Doom Slayer Chronicles will push the GZDoom Engine to its limits (dynamic lighting, PBR textures, hardware shaders)

Modder ‘bifurcator_x’ is currently working on the most beautiful and technologically advanced mappack for Doom2 singleplayer, Doom Slayer Chronicles. In order to showcase its amazing visuals, the modder released some screenshots that you can find below.

Doom Slayer Chronicles will take advantage of the newest features of GZDoom, such as hardware shaders, full-screen post-processing, PBR textures (normals and specular maps, also often called “bump mapping”), high-resolution textures, and dynamic lighting.

This is unquestionably the most advanced mappack I’ve seen for GZDoom. The modder aims to release Doom Slayer Chronicles later this Summer so stay tuned for more. Until then, enjoy the following screenshots!

Doom Slayer Chronicles: Dev.diary. Heat Haze.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email