id Software has released the highly anticipated RTX Patch for Doom Eternal which adds support for Ray Tracing and DLSS. Furthermore, Update 6 adds a reflective new Ballista skin as a free login reward.
Going into more details, Patch 6 is 4GB in size on Steam and comes with some single-player campaign tweaks and fixes. For instance, it reduces the welcome message duration by 1 second. It also adjusts hit detection volume for Tentacle to be more accurate to what player sees, making it easier to hit.
Update 6 also adds a new Battlemode arena. Corrosion is a forgotten fortress that’s been ravaged by a hellish swamp. Players will engage in frenetic firefights through the outer Battlements and ambush deep into the inner Catacombs.
This latest patch also reduces teleporter cooldown from 10 sec to 15 sec. Additionally, it brings bandwidth utilization optimizations to help mitigate game-related server hitches.
As always, Steam will download this patch the next time you launch its client. Below you can also find its complete changelog. Stay also tuned for our “Ray Tracing and DLSS” performance article.
DOOM Eternal Update 6 Release Notes

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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you complain when game developers do not patch or update games, and now you complain when there are changes and updates? Geez, make up your mind.
he is right to complain that they release a patch with free content added?
sure, complain when a developer does not release a patch, and complain when a developer releases a patch.
lol 3090 for 4k 60fps….jesus.
It’s complete bullsh*t that consoles made them put out for sure. I’m getting 100 fps with a 3080 at 4k. with Quality DLSS I get well over 120 and it looks way sharper because there is no TAA Blur. It’s by far the best DLSS implementation I’ve seen. The ray tracing is insane, it’s clear the game was always meant to have it but they signed some bullshit exclusivity until the PS5 and Xbox series console versions were ready. This is f*king huge the ray tracing pushes the game from great looking to possibly the prettiest game ever. The whole experience is mind blowing. I wish I had a 3090 because then I would be able to play downsampled at 8k. There is no ultra performance mode for some reason though.
Where are you getting that from? Even a 2080 TI gets around 60 FPS at 4K Max with ray tracing even without dlss.
Having to click 8 times to read some stupid notes left by devs. For the next time why don’t you record a video of scrolling through the patch notes? As stupid as it may seem it’s actually a less rxtarded and hassle-free way for the user to read content since the site runs on 2003 code.
Don’t they usually copy paste them? Wonder what happened
Someone got bored manually adding hundreds of bullet points for every newline because those symbols and text formatting don’t get stored in the clipboard
nobody says you have to read every single word
I just checked and this is using an older version of DLSS. I dropped in the newer version that Rainbow Six Siege uses and it works great and is even clearer. It’s truly incredible how well optimized this game is. Full 120 fps ray tracing at 4k with dlss quality and 100 fps at native with a 3080 fe.
Here you go. https://drive.google.com/file/d/1PGwBXccel9kuj0ZuiBH_fG9_pLojvBL9/view?usp=sharing
“This latest patch also reduces teleporter cooldown from 10 sec to 15 sec”
Sounds more like an increase to me