Destiny 2 PC requirements revealed, requires 68GB of free hard-disk space

Activision and Bungie have revealed the final Destiny 2 PC requirements. According to the PC specs, PC gamers will need at least a modern-day Intel dual-core or an AMD FX-4350. The game will need at least 6GB of RAM, a 64-bit operating system and 68GB of free hard-disk space. Bungie also suggests an NVIDIA GTX660 or an AMD Radeon HD 7850.

Bungie recommends an Intel Core i5 2400 or an AMD Ryzen 5 1600X with 8GB of RAM, and an NVIDIA GTX970 or an AMD R9 390.

Destiny 2 releases on the PC on October 24th and promises to be well optimized on the PC. Its PC open beta ran incredibly well, and the game will support both HDR and SLI on launch day.

Destiny 2 on the PC will feature an uncapped framerate, support for 4K resolutions, mouse and keyboard with custom key mapping, text chat, adjustable Field of View, FPS counter, framerate target option via the configuration files, detailed PC settings screen and 21:9 monitor support.

Below you can find the full PC requirements for Destiny 2.

Destiny 2 PC Requirements

20 thoughts on “Destiny 2 PC requirements revealed, requires 68GB of free hard-disk space”

  1. the beta was running great and looked good…the final game will be probably more polished.

    thank you console users for beta testing for us XD

  2. “Destiny 2 on the PC will feature […..] text chat […..]”

    Still can’t get over that one, it’s hilarious.

        1. A scam? I can’t say I agree. If people expected Halo, and got Destiny, that’s their own fault. I can’t say Destiny was an amazing game, but it certainly wasn’t a scam. People just need to get their expectation in line.

          1. Because Bungie made any move to dispel the false expectations of Destiny being a Halo clone before the original game launched?

            Exactly.

          2. I don’t recall them every saying it was a Halo clone. In fact, I remember them specifically stating it was a fps MMO style game. They made every attempt to show it was it’s own game. Even put out a beta. If people couldn’t figure out otherwise, it was their own stupidity. It was very, very clear.

          3. Really? Everyone was rampantly shouting about how it was going to be a Halo clone. Showcasing otherwise doesn’t necessarily equate to dispelling the assumptions of that. No, they never said it was a Halo clone, but that’s the exact point; they piggybacked on the popular opinion that it was going to be a Halo clone without ever confirming or denying that.

            Yes, one could argue it’s up to us to figure it out, but at the same time, there’s no denying they took real advantage of people’s expectations in that regard. In this particular case, people saw Bungie & they figured “great, Halo clone incoming! I’m excited!”

          4. A lot of the things you think you were promised or said about Destiny weren’t actually said by bungie, but by journalists and gamers who imposed their own expectations on the game. They shouldn’t have to issue a press release to address every misconception about the game that was promoted by people. Just wait for reviews and make an informed decision before spending your money.

          5. Every-single misconception, no, but that it was a Halo clone was a very big, very popular misconception perpetrated by many people, including, indeed, the media. As such & considering how unrealistic expectations are & have been a serious issue for AAA games time & time again in this industry, I’d argue the publishers &/or the developers have a duty to keep those expectations as realistic as possible, rather than allowing the hype train to get away from them in all the wrong ways time & time again “because this will get us more profits! :D”

            A simple tweet from a developer would have sufficed, as the media would likely have picked up on it & in turn dished it out to the world, thus dealing severe damage to the misconceptions that Destiny was designed as a Halo clone, but no. Bungie remained entirely mum on the issue, preferring to ride the hype wave either through sheer arrogance (believing their game was going to be good enough to get away with such bullsh*t), or through sheer idiocy &/or laziness (read: “I just don’t give a f*ck”).

            I obviously fully agree on waiting on purchases in order to make informed decisions & waiting for trustworthy reviews (considering the amount of shilling the sycophantic mainstream media did for Destiny through its launch), but that doesn’t mean the industry shouldn’t keep both public expectations & its marketing as on-point & realistic as possible, in order to deter over-excited hype trains that will inevitably subsequently crash & burn upon launch, largely at their own expenses.

            Especially when your game is being redesigned 6 months from release because you think you f*cked up that badly.

  3. 68GB is a serious chunk of data for the rig to shuffle around the system from the storage drive.

    The irony is that the perceived sweet spot for gamers, seems to be the 16 lane intel 7700k/8700k, precluding more than one concurrent full strength nvme ssd, and even that ssd suffers chipset lag and bandwidth competition.

    imo, some fast, ideally raid0, nvme with dedicated bandwidth will be a to kill for asset for future gaming, especially for vega.

    ryzen as we know, at least offers 20 lanes, allowing one full strength nvme, and one half strength on the shared chipset.

    raid is very exciting, because we are starting to see storage which approaches memory speeds when used discerningly. For raid, there is little option other than 64 lane AMD TR. Even 28 lanes doesnt get you far.

    1. I run most games off HDDs and other than *initial* load times everything is pretty snappy. Probably because a lot of it gets cached in memory, so reloads and fast travels only take a few seconds.

  4. Not buying the PC version. Was going to double dip if it was great like the BS marketing and paid off gaming sites said (was suspicious of their great scores). Then I woke up after playing D:OS2. Destiny’s MMO GaaS model will never be as fulfilling as game that isn’t designed with greed at its core. Just a shell of a game – or should I say “marketplace platform”. Never thought I would say this but MMOs offer a better experience.

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