Civil Savages announced today the launch of Dispatcher on Steam Early Access. Dispatcher is described as a survival horror with RPG elements for PC based on Unreal Engine 4.
The game takes place in the near future on a spaceship “Dispatcher” which crew got into an accident and trapped with alien monsters. The few survivors have been infected and are not as friendly as you think.
Here are the game’s key features:
– Scary mixture of survival horror and atmosphere of classic space science fiction of 60-80’s;
– Stealth-based gameplay with RPG elements;
– System of characters’ customization and sets of perks that unlock according to the amount of gained experience;
– 5 character classes, each of which has its own strengths and weaknesses;
– 4 unique kinds of unpredictable monsters;
– Partial random generation of levels;
– Hardcore mode for the most daring players;
– Beautiful graphic that can fully immerse you into the atmosphere of fear and terror;
– Also chicks in skinny clothes, blood, screams and other possibility.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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They need an English lesson!
Call me immature but… you know… C’mon I don’t even need to say it >.>
Ahem, saw Jim Sterling playing this… rough out of ten.
Is not bad but it needs a lot of work (version 0.01, yet the game is solid compared to other Early Access games though).
Sound ambience is good but there are some missing sounds here and there, the maze like levels are good but needs some areas with more “space” or room (more open dark areas will help a little with the monotone corridor/vents level design).
Performance is quite good and is a good looking game overall, the texture work is nice and the lighting is good as well, it reminds me a little of Alien Isolation but with less details/assets. (of course not even compare the budgets)
I saw a guy struggling on You Tube playing at 1080p with Low settings but on my 560Ti OC 1GB (FX8350, 8GB RAM 1866mhz) with all in Medium at 1080p the game runs quite smooth at 50/55FPS average (VSync Off, the rest all in mid of course).
AI is quite “unpredictable” (not sure if they see your light even if it is not physically possible, or if they know where you are all the time) and you can hear their footsteps, but once they come after you they follow you even inside the ventilation areas, you almost never feel safe with no places to hide…just run and pray for the AI to stop following you (that if the corridor is long enough to make the run).
There are no death animations yet so you don’t get too scared (at least I don’t), there are some let’s say “damage” animations but are too clunky and heavily scripted.
Promising I would say for a really early in development game.
Interesting, now let’s see if it can reach the atmosphere of “Alien isolation”
Also is this a feature “Also chicks in skinny clothes, blood, screams and other possibility.”
not that I am complaining though