After the whole backlash on Dishonored 2’s underwhelming performance, Arkane Studios issued an official FAQ for it. According to the FAQ, the game’s recommended specs are for High & 60fps, and only PCs that far exceed those Recommended Specs should opt for Ultra settings.
For your interest, and since it appears that Dishonored 2 stresses more the GPU than the CPU, Arkane Studios recommends an NVIDIA GTX1060 or an AMD Radeon RX 480.
Arkane Studios also suggested PC gamers to avoid having background applications running in addition to the game, and to avoid using Alt-Tab when playing. Hilarious stuff.
While the development team is currently investigating the performance issues that have been reported, it has included various recommendations until a performance patch hits Steam.
Here is what Arkane Studios suggests:
Video Settings
- If you have performance issues, try lowering the resolution.
- Use 1440p resolution only if you have a very high-end GPU ( GTX 1070/1080 or equivalent)
- Keep the V-Sync activated, especially if you have large framerate fluctuations.
- If you have framerate under 30 fps, adjust the “Adaptive Resolution” between minimum (50%) and default value (75%).
Advanced Settings
- Use the “Auto” presets: this should adjust your visual settings without impacting your framerate.
- If you still have performance issues with “Auto” presets:
- Try deactivating the “TXAA Anti-Aliasing”
- Try lowering the texture details
Obviously, these adjustments are not that helpful for a number of PC gamers (as most of these things are what they’ve already tried).
Bethesda has not sent us yet a Review code for Dishonored 2, so our PC Performance Analysis may get slightly delayed!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
Jeez, haven’t bought a game since inside, and that also was bought after long long time. All i have now is something unplayable. Ok i have an old high end pc, but still, i expected to be able to play at a decent framerate like 50fps, with the lowest settings possible available. Mouse smoothing and acceleration are so fkn bad i can’t even imagine to play like that.
I’d have requested a refund if i hadn’t bought a key :S
I’m in the exact situation as you. How do developers still screw stuff like mouse input up. I. Don’t. Get. It.
I don’t know, really, anyway reading around on the internet, it seems to be a pretty decent game, except for the technical issues, so let’s see if they’re able to not make me regret buying this, i loved the first chapter, and this looked one of very few interesting games coming out.
I haven’t even cancelled the order after knowing about denuvo, because if the game is good, who cares about denuvo, i still paid 35€ for it, so it’s fine.
Please bethesda and arkane, fix this mess.
P.s. are you the same End0rphine from OCN?
Supporting a game with DRM is not a good way to really encourage/support this devs/pubs and as you can see
No matter how good a game is, they could pour the resources that went to DRM to Polish the game more, but they didnt and here it is Who got hit? those that bought it and especially those that bought it first
I just wanted to say that you are supporting them and enabling them to do what they are doing
Problem is, those who don’t want to support are doing their thing, but that only works for them.
Majority of the public doesn’t give two sh*ts.
Then you realize that for things to change, there has to be something huuuuuuuuuge and all across the board, all genres, all gamers, all publics.
Then you get depressed.
your mentality cant get anything done, if you keep believing that
one at a time
to me i think you are trying to convince yourself
Nah mate, I just don’t care anymore you know?
I still firmly believe what I believe, and steer my way into supporting with I want to support, but on the grand scheme of things there’s no convincing of the public mind nowadays that there’s has to be change. Nothing really matters for everyone except me.
There’s no voice of reason that will reach everyone the way it needs to. Gaming still young and the audience is even younger and will not grown anytime soon, it will just be replaced by another younger audience more keen to have their games without wanting to worry about responsibilities.
Then there’s a point when we all become mumbling old mans trying to convince the “yutes” that they need to grow. Telling people what to do, what to support, what to believe.
So I say at this point, let anyone have their fun while they can, if (or when) everything colapses and everybody get f*cked nobody can’t say that it was without warning, without people trying to at the very least teach or debate about something.
Then maybe we move on to something else or maybe everything will be re-built on a better way.
This.
And also that sort of catch 22 situation, people don’t buy a good game because of the DRM publishers “think” (they know the truth, but assume otherwise) that that type of game isn’t worth investing. But if people buy the game with the DRM publishers “think” that continue having it is okay.
Same with GOG or Linux, people don’t use it because of “no games”, publishers don’t launch on those platforms because no one uses them.
-.-
For things to change we need a market crash, & even then, idiots will probably still end up listening to idiot analysts instead of the public “because they know better.”
I like the “market crash” perspective, but it raised a lot of questions in my mind these days.
The industry isn’t healthy inflating their budgets like that, but then there’s the public treating games as consumer products before anything else always wanting more, then the companies want to supply that demand and it keeps going, and going, and going until it can sustain it anymore and crash.
I’m not that keen in believing that suddenly the public will change and might realize that the relation isn’t healthy. Just like I don’t see indies changing their situation because there’s always that toxic perspective of “hurr durr indies not worth money”, ” too short”, “not gameplay” and all that crap. The majority of the public don’t buy innovation, don’t buy different things, don’t buy experimentation, and that majority is what “the suits” are after. Design trends today are made with a unhealthy part of the public in mind, instead of adjusting the budget for a better focused and niche approach.
And there’s a worse perspective than the crash, that is when the industry can’t sustain their current business model they would try to take major control of how we buy or play games (like streaming, endless DLCs, “games as service”, etc). It is extreme but not unlikely.
There is already a lot of “creeping in” of online features and “content” that the consumers themselves are wanting. Companies will look at that and think “hey, let’s keep everything online then, build a community, be in touch with the consumer, updates and content, content, content, content…” there’s no stop there so the logical way becomes offering a service.
I’m terrified by that perspective.
The “Games as a Service” creep is definitely a problem (see the example of an EA CEO several years back stating (paraphrased) how “it would be just great, if we could charge them by the weapon magazine, & they just plug in their credit cards, & it all gets charged right to that, so they don’t even need to think about it”), & all this micro-transactions, map pack DLC’s etc. stuff is really affecting the industry badly, especially because of how much profit they’re actually generating, but I think that’s also part of the point;
EA sees everything as an endless cash cow, much like their sports franchises – they’ve had those things going for some 20 years now, & they’re not about to stop any time soon, no matter how sh*t they may be getting (I really don’t know, having never actually played any), & this will undoubtedly come back to affect them eventually as they & others like them continue to mainstream the f*ck out of their IP’s in order to have as much “mass market appeal” as possible.
Eventually, the way I see it, with the rise of AA games (independent developers operating with 8-figure budgets but do actual quality [&] innovative work), this industry will experience a deep split between “these” & “those”, with “those” being the quality games, & “these” being the mainstreamed-to-f*ck games that nobody takes seriously anymore, because they just cant.
Obviously, this’ll lead to further elitism, even worse than the “Facebook Gamers =/= Gamers” thing, & the “I Play Angry Birds 20 Minutes a Day, I’m a Gamer!” idiocies, but in the end it might just serve the industry as a whole well, since Mega-Corps that just want to pump out generic sh*t & make money off of it will still be able to do so from Battlefield, Call of Duty, Destiny, Halo, Gears of War, God of War, or whatever-the-f*ck, while “second-rate” publishers like Deep Silver, Maximum Games, Nordic THQ etc. will have more leeway with which to deliver lower-budget games that feature actual innovation to them –
– In what will quite possibly be regarded as the “classic” fashion; a single, $60 up-front payment, with possibly a Season Pass, if they have post-launch plans for the IP. One might even hold out hope that a handful of IP’s revert to the old Expansion Pack model – standalone, or not, since even now there’s plenty of single-player DLC packs that diverge from the “base” game in regards to story, location, etc. so if the developers were willing to take them further, & to greater depths, then they could very well be served as a standalone product, truly ala-“classic” fashion.
As a result, the overwhelming majority of the public will continue to swallow up generic bullsh*t sprinkled with giant “f*ck you turds” while the more intelligent minority will relish the actually quality, under-the-radar portions of the industry.
Much in the same way as how Hollywood produces generic piece of sh*t after generic piece of sh*t, & only once in a blue moon succeeds in actually doing something right – generally as a result of a lower-budget production that nobody paid much mind to (i.e. John Wick), because “meh” or a foreign film that came to be both made & funded by parties outside of the State of California (i.e. The Raid).
Hell, even now there’s developers all over the world taking advantage of the “smaller”, yet still quite profitable markets that the Mega-C*nts ignore because their analysts tell them they’re not “THE” markets to go after, so IMO it really is only a matter of time before this effect becomes more accentuated in…. “our” communities in turn?
Assuming that makes any sense.
I mean, just look at how Respawn, an independent developer, actually managed to keep the Titanfall 2 map packs free of charge for the community (yes, they’ll be charging the players for something else, I know, but hey, weapon skins are better than maps, no?).
———
Addendum: Obviously all of this requires further information to state definitively, but regardless of how the industry ends up in regards to “games as a service”, milking IP’s for every f*cking cent they can, etc. etc. etc, I do firmly believe that the future of innovative gaming currently resides in the hands of the up-&-coming “AA” market, rather than the industry-dominating monoliths that are too busy growing gout blisters on their fat asscracks.
I also believe that (or at least I want to) my lack of faith is in the public or the relation that the public has with developers/publishers.
What you’ve mentioned “the intelligent crowd” is the all the more “dangerous” when it comes to that segregation of the gaming public.
There’s no best crowd to hold those games to scrutiny and that is a relation that is way to risky to cling into. And even when the “low budget yet good products” arise, among that same community still has the possibility of another segregation (those who like/support and those who not for many different reasons). There is never going to be unanimity nor perfection so that is kinda risky for devs that are already having to be content with a small piece of the pie, have to settle with another even smaller.
That’s what I say when I mention a major change, the overall relation between the devs-games, devs-public and public-games.
Also, you’ve mentioned Respawn and yeah it is great, but it is also the exception. There’s praise for what they’ve accomplished but it came on a bad time (and a major d*ck move by EA), but if it wasn’t for EA I don’t think it would held on it’s own.
And we are discussing it on a very superficial way, with way more time and way more drugs to keep myself from wanting to tear down my face with frustration with this industry, videogames and it’s ramifications are complexes subjects to talk about.
Still, maybe it is the growing pains of the medium. :p
Agreed on the first part, especially the bit about the relationship between developers & games, developers & the public, & the public & games; that’s definitely going to be experiencing considerable turbulence in the coming years as this console generation slowly plays itself out.
As for Respawn, yeah, they’re honestly an isolated example, unfortunately, I agree, though IMO this was actually most likely contrary to EA’s wishes, & would probably have never come to fruition had Respawn sold themselves out to EA entirely, much like BioWare & DICE in turn. I think they had to seriously negotiate hard to get them to give them the free map packs, & they came at the cost of introduction mictro-transactions, which the original Titanfall didn’t have.
Even so, if this were an EA-owned studio, we’d most likely be getting both micro-transactions, AND a “Titanfall Premium” Pass thing, ala-Battlefield’s, IMO.
Agreed. I was also slightly drunk, myself ^^
Definitely. As they say; the motion picture medium is, in the grand scale of things, still in its infancy, so, by extension, the video game medium is in turn nothing more than a toddler at this point, learning to take its first steps & speak its first words in the grand scheme of things.
Especially with the ever-changing technological landscape, that’s affecting even the most ancient & time-honored medium that is print.
As I was reading your response, I’ve received another on a forum:
“I don’t like small indie games, personally”
I’m truly baffled. See? Video games are cray cray.
Well i haven’t paid full price for it and anyway not the whole amount goes for the DRM, i pay for the game, not the DRM, also if developers saved the money of DRM, and pour them into the actual game development, wouldn’t be much of a change, mainly because it’s not a huge amount of money, and surely if they needed more money to develop a certain game, software houses would probably give them that extra, if they are convinced with dev’s work or project. I’m just a bit disappointed because, once again they delivered an unfinished and unpolished game, probably because the SH told them to, that’s the main problem, not the “small” amount of money that goes to DRMs.
I mean, i can see your point when talking about indie games, or very small games like inside, that was really to boycott, as the cost of the DRM probably matched or came close to the cost of game development.
In any case, FCK Denuvo
The thing is, i think i remember somewhere that i read this is the one of the most expensive if not the most expensive drm, and no matter how small the budget for DRM compared to the rest of the game,
Still it could do many things like fixing the mouse issues… And its not about the whole money going to DRM! its about supporting the product with the DRM
and i like your attitude that you hate it, thats really good to see
btw did you see the steam reviews are so bad compared to the first game! they are abysmal, lol
I also read somewhere that i think it was the game director that said hes not gonna work on another Dishonored at least not for a long while, maybe thats why they cheaped down too much on it!, hope at least the core of the game is good beside technical issues…
It is probably the most expensive one, even because until now, it has been almost unbreakable, except for a bunch of games. But the thing is, you don’t need extra money to fix the mouse issue for example, that is probably some strings of code. Especially for games like this, there’s nothing more to use money on, again, you don’t really need money to fix the game’s issues. and i can’t even think of something you would add to the game, since it’s a sequel, and it’s not like a open world game or anyway a game with huge map or things to do, dishonored gameplay is pretty straight and simple, nevertheless the different approaches the player can use
you need money to dedicate devs to making games and fixings its issues, its not like that the game fixes itself, you absolutely need money and this stuff happens because pubs/devs cheap out and release the game too early before they fix it
Yes ofc i meant that, but still, it’s not like bethesda goes to arkane and says “Fix the mouse issues” and arkane replies “Give us money and we’ll fix it” it’s not like that at all. Releasing unpolished games isn’t related to the fact they have to pay DRMs or Anti-Tamper Tech softwares, that is mainly related to the fact that SHs pick a release date, and force the devs making the game presentable, no matter isn’t still finished, and the cause of that is often the fact, they don’t want to put too much money into deep alpha and beta testing, so they skip that part, rush the release date, and deliver an unfinished product.
You sound like you have a twisted thinking about how these things work
why you dont get what im saying? and you put your own spin on it…
i know that paying DRM isnt tied with the game development budget itself, what im saying is they could put the money to a better use for example, delivering a better game, like hiring more devs (since as you with them its unlikely to delay the game for lack of polish), but they absolutely could bring more devs to help them out if they were short on time, more could do in less time, its really easy to understand, piece out
I understand what you say man, it’s just it isn’t as you say, drm costs won’t cover sht. The decreasing quality is not denuvo’s fault, it started around 8 yrs ago now, so keep thinking what you won’t, but it isn’t what’s happening. Stop using denuvo as excuse to pirate or don’t buy every game
Yeah PIECE out.
Say it together everyone…..Im glad I didnt preorder!!! 😀
This should be an anthem for gamers. 🙂
Say it together everyone…. PC gaming is dying and its time to buy a ps4 pro!!!
Hahahahaha…..Wait? You’re serious?
Skyrim 4k on ps4 pro running at 27 fps in “pro” mode while the regular ps4 is managing locked 30fps at 1080p
No thanks
That why i didnt buy 4k monitor and got i1440p instead of 4k when i bought it 5 months ago. Some people were telling me to buy 4k and use it on 1440p until i upgrade pc but i thought that it wasnt worth it due to 2500k and gtx 970 that i have. If i had bought 4k then i would had to either play on medium settings or low. But on 1440p i still play evrything maxed 1440p but not all of them at 60 fps but still nothing fells under 30 fps!! What sony did is releasing a console that can not run 4k forcing developers to make the games run on 4k but they run horrible due to lack of power for true 4k gaming. It could had been similar to how games would run on a pc like mine with a 4k monitor.
what is waikor saying in response to my OP?
“Say it together everyone…. PC gaming is dying and its time to buy a ps4 pro!!!!”
what a moron…..pc gaming makes more money than every other console combined.
No, PC gamers are all pirates 😀
Sorry i just say what he said since you blocked his a**, lol.
So when ps4 gamers buying remasters at 1080p 30fps you consider this progress lol??
how its dying when it makes more money than all consoles combined?
no lol look console sales and look pc sales 🙂
an example? gta v!
You only look at sales, when majority of money made from PC gaming, is from post release content, and mainly for free to play games.
Though you are right about one thing, no LoL on consoles, or DOTA 2 either, these and other competative multi-player are where the money is made on PC.
In total, PC Gaming is making more than consoles, and game sales are the smallest part, not all of it.
Say it together everyone;
PS4 Pro is such a sh*tty band-aid attempt to address the 4K issue, it can’t even handle real 4K!
😮
That’s not true, PS4 pro can run games even in native 4K (TLOU, SKYRIM Remaster), in fact some even in 60fps (NBA 2K17). Of course most games will be using lower resolutions like, 1440p, or 1800p, but thanks to checkerboard rendering reconstructed picture looks close to native. No one will see pixel size artifacts on 4K HDTV from normal viewing distance.
PS4 pro will not run most games in native, that’s for sure, but it doesnt need to in order to deliver stunning picture quality on 4K display. For just 100$ more console players will get picture quality thats far beyond 1080p on standard ps4.
In order to handle COD with similar picture quality and performance as ps4 pro (native 2880×1620 checkerboarded to 4K, and solid 60fps), you would need something like 980ti. IMO that’s Amazing result for cheep console (just 100$ more than standard ps4), and I think most PC gamers have much slower GPU’s than 980ti. On top of that ps4 pro is using HDR and bt2020 in many games, and that’s something you dont see on PC very often (only shadow worrior 2 support HDR, but you have to own new pascal GPU in order to enable that dynamic range, so you can forget about HDR even on 980ti)
You’re right, I should have been more specific;
”
“PS4 Pro is such a sh*tty band-aid attempt to address the 4K issue, it can’t even handle real 4K + solid 30 FPS!”
There, that should about do it.
P.S. As Eurogamer so aptly put it;
“Skyrim on PS4 Pro runs at native 4K – but there’s a catch
The standard PS4 version has smoother performance overall.”
“Sony emphasizes that games running on PS4 Pro must have frame-rates that are better than or equal to the game running on the standard PS4 console. However, that’s not the case with Skyrim, where the increase in resolution can lead to a visible drop in performance in scenes where the GPU is pushed more heavily.
For example, scenes that feature use of alpha-heavy effects cause frame-rates to deviate from the desired 30fps target. In like-for-like situations, the PS4 Pro game sees a 2-3fps deficit, resulting in more noticeable stutter compared to the title running on the standard PS4 console. The base PS4 performance isn’t impacted to the same degree, with only a few 1-3fps drops cropping up on occasion across a general run of play.
As such, the experience doesn’t feel quite as smooth when running at 4K, with more substantial hitches when moving through detailed environments. It’s not a deal-breaker and by and large, the 30fps performance target is met. However, the drop in frame-rates does feel like step down from the more consistent 30fps update present across the standard PS4 and Xbox One consoles running the game, and that’s a shame as the jump to 4K really does provide a tangible upgrade in visual quality in other areas.”
I would take a moment here to remind you that we’re talking about a “remaster” that’s in fact little more than 95% of the 2011 Skyrim PC version, with some new effects here & there.
As for The Last of Us; much as with Days Gone By, platform-exclusive titles benefit from having a development team focused exclusively on that one, single console platform throughout the entire development process, which results in a visually superior final product. Needless to say, this is something that multi-platform titles, by their very nature, cannot feature.
Congratulations to NBA 2017, by the way, but, seriously? Sports titles? Who cares?
What’s interesting, even with 2-3 fps drops, ps4 pro is equal to 980GTX on PC performance wise,
Skyrim remaster, results from “gamegpu” 4K max settings benchmark chart
980GTX – 26 min fps, avg 32 fps
970GTX – 22 min fps, avg 27 fps
Most PC gamers have even slower GPU’s than 970GTX, not to meniton only pascal GPU’s supports HDR (so even on 980ti you will not see games with HDR). 4K is very demanding, even titanXP cant handle 4K perfectly (60fps in all games), and that’s 1200euro GPU in Germany. For cheap console, ps4 pro delives amazing results on 4K HDTV with HDR, native or checkerboarded.
I’m PC enthusiast and I prefer to play on PC because I can run multiplatform games with even better performance and picture quality than ps4 or pro on my PC, but I still think console is a must buy to every gamer, because otherwise you would miss some amazing games.
http://www.neogaf.com/forum/showpost.php?p=224057991&postcount=11482
This game looks like pixar movie, and it looks better than many UE4 tech demos. How many fps you have in this game on high end PC? All you can do is watch some screenshots, or YT gameplay, and that’s all.
Yes, the PS4 Pro has a great price-performance ratio standing (as will the Scorpio, in turn, I believe), but the point is; long-term, this is just a sh*tty band-aid fix that won’t even last 2 years if Microsoft doesn’t downgrade the assumed Scorpio specs, meaning by Fall 2018, we’ll be hearing about the PS4 Pro “+” & how it does native 4K, with “60” FPS, bla bla bla.
Not to mention the lack of a 4K-compatible Blu-Ray Player, which both the Xbox One S & the Scorpio already/are going to feature, which just builds up the chances of yet another Sony console refresh in the short term, rather than the long term, all ranging from the fact that the Pro is just one giant, clunky, dumb, half-assed, rushed-as-f*ck idea.
I used to recommend people buy a PS3 if they really wanted a console (I’ve owned one myself, amongst other consoles ever since its original launch, even), as the exclusives blew the X360’s out of the water, it had a Blu-Ray Player, etc. etc. etc. sure, but these days, I can’t honestly recommend either, since Sony is severely lacking in exclusives (not to mention the PS Now Service), & Microsoft is (likewise) doing that “Xbox Anywhere” program of theirs (or whatever it’s called.
Granted, Sony still has the edge over Microsoft on exclusives, but neither platform has particularly appealing IP’s anymore, especially since they continue to not provide the overwhelming majority of the PS2/PS3-exclusive IP’s on the PS4/XONE natively (Killzone, Resistance, God of War, etc. are still PS3-bound, with the exception of God of War 3, I believe).
Other than that, as I said before; platform-exclusive games have the added, unique benefit of being highly attuned for a single console platform, something which multi-platform games, by their very nature, are incapable of providing developers with. Likewise, Ratchet & Clank has the added benefit of being a Sony-owned IP, which much like Naughty Dog, allows its developers to work hand-in-hand with the PlayStation Team to get the game super-optimized for the PS4 Platform. You’ll note the same occurred with Gears of War 4; The Coalition worked hand-in-hand with the Xbox Team to achieve a superior visual experience than otherwise possible.
I’ve said this before, & I stand by it; if the PC featured more demanding games, rather than just un-optimized games, then people would have an incentive to purchase stronger hardware (well, most of them, at least. You’ll always have whiney brats that expect their GTX 680 to run even the Fall 2017 AAA lineup on Ultra settings, obviously). Crysis, Star Citizen, Kindom Come, Witcher 3, etc. are games that push people to buy stronger hardware in order to keep with the times. Dishonored 2, etc. are games that push people to shout at developers (rightly so) to DO THEIR F*CKING JOBS properly.
I agree, by-the-by, the new Ratchet & Clank game’s bullshots look great (hopefully it also is great), but the moment you bring the PC into the conversation for a visual comparison, you just automatically lose any ground, what-so-ever. You really want a glorious-looking PC game that’s not an Unreal 4 Demo (what’s with you & Unreal 4 Demo’s btw? There hasn’t been a new Demo in years…..)? Then just YouTube yourself some Star Citizen gameplay, which, in your own words, is all console gamers can do in that particular regard; “[look] at some screenshots, or YT some gameplay, and that’s all.”
Xbox Scorpio will be more expensive, and will come out year from now. The difference between checkerboarded 4K, and native 4K is so small (artifacts are PIXEL SMALL), that most likely 4K games on scorpio will not “WOW” anyone after ps4 pro. PS4 pro is out now, and it’s cheap. For only 100$ more sony delivered console with hughe picture quality boost over standard ps4. And resolution is not the only thing, that makes ps4 pro special, it’s also HDR. Standard ps4 have problems with HDR unlike ps4 pro and even xbox one S. HDR is a game changer, it turns out ordinary looking game into extraordinady. If you have pascal GPU and HDR HDTV, you can see it for yourself in shadow warrior 2. If you will see it once, non hdr games will look flat and washed out for you.
Star Citizen is AAA exlusive on PC, and because of that it looks really nice. But remember this game is founded by gamers, and it’s hard to imagine other developers would invest that kind of money into PC. Let’s hope Star Citizen will deliver what they promissed
The Scorpio will definitely be more expensive than the Pro, no doubt about that, but I can’t see Microsoft pricing it at more than $500. The one big thing both Microsoft & Sony can agree on right now, if nothing else, is that it’s way too soon after the last release to be doing $600+ consoles, especially considering how they priced the last set of consoles.
They’ll market it as being stronger, they’ll push the 4K Blu-Ray Player angle, the this, the that, the bla bla bla, & use that to justify the price tag much like how they were throwing in Kinects last time in order to [fail to] justify the Xbox One’s over-inflated price tag, but they won’t go too far with it, as they know they can’t.
Yes, releasing a year later will put them at a disadvantage, but that’s only in the short-term. In the long term, if enough people hear enough good things about it, it won’t matter who came out first. The PS3 came out a year after the X360, & yet in lifetime sales it held itself right up there next to the X360 because of the Blu-Ray Player, amongst other things (there really were a lot of people that bought one just for that, as it was a really well priced BR Player at the time), whereas the X360 only held its ground long-term through Microsoft’s sneak strategies like the Red Ring of Death.
Sure, the Xbox One S is doing half-assed HDR, & so is the PS4, but the Scorpio won’t be. As for HDR in general – yes, I too look forward to having HDR on PC eventually (HDR PC Monitors are due in 2017), I’ve seen some HDR demo’s for both film & video games, & it really does add a new layer of colour to the image, but I’m not leaping onto 4K any time soon, & it’s worth noting that neither will the vast majority of PC gamers, not just because of the heavy price tags on the required hardware upgrades.
Star Citizen originally asked for (IIRC) $500,000 on Kickstarter in order to prove to its financial backers that there was interest in the project, at which point they would have funded the entire venture (or, rather, a smaller-scale version of it, but yeah). Instead, they got $3.1 million, & then another $100 million directly on their website. Kingdom Come was likewise originally slated to be a PC-first title, until its financial backers asked them to push up the console release / delay the entire launch in order to have all 3 versions launch together. Epic Games is currently working on a PC-exclusive Unreal Tournament, & id Software is currently defiling the Quake legacy with the PC-exclusive Quake Champions (I am not in the least on-board with these potentially mandatory gameplay changes, but that’s a separate argument). If either of these are ever brought to consoles (which they probably will be), aside from being inferior gameplay experiences, they’ll also have been PC-first titles, even if not PC-exclusive titles, outright.
And there’s more; have you ever heard of CCP Games’ (EVE Online) PS3-exclusive DUST 514 F2P MMO-FPS? CCP intended to use it as a means to expand their playerbase onto the console market, & Sony was interested in it as an experiment, of sorts, if you will (Microsoft declined to participate by refusing to surrender control of the mandatory (paid) patch testing process, which Sony conceded to do, amongst other things, so it ended up a PS3-exclusive).
The entire thing ended with the game going belly-up for a number of reasons, but due to the continued interest in the project displayed by the PC market throughout all of this, CCP didn’t abandon the idea completely; DUST 514 is now being resurrected as a PC-exclusive shooter currently in development under the code-name Legion. Needless to say, I’ve always been of the mind that this should have been the case all along (as so many others have likewise believed from the start), but eh. The point is, it’s finally come home.
Developers are interested in making PC games, even if that comes with the addendum that they’re eventually expected to make console ports of them. Mega-Corp Publishers on the other hand, are too terrified of offending their console business partners, Microsoft & Sony to fund such large-scale PC-first ventures.
As a result, to piggyback on what we were last discussing; the next Crysis won’t be coming from EA, Activision, Square Enix, Ubisoft, or any of these other Mega-Corp names, no. Rather, it’ll most likely originate from someone whom we never expected, backed by people whom we’ll most likely never hear about, much as is the case with Star Citizen.
When it comes to scorpio, M$ admitted that their console will be expensive, so I can imagine price level similar to ps3 at launch (599$), or maybe even higher than that.
PS3 came out a year after X360, but that was new generation, and sony had many years in order to catch xbox360. Scorpio and ps4 pro are just refreshed current gen (xbox one and ps4) with the same games, and I dont know how many years M$ will have in order to catch ps4 pro. One thing for sure, PS4 pro and scorpio will not push technology forward on PC, because developers will still make their games for standard (old) xbox one and ps4.
“Expensive”, sure, but higher than $600 would be shooting themselves in the foot with an RPG, even with a 4K Blu-Ray Player, etc. since as you put it, there’s hardly a noticeable difference between the PS4 Pro’s Checkerboard 4K, & the Scorpio’s Native 4K.
Plus, as I said previously mentioned, I wouldn’t put it beyond Microsoft to nerf the Scorpio’s specs in order to save money, which, if so, would in turn result in the public expecting a lower price tag.
Indeed, undoubtedly the time between the release of the PS4 Pro & the
Scorpio, & their respective successors will be important in
deciding whether or not Microsoft will finally be able to catch up to
Sony’s near-2-to-1 sales advantage, so all-in-all it comes down to when
(read: how soon) the “sequel” consoles will be released, I daresay.
Agreed, though I see that as a temporary thing, personally. Sure, right now Sony & Microsoft are both mandating that all games are “cross-platform” in that regard (PS4/Pro, Xbox One/Scorpio), but in the coming years I can see them dropping a requirement for baseline PS4/XONE support, especially if Sony does indeed release a new “PS4 Pro +” in 2018/2019.
If they’re going to adopt a smartphone-like “faster refresh cycle” approach, then, by extension, they’re inevitably going to eventually adopt the smartphone’s “drop the oldest hardware with each refresh” approach at some point as well, after all.
What kind of idiots nowadays pre order anyway. It boggles my mind that in this day and age of horrible AAA game optimization at launch. People are still pre ordering stuff and getting mad when its bad.
Worst then that, some pre-order stuff and getting mad at other idiots who pre-ordered the game and having problems and are mad 😀
did preorder once. it was Battlefield 3, not doing it anymore.
“Arkane Studios also suggested PC gamers to avoid having background applications running in addition to the game, and to avoid using Alt-Tab when playing. Hilarious stuff.”
I am so f*cking glad I didn’t pre-order.
😀
Not only do I never pre-order, I don’t even buy PC titles at launch anymore. Nowadays their are usually broken and need several patches and driver updates before they become “playable”. I wait at least one month, sometimes more.
Before waikor starts let me point a few things
” the game’s recommended specs are for High & 60fps, ”
Ps4 runs med high 30 fps
“Use 1440p resolution only if you have a very high-end GPU ( GTX 1070/1080 or equivalent)”
Ps4 pro cant run this on 1440p.
Just ignore the kid man, you will gain from that i assure you.
Ps4 runs med high 30 fps”
It runs in low specs.
I don’t understand why this community actually takes the time to reply to the trolls.
And probably use an adaptive resolutiom and most of time around 900p XD
No it cant becuse pro dont have the power but my 2500k gtx 970 and 12 gb ram can but only at 34 fps according to benchmarks
console is better because with 400$ you can play games, with 1200$ you have bad ports and 15 fps LOOOOOL
No, with a pc you can come down to conslow level of performance, 30fps ultra, low setting 60fps, mid/high 45fps…. but a conslow will never never EVER….. come close to a PC in terms of what a PC can ever achieve.
” but a conslow will never never EVER….. come close to a PC in terms of what a PC can ever achieve.”
this isn’t something console gamers argue on tbh. Its very hard to built a console equivalent 400 dollar pc (Excluding 2nd hand parts) that would stay relevant for an entire generation.
PS4 runs the game in low specs upscaled 27 fps, BAHAHAHAHHAAHHA
27 fps with 30 fps…you cant see any difference!
$400 + online subscription fee courtesy of Microsoft/Sony greed, & of course, higher prices per-purchase than PC, which in the long run equates to that $1200 up-front being cheaper than the $400 + $50-$120 a year + whatever your local supplier chooses to charge you for games.
Ouch. Feel the burn.
I saw ps4 pro screenshots from this game and picture quality was stellar. I dont know what settings PS4 pro runs Dishonored 2, but most likely 30fps, max game settings at 1440p or even higer with checkerbouard upscaling to 4K. I think digital foundry will post in depth analyssis soon. I’m surprised how fast ps4 pro is, it’s way faster compared to standard PS4. I have compared results
with PC GPU’s and you need 980ti in order to mach up ps4 pro settings
(in skyrim remaster or in infinite warfare for example).
Just started playing inftinitie warfare and on my 970 g1 gaming(stock clock) 2500k 4.2 12 gb ram and 1440p monitor looks amazing on max settings. Pro can not run 1440p becasue this resolution not exist on tv and 1080p upcaled to 4k looks worse than natvie 1440p(i was using 1080p to 4k upsale(DSR)in some games when i had 1080p monitor unttil 5 months ago that i bought 1440p dellp2416d). For true 4k max settings 60 fps only a powerful pc can do. Consoles are outdated before they come. Evry time a new generation starts we see they are way behind a high end pc.
PS4 pro run standard ps4 games at very high resolutions like 2560×1440, 2880×2160, and even native 4K. Of course all resolutions below native 4K (1440p, or even 2880×2160) must be upscaled to 4K, because only that resolution will be compatible with all 4K HDTV’s. But thanks to checkerboard rendering picture is reconstructed to 4K with INSANE quality, it doesnt look like upscale at all. In fact checkerboard 4K looks so good, that I couldnt belive it’s not native 4K. Edges and details are RAZOR SHARP in 4K unlike traditional upscaling.
Here’s 4K screenshot from ps4 pro, it looks far better than 1440p
https://s13.postimg.org/o4chyfbkl/image.jpg
And here’s ps4 pro 4K screenshot downsampled to 1440p
https://s18.postimg.org/5jmpcn8c7/image.png
https://s13.postimg.org/hpiw7a5qd/ratchet_clank_2016111.jpg
As you can see it looks like true 1440p. That’s just bullshot picture quality on console.
PS4 pro run COD remaster at native 2880×1620 (checkerboarded to 4K) and 60fps. 970GTX cant do the same, you would need 980ti in order to run COD with similar picture quality and performance. Amazing result for cheep console.
cuz console bullshot are totally not shopped.
“PS4 pro runs Dishonored 2, but most likely 30fps, max game settings at 1440p or even higer with checkerbouard upscaling to 4K. I”
BAHAHAHAHAHHAHA
Yeah, we’ve picked up another shill.
Neogaf has ps4 pro screenshots in PNG format posted by console gamers themselves. So these are not bullshots, but because picture quallity is stellar, so you may indeed think these are just bullshots.
I’m PC enthusiast since 1997, but I can understand why some people like you, Zatara or Amir express so much hate in regars to consoles. These are just games, relax guys
“Neogaf”
lol
“I’m PC enthusiast since 1997”
No your not, you are a console gamer who owns a mid-high pc and in love with unsharted.
“so much hate in regars to consoles”
and so much d**k sucking when it comes to consoles in a pc gaming site.
F**k this s**t, I am getting tyranny instead
This is such a mess, even more so that the devs are suggesting to turn down or clamp settings. They had plenty of time to have this ready for PC since the last game and yet Bethesda and AS ran it out asap, all with their self protection policy.
Not getting the game until it’s been fixed good and proper and on a cheap sale. PC sales are going to suffer for the game anyway due to what has transpired, though that’s all on Bethesda/AS, not PC gamers.
They should have developed the game entirely for PC first, iron everything out and have it run i6 than id tech 5, then port to consoles, the way it should always be.
What sucks about this situation, is that I’m not interested in Tyranny thanks to the way it plays, which means I’m left with no game to support this month instead.
Loved the first one i remember it could run at 1440p(custom resolution) maxed out 60fps with a 680!
What a downfall
Like most games these days, I’ll come back in 6 months (at least)
Every game using id Tech 5 engine runs like crap. Maybe instead openGL and DX11 they should use Vulkan which they praise so much.
I do not get WHO would ever pre-order PC games these days.
Consoles weak as **** do not suffer from this in most most cases and use low level API in almost every case.
On PC we have much stronger HW but developers abuse that fact with so horrible optimization that even best HW cannot run it well anyway.
And after years of this practise we still get comment about pre-order, what a JOKE.
But according to benchmarks 970 can run it at ultra 1440p 34 fps so i will be ok, right?
At what resolution? if it is 1440p 40 fps max settings then that not so bad.
For a game that looks like crap and for a 980TI it is very bad.
Does it look crap even on 1440p and 4k monitor/tv max settings or just for 1080p monitors? If even on 4k looks bad it must be due to 512×512 textures that on my 1440p monitor mafia 3 looks almost like a 2005 game while games that have 4k textures on their max settings look almost like real onn my 1440p monitor max settings. But releaing a game with such low textures on pc is a shame in 2016!!
Its looks pretty ok. It makes up its lack of technological advances due to its art style.
Art style cant make for new techologies. A game that uses new techologies like nvidia VXAO and HTFS, HDR 4K textures e.t.c will look much better than a game that dosent have any of these no matter the art stlyle.
Does Dishonored 2 have any of that ? VXAO and HTFS ?
Not for a 980ti. Those cards are freaking monsters.
Monsters that already are outdated since we have cards that are outdated by cards who are 100% more powerful than them like titan x pascal!
So far I LOVE this game, it’s like improved first dishonored, so If you liked the first one, it I think you will also like that one. When it comes to performance, game runs great on my PC, but TXAA is performance killer, so if you have problems, just turn that off (It’s looks ugly anyway, it blurs everything)
“game runs great on my PC”
Oh you again.
Results from “gamegpu” siet benchmark charts
1080p, max settings
970GTX- 35 min fps, 47 avg fps
1070GTX- 62 min fps, 75 avg fps
Miminal
fps on my 1070GTX is higer than even average on your 970GTX, and
without TXAA this game runs even better (because txaa is basically
4xMSAA + filters). To be fair, not every game runs well on my PC, for example quantum break or ark survival, but dishonored is not one of them, I can enjoy this game with 60fps. Sorry, but I really think your 970GTX is not enough these days if you have to cry about performance issues in your every post. Not only your card is too slow, but it also have not enough vram (3.5GB + 500MB to be exact), when dishonored 2 is allocating near 6GB. Soon I will sell my 1070GTX and buy 1080ti when it will come out, so even quantum break should run with 60fps without upscaling, and you will still be crying about performance issues on your 970GTX.
Still alive ? shame.
That benchmark means s**t specially when they are tons of videos on youtube with GTX 1080 and fps lower than 40fps.
“cry about performance issues in your every post”
You are the only one who is crying in every god da*n article about how it runs fine for you, re*ard.
“I really think your 970GTX is not enough these days”
Then these games are not optimized. specialy when some runs on xbone just fine but they need 10x more power when it comes to pc. they called s**ty ports. do you see better graphics ? no, so what changed ? because hardware requirements went up but graphics still the same or in some cases they took a nosedive like mafia 3.
“Soon I will sell my 1070GTX and buy 1080ti”
Sure, sheeps like you are really like consume stuff and throw money at every bad and s**ty port. end yourself.
“will still be crying about performance issues on your 970GTX”
Oh, it’s hurts, you insulted me, lol. what to do what to do ?
Soon: “No, but the recommended specs are for Minimum settings, and the minimum specs are for booting to the game menu”
Dishonored 2 Is Having A Lot Of Trouble On AMD Cards Not Nvidia, see these images:
https://uploads.disquscdn.com/images/d2ba63db7099b44e54da7872eb9679fcd57a03cd499b0b7b462cdb5c9826bef0.png
THE GTX 1060 6GB 57/60FPS is an excelent performance
https://uploads.disquscdn.com/images/894b18ed9f326b145a5d95a757f93af1b2717d572776c3e4826db1b569e6a082.png
id tech 5 bby. Never saw an id tech 5 game without any issues lmfao.
Never pre-order, regardless of how good the jiggle physics look.
probably to cheap out even more
disappointing
That was genuinely unpleasant to watch.
Industry’s too young, so there’s no “Consumer’s Rights League” protection movement thing going on for it yet.
Hell, even Hollywood manages to screw over its own people, today, continuously, & its had over 100 years of legislation slapped upon it by now, not to mention all the Guilds, etc.