Divinity: Original Sin II leaves Steam Early Access & fully releases on September 14th

Larian Studios has announced that Divinity: Original Sin II will leave Steam Early Access on September 14th. Divinity: Original Sin II is described as an entirely new experience built upon the next-gen Divinity Engine with up to four-person multiplayer, cooperative and competitive questing, and new combat mechanics including advanced elemental interactions. Below you can find a video in which Larian Studios revealed the game’s launch date!

Divinity: Original Sin 2 - Update #37: Release Date! New Patch!

19 thoughts on “Divinity: Original Sin II leaves Steam Early Access & fully releases on September 14th”

    1. Original Sin 1 is just the best RPG I’ve ever played, and i had never played turn based. It has just ridiculously good combat with reactive elements (fire water poison electricity), it’s very open ended and just pure quality. Played it coop with a friend.

  1. Shame these are turn based cr*p. If they played like Titan Quest or Grim Dawn they’d be great games.

    1. Yes because obviously what my CRPGs need are to turn into completely different genres of games.

      1. Yes because then they’d actually be fun.

        Turn based games are so basic in their controls that they’re basically nothing more than mobile games that appeared before mobile was even a thing.

        1. By that logic can’t I just say games like Titan Quest and Grim Dawn I just have to rapidly tap an enemy until they die (you know, like a mobile game)? Simplifying turn based combat the way you are is absurd because of “muh controls”.

          Besides, you keep forgetting that OS2 is an RPG (meaning there are more things than just the combat such as role playing to effect the story and world around you).

        2. On the contrary, combat systems on turn-based RPGs are far more complex and offer a lot of possibilities that would be impossible to implement in a real-time clickfest.

        3. “Turn based games are so basic”

          Have you played fallout? The problem with many turned based gmaes is that they are basic, fallout is not basic, id play another turn based game like it any day. Speaking of fallout and turned based, fallout tactics is objectively worse in real time and switching to turn based doesnt fix it because they did not design the game with turn based in mind. On the other hand jagged alliance works pretty well. Turn based games that give you more options allow you to strategize, jrpgs dont.

        4. They would be fun FOR YOU. It may be a shocking concept but developers and publishers don’t sit around asking themselves whether NoClipMode will like their game.

    2. Why does every game have to be the same ? Why can’t there be turn based RPGs and real time ? Seems to me having both genres to satisfy both types of fan is the better solution than to only cater to one group.

  2. Does anyone know if the characters have voice overs. They added the voice overs in the first game in the enhanced edition. So can anyone confirm.

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