In a lengthy interview with Eurogamer, Deus Ex: Mankind Divided’s producer, Oliver Proulx, said that the final build of the game will look similar to the E3 2015 demo. As Oliver said, instead of presenting a demo at E3 that was impossible to achieve in the final version, the team decided to present something that can be considered really close to the overall graphical quality of the final product.
“In terms of the graphical fidelity we’re very mindful of what we wanted to show at E3 that we don’t show something that’s impossible to achieve later down the road, and it was really discussed with the team.” said Oliver and continued.
“We’re confident what we showed, what you’ll see when the game comes out, is going to be very consistent in terms of graphical quality. Obviously the game goes through iteration and the debugging phase, so you can pick up some differences there – some improvements, maybe some other compromises – but it’s going to be pretty much what we’ve got.”
Deus Ex: Mankind Divided is coming to current-gen platforms in 2016.
Do note that as Oliver said, even though EIDOS Montreal aims to offer a game with the overall graphics quality of the E3 2015 demo, there might be some compromises here and there. Our guess is that this reference was for the console version, so it will be interesting to see whether the PC version will offer visuals similar to those of the Dawn Tech Demo video (that can be viewed below).