DOOM Eternal will not have micro-transactions, new info about both classic and the new demons

Hugo Martin, game director of DOOM Eternal, has recently given an interview where he talked about the enemies of the upcoming game. Moreover, Martin has stated that the game will not feature any micro-transactions.

Martin claimed that id Software will offer a full fledged title and not a free to play game. Thus, players will pay a full price and get access to the whole game. Not only that, but players will only be able to unlock cosmetic items with the in-game XP. There won’t be any gameplay-related stuff that you can unlock.

From the looks of it, DOOM Eternal will feature more enemy demons compared to the previous game. As such, the Slayer will have a bigger array of demons to destroy.

Most of the demons from the original DOOM II are returning in DOOM Eternal. Pain Elemental is one them, which is similar to the Cacodemon. “What a name. And what a guy. Killing him is almost as bad as letting him live”. Description in the Doom II manual.

Arachnotron is another classic enemy, a moving turret, which looks similar to Spiderdemon, but smaller in size. “Maybe cybernetics wasn’t such a great idea after all. Look what the demons have done with it. It seems unfair somehow you’re not the only guy in Hell with a plasma gun”.

Some of the new demons are Whiplash, Marauder and the Doom Hunter. The last one looks like a hover tank capable of unleashing hellish pain. Thankfully the Slayer can attack his weakpoints and disable some of his equipment, but this will change the behavior of the Doom Hunter.

DOOM Eternal looks bloody awesome and it will be released on March 20th.

Below you can watch the full video interview.

Designing DOOM Eternal's New & Classic Demons

Thanks NoClip, PCGamesN and DOOM Wiki.

9 thoughts on “DOOM Eternal will not have micro-transactions, new info about both classic and the new demons”

  1. Surprising how anyone actually believes those lying scums, it’s almost like everyone forgot about the lies and their focus on live service games…

    Fallout 76 – devs making you believe that you have enough Atoms until you finish main missions, filled with mtx, fallout first p2w monthly subscription
    Rage 2 – there’s literally a coin purchase option on Steam’s page and I can’t even be bothered to check what crap it offers because the game is made by avalanche who should have been fired 3 years ago, but those coins are definitely used as a microtransaction alternative
    Wolf: Youngblood – lmao, same story as above
    All their gacha mobile games – mtx galore

    For Bethesda “it just works” and they’ll continue using it. If you believe this PR talk, idk, maybe buy another 76 Canvas Bag and drown yourself in it. If the mtx don’t get added on day one, they’ll get added a month later… simple as that. Zenimax have gotten too greedy with their online componenents not to do the same with singleplayer games.

    1. ID collaborated with Avalanche in Rage 2. And the devs have no say what happens to the game – Zenimax and Bethesda do.

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