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DayZ Experimental Update 0.60 Now Available, Includes New DX11 Renderer

Bohemia Interactive has released an experimental patch for DayZ. This update features the new DX11 renderer that promises to increase the game’s performance on a variety of PC configurations. As Bohemia’s SMoss claimed, this patch contains the first iteration of the new renderer and as such players will encounter loads of bugs.

“As mentioned before, for the arrival of the new renderer, the aim has been at visual parity with the old renderer, and all the guys on the team have worked hard in order to make sure that the launch of 0.60 makes an impact both in terms of performance as well as visuals, and what we hope that you’ll focus on for the 0.60 Exp. version will be subjects such as performance issues, visual bugs, U.I. functionality bugs, as well as bugs for the Central Loot Economy (loot zones and items spawns for example).”

Here are all the known issues regarding this experimental patch for DayZ:

  • Client: FPS may drop to zero when clouds are enabled.
  • Error Message: “Cannot open object dz\plants\dead\d_fagussylvatica_fallen.p3d”.
  • Error Message: “unable to load WoodTwinOpen from CfgActionSounds”.
  • Animals: Some animals can get stuck in obstacles.
  • Character: Freshly spawned character can be visually naked.
  • Character: Pistol on ‘Hip’ slot is placed under feet on the characters model.
  • Environment: Character is able to look through walls when wielding a ranged weapon.
  • Infected: Infected can hit you at a distance when you go from prone to stand.
  • Infected: Infected can lose their texture.
  • Infected: Infected run through walls after getting stuck on stairs.
  • Infected: Hits registering with a delay when infected attacks player.
  • Infected: Infected attack at a distance for the first couple of attacks.
  • Items: Items swapped in the in hands slot during action can disappear permanently.
  • Items: Suppressors have no effect.
  • Menu: Server browser – Missing “icons” for servers (Passworded, Bad version).
  • New Renderer: Paramedic infected are visually disappearing at a certain distance.
  • New Renderer: Some damaged, badly damaged and ruined items have texture as pristine.
  • New Renderer: Attachments on weapon are twitching.
  • New Renderer: Visual bugs – shadows, textures (flickering, missing for example), light.
  • Server: Items are not persistent after server restart.
  • Server: Ammo/magazines are not peristent after server restart.
  • Server: Corpses are frozen in their last pose after reconnect (standing/kneeling for example).
  • Server: Desync: Player sees another player in climbing animation.
  • Server Browser: Remote tab doesn’t work properly.
  • Throwing: If a weapon is thrown after swapping (weapons), it can get stuck in hands.
  • UI: New UI: Player is not able to dress another unconscious/dead/restrained character.
  • UI: Redundant Action “view content” is present.
  • Vehicles: Global Issue: Vehicles suddenly stop moving.
  • Vehicles: Characters can’t get out when the vehicle is stuck between obstacles.
  • Vehicles: Players driving vehicles will have a delayed view of other players driving vehicles.
  • Vehicles: Global: Input delay while driving with another car in close proximity.
  • Vehicles: Driver experience tiny rollback when getting close to another vehicle.
  • Weapons: Global Grenades: Grenades will do their function only if thrown.
  • Weapons: Flash Grenade: inconsistent blinding effect.
  • Weapons: Ranged: Reloading and chambering weapons on the ground isn’t registered until character takes weapon into hands.
  • Weapons: Bolt/pump action, internal mag based weapons can shoot two shots without appropriate action taken.
  • Bolts/arrows are not being rendered inside weapons.
  • There’s a risk that you get a client crash when connecting to servers if the initial installation (as in, literally the first installation you ever do) of DayZ is the current 0.60 Experimental version. Try fixing by updating drivers and Windows, revert to 0.59 on Stable branch, log on to a server, log off/shut down DayZ, upgrade to 0.60 on Experimental branch.
.60 Dev Log / Chernogorsk Revitalization

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email