnt like regardless of the comment, sounds like a jealous ex girlfriend behaviour.

  7. >not owning the scene isos like a regular person.
    Why people throw money at these companies, only God knows.

  8. Wait consoles are experiencing the same perf issues? You mentioned consoles cannot be fixed for some reason, as if they are stuck on Dx11?

  9. I do not get it man, they continue to insist this is a remaster not a remake, yet some faces like the barber have changed.
    It is a big mess, and it is totally R’s fault. i do not give a damn about this studio no one knows.
    It’s your fault for letting them handle such games with the popularity that they have. It is a clear message that R’ has dropped the ball and just wanted to cash in.

  10. The only fix at this point is to restore the OG games back in the stores and give a greenlight to modders to do their thing like they always did.
    As for the remasters…the best for Rockstar is to let them get lost in oblivion as it never happened.
    This only damages any interest in GTA VI on the long run…if that game ever happens.

  11. PC players have to buy this at a higher price than consoles (in some regions at least), and still need to work on it in order to be able to play?
    Nowadays game devolopment is made by the players.
    LOL
    Kudos to R* for milking money out of the nostalgia glasses most of players use these days. Bunch of morons!
    ;D

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