Paul Scott has been working these past few months on a 3D sidescrolling shooter. Powered by Unreal Engine 4, this sidescrolling title – called Dead Metal Punks – looks cool and Paul has released a demo that can be downloaded right here, right now.
Dead Metal Punks features two different modes and each mode will play a little differently to give the player some variety. The first mode (vehicle mode) revolves around a heavy use of vehicles and fun looking environments. The second mode (character mode) tries to be similar to Metal Slug.
It’s unknown at this point whether Paul will finish Dead Metal Punks. For what it’s worth, Dead Metal Punks looks really cool, though we’d love to see more weapon power ups, especially during the vehicle section.
But anyway, those interested can download the demo from here.
Have fun!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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dude, how shamelessly can you copy Borderlands?
As if Borderlands was something original.
It was if you consider the fact that it was the first FPS with procedural loot.
Sort of, but still a implementation of existing mechanics in a different genre.
I think that qualifies for originality. We can’t expect every new game to invent a new genre to be original.
Fair enough, but I still think it is just a RPG/FPS that happens to have a Diablo esque loot based system, not a new thing.
That’s like saying the Catholic Church was the first church that touched me in all the wrong places.
(What I’m hinting at is procedural loot is cancer)
That explains a lot.
Or not enough; you need more details!
What you’re hinting at is irrelevant to originality.
You sure?
As sure as you were of the Catholic Church touching you in all the wrong places.
Stop triggering my ptsd.
Heh, graphics look like Command & Conquer with a Borderlands paint-over.
Command & Conquer: Generals
or
Zero Hour?
Too slow for my tastes, but cool nonetheless. 🙂
Watched two minutes of gameplay and heard no Death Metal. .. .also game looks . ..eh!
heh. Did not notice.
it looks like that sunset overdrive game but less cartoony
I dig the art design and all that jazz, but the pacing is awfully slow and mundane as well as the effects and sounds too. It’s likely been defined to what it’s going to be, so I’ll be passing on this.
On one hand, constructive criticism is good but on the other hand – ‘sup with all the whining?
I liked the graphics and I hope Paul teams up with a game designer and makes something out of this, it sure has potential.
Liked the art, boss health indicator was cool, it has customizable battle speed i guess.