Bungie has announced that it will release a brand new update next week in order to add support for the new Solstice of Heroes event. Moreover, this patch will bring some balance to Lord of Wolves, and it will include a few more changes and fixes.
Going into more details, update 2.5.2 will reduce the amount of ammo Shotgun scavenger perks can give to Lord of Wolves when in the Release the Wolves state and will the effective range on Lord of Wolves.
The Iron Banner quest objective values will been adjusted for future events, by reducing grenade kills required by 50% (and ally grenade kills will be worth as much as your own) and by reducing Sword kills required by 25% (and ally sword kills will be worth as much as your own).
Moreover, this patch will fix an issue where completion notifications did not appear after completing bounties, which will also fix an issue where players would sometimes not spawn during a Crucible match.
Our guess is that this patch will be released right before the launch of the Solstice of Heroes event which is scheduled to go live on July 30th (and will run until August 27th).
Below you can find the changelog for this upcoming update.
Destiny 2 Patch 2.5.2 Release Notes
Lord of Wolves
- Reducing the amount of ammo Shotgun scavenger perks can give to Lord of Wolves when in the Release the Wolves state
- Decreasing the effective range on Lord of Wolves
- This decrease is more aggressive when in the Release the Wolves state
Tribute Hall
- Tribute Hall Triumphs for “The Emperor’s Gladiator” and “Scoundrel in Uniform” will no longer require a full set of Leviathan gear equipped to progress
- Players will earn more points based on the number of gear pieces worn, similar to other Triumphs
Iron Banner
- Iron Banner quest objective values will been adjusted for future events
- Reducing grenade kills required by 50%, and ally grenade kills will be worth as much as your own
- Reducing Sword kills required by 25%, and ally sword kills will be worth as much as your own
Menagerie/Chalice
- Heroic Menagerie will drop a Sword for first time completion (100%)
- Subsequent completions will have a moderate chance to drop a sword (25%)
General
- Fixing an issue where completion notifications did not appear after completing bounties
- This will also fix an issue where players would sometimes not spawn during a Crucible match

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Hope I’m wrong, but given the state of the industry I’m doubting that Bungie is going to bring Destiny back to being the giant, ambitious, industry bar setting project it was supposed to be with D1 prior to being infected by Activision’s greed. And no, chopping up the day one release was never acceptable. They just spread a normal game out over many small, price gouged expansions. Funnily enough, lots of people forget that it was Bungie who was busy yanking everyone’s chain with their “we’re listening to fans” bs.
I suppose we’ll never know until real PROOF – post Activision – hits the public. Even an improvement over the original will not be enough for me to return if they keep the same monetizing models and manipulative mechanics like XP throttling. There needs to be a full scrapping of the original model and a return to the drawing board with everything because we know full well that the “games cost too much make” rhetoric is a lie to inject predatory monetization and release poor quality. That ends. ESA partners make 10s of billions every fiscal quarter and can afford quality, especially with companies buying up exclusives and studios and big $100mil+ marketing campaigns, doing anything but releasing full, giant games at a flat price with no monetizing.
For starters, the next Destiny (though I hope they move on to a new IP) needs to be as expansive as a last gen open world game ON DAY ONE for a flat price and NO microtransactions (and giant cdpr-like expansions are all that’s acceptable), or I’m personally finished with the franchise.
Hope I’m wrong, but given the state of the industry I’m doubting that Bungie is going to bring Destiny back to being the giant, ambitious, industry bar setting project it was supposed to be with D1 prior to being infected by Activision’s greed. And no, chopping up the day one release was never acceptable. They just spread a normal game out over many small, price gouged expansions. Funnily enough, lots of people forget that it was Bungie who was busy yanking everyone’s chain with their “we’re listening to fans” bs.
I suppose we’ll never know until real PROOF – post Activision – hits the public. Even an improvement over the original will not be enough for me to return if they keep the same monetizing models and manipulative mechanics like XP throttling. There needs to be a full scrapping of the original model and a return to the drawing board with everything because we know full well that the “games cost too much make” rhetoric is a lie to inject predatory monetization and release poor quality. That ends. ESA partners make 10s of billions every fiscal quarter and can afford quality, especially with companies buying up exclusives and studios and big $100mil+ marketing campaigns, doing anything but releasing full, giant games at a flat price with no monetizing.
For starters, the next Destiny (though I hope they move on to a new IP) needs to be as expansive as a last gen open world game ON DAY ONE for a flat price and NO microtransactions (and giant cdpr-like expansions are all that’s acceptable), or I’m personally finished with the franchise.
No one cares .
You don’t care but have already posted 3 times about it here! Stay mad bro!
You don’t care but have already posted 3 times about it here! Stay mad bro!
You don’t care, but you follow me around thinking you and your post effect me, keep dancing for me, my fan club!
im ya #1 fan bay-bay!
don’t you see his name? obvious troll…
huh?
https://uploads.disquscdn.com/images/f95cc7f379cd0b5825368b8daf131be4865ce38b675689cc79cf4910563f256a.jpg
Hope I’m wrong, but given the state of the industry I’m doubting that Bungie is going to bring Destiny back to being the giant, ambitious, industry bar setting project it was supposed to be with D1 prior to being infected by Activision’s greed. And no, chopping up the day one release was never acceptable. They just spread a normal game out over many small, price gouged expansions. Funnily enough, lots of people forget that it was Bungie who was busy yanking everyone’s chain with their “we’re listening to fans” bs.
I suppose we’ll never know until real PROOF – post Activision – hits the public. Even an improvement over the original will not be enough for me to return if they keep the same monetizing models and manipulative mechanics like XP throttling. There needs to be a full scrapping of the original model and a return to the drawing board with everything because we know full well that the “games cost too much make” rhetoric is a lie to inject predatory monetization and release poor quality. That ends. ESA partners make 10s of billions every fiscal quarter and can afford quality, especially with companies buying up exclusives and studios and big $100mil+ marketing campaigns, doing anything but releasing full, giant games at a flat price with no monetizing.
For starters, the next Destiny (though I hope they move on to a new IP) needs to be as expansive as a last gen open world game ON DAY ONE for a flat price and NO microtransactions (and giant cdpr-like expansions are all that’s acceptable), or I’m personally finished with the franchise.
No forced team up missions and offline single drama driven story .
I don’t think Bungie has what it takes to make a good game again and no amount of PR nonsense will hide that.
They’re responsible for the absolute state of Destiny 1 and 2. Activision believed in their game, they kept throwing cash at them. The funny thing is it’s Bungie who asked for the microtransactions in D2 because they admitted that it was “too hard” to come up with interesting content and stories for each expansion.
They should retire the IP and make something new.
Good game is subjective. A good single player campaign ? Probably not, because that’s not what they are aiming for. A good multiplayer mmo shooter ? It’s already the best on the market.
Thank your, everyone keeps acting like Bungie is a victim and just some helpless developer. Not understanding that a developer like Bungie is the one who calls the shots. And now they can separate from Activision and claim, “look we’re the good guys. You can come back to us so we came molest your wallet one more”. The average online have especially, is so dumb.
Legit, no one cares .
No, actually it’s doing better than ever and it’s 10 times better than it was at launch.
Yeah free to play game…..
Have millions of players….
Genius……
thanks