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Cyberpunk 2077 will feature four types of quests, will be handcrafted, won’t have many fetch quests

CD Projekt RED’s Quest Design Coordinator, Philipp Weber, has shared some new details about Cyberpunk 2077. According to Weber, the game will feature four types of quests. Moreover, CD Projekt RED will handcraft all quests, and the team will not be using many fetch quests.

Going into more details, Cyberpunk 2077 will feature main and side quests, as well as street stories and some minor quests.

“Main quests are usually the largest quests in the game. They are the ones players have to play to get to the end of the story. Of course we make a nonlinear game, so not all main quests are always required. However, those are usually the ones that have the main characters and themes in them that we want to convey. If you wanted, you could only play the main quests and should still get a really good experience.

Side quests are all other quests we put into the game. They can be as large or even bigger as a main quest, or just very short. They are based on all the ideas and stories we want to tell that don’t have a place in our main story. Sometimes they also have a specific purpose; like introducing a new theme to the game, or telling the story of a specific community or location.

Street Stories are the bread and butter of a street merc like V; a bit like monster hunting for a witcher like Geralt. These are the jobs that V gets from fixers like Dexter DeShawn. Doing these jobs gives V more street cred, so she gets a reputation around the city. These jobs can be very varied and of course also benefit a lot from our different playstyles. There’s often many creative ways to solve them. Street Stories are designed and implemented by our Open World Team. As a quest designer I’m actually really looking forward towards playing them myself, because I don’t know them as well as other quests in the game and I’ll be able to play them almost as any other player.

We also have minor quests, which is just our term for short or smaller side quests. Sometimes they can just be a few minutes long, but they all should tell an interesting story nevertheless. This is often where we can be the most creative, because there’s not a lot of pressure. Many cool moments that people remember from Wild Hunt are from these smaller minor quests.”

Weber has also confirmed that CDPR will handcraft all quests, and that there won’t be any procedural “radiant” quests.

“For us, quality is always more important than quantity, and we just couldn’t deliver this quality with modules we assemble in different ways to create these random quests. We don’t just want to keep people busy, but actually give them something to do that’s worth their while.”

Weber has also claimed that the team won’t be using a lot of fetch quests. Not only that, but the fetch quests that will be present will be better than those players encounter in most other games.

“Our quests usually aren’t built around specific gameplay actions, but interesting stories. Sometimes you need to fetch something there. But if there’s more to the story than you probably also do five other things on the way, so the one part where you fetch something doesn’t feel bad.”

Lastly, Weber shared some more details about the consequences of players’ choice in Cyberpunk 2077.

“There can be many different story consequences that of course always depend on what the quest was about. However, one thing that’s part of our design philosophy is not to have a game over screen other than player death.

This means that for many different cases, we have to come up with solutions how the quest can continue. Even if the player makes a big stupid mistake. It’s especially important for our main quests, because those can’t be “failed” in the classical sense; the player should always be able to get to his ending of the story. But of course we can make these decisions, but then have to live with the consequences, which sometimes can feel like we failed someone.

But of course, if we get a job and it’s specified that we shouldn’t go on a rampage, we simply fail our job if we do it and won’t get paid. So we just always try to find what makes sense and offer as many different possibilities and consequences as possible. However, sometimes we also have to balance how much we can realistically do.”

Weber has also shared some more details about the quest system of Cyberpunk 2077. For instance, the game will have more nonlinear quests thanks to its fluid class system. Not only that, but there will be different ways via which players can gather information. Therefore, I strongly suggest reading his entire Q&A interview here.

Cyberpunk 2077 releases in April 2020!

21 thoughts on “Cyberpunk 2077 will feature four types of quests, will be handcrafted, won’t have many fetch quests”

  1. “Doing these jobs gives V more street cred, so SHE gets a reputation around the city.”

    I thought you removed gender from the game and named the character V so its gender neutral

    “the player should always be able to get to HIS ending of the story”

    Did you assume the player’s gender?

    ” but then have to live with the consequences, which sometimes can feel like WE failed someone.”

    I see gender is just as nonlinear and fluid as the quest design.

    1. Here we have a game that’s turning out to be great, doing everything right (no MT, no EGS exclusivity, no DRM, no GaaS nonsense, fully handcrafted content) in the midst of all the other recycled AAA fodder. Still people b*tch about it because they added one more option to the character creator. ie : the ability to mix and match body and voice. An option that will not even affect your game if you don’t use it. That too in a Cyberpunk game.

      This is why most of the online commentary in the gaming community is useless.

      1. Mate, its a great thing that the game claims to have options, but until we see that its “he said she said” so who cares. How about they saw us a 50 minute demo instead like they claimed? Other than that i was making a joke. As for it being cyberpunk, nah, looks like gta v with robotic arms. Looks nothing like the first teaser trailer, by the way many people went to cd projekt to work on the game and ended up working for witcher 3 instead, so many of them left and made other cyberpunk themed games, from the levels in shadow warrior 2, to observer, to seven, to ruiner to gamedec.

        Until this game show nigh time and good gameplay i find it hard to care.

        “oh but this is cyberpunk because the creator….” what is the creator’s view on how removing gender is against the lore?

        So yeah dont bs me, the fact its not screwing people over with microtransactions and exlusivity means nothing if they wont show uas the actual game, the game is months from release and gameplay footage is given to us with a teardrop, if they didnt release the press only demo, we would have nothing by now. Also if you look at the demo it says “alpha footage subject to change” its like everything is worked on and constantly changes including removing the compass and adding a minimap. The game is close to release but they havnet showed us the final version yet. So sorry, i refuse to be excited for words and interviews and faked demos or empty promises….but the gender stuff? Not only they changed it while going against the lore but they made that change FINAL, while everything else is “subject to change”. They should get their priorities straight. Just like not putting the game on some stupid store, gender removal isnt a priority either. Just like not putting microtransactions in the game, working on mp after launch is not a priority either.

        The way they present the game and promote it is pathetic. I find it hard to care.

        “The game will be nonlinear guys”

        Ok how about i dont now, SHOW US THAT? If there is as much content as they claim there is in this interview, why are they now showing it to us?

        I know i know typical fanboyish behavior “nAh MaN cDpRojEkT iS gReAt ThEy DoNt MaKe MiStAkeS tRuSt ThEm”

        1. Why are you even so obsessed with this game? If it’s so frustrating to you, just call it quits! Don’t bother reading/following news feed on it until release day. It would seem the mature thing to do, instead of just writing wall texts of nothing about it.

          Jeez at times some of you sound just like the mentally ill SJWs.

          1. “Don’t bother reading/following news feed on it until release day”

            thats what i do but when i read “types of quests” and nonlinear gameplay i wanted to know more.

            “Jeez at times some of you sound just like the mentally ill SJWs.”

            Hey i am not the one who is smearing cdproject to remove gender.

  2. Wow, its crazy how fast my enthusiasm for this game diminished.
    2 months ago, I would have been happy reading any piece of new info from Cyberpunk.
    Now, its just meh.
    The quest design just sounds like the same thing they were doing.
    Oh well, I don’t know, for some reason I had expected they would do something new and innovative.

    I will still buy and play it though.

    1. “we made a cyberpunk game” but it looks like gta v with robot arms”

      Also its a shooter and they keep talking about all the different regions and character and how nonlinear it is but never show it.

      The state of rpgs is so bad now that sure this will be better than anything out there but nothing revolutionary about it.

        1. do you think this game will be able to do rtx in such large open environments with complex geometry? Of course not.

          1. Mate can you not talk like you know everything about the game that is not even out. And whose gameplay we saw is just over an hour. I agree be skeptical but you are outright being negative about it.

          2. “And whose gameplay we saw is just over an hour.”

            “NOT FINAL FOOTAGE”

            They removed the compass added a minimap, they changed the character creation system.

            Still no night footage, everything is up in there not finished still changing things but you think RTX will work well on it? HAHAHAHHAHHAHA come on.

          3. Have a nice day a**hole if all you can do is b*tch and moan and rtx is the one thing that matters in a Role Playing Game.

  3. Talk is cheap. I’ll believe it when I see it. Every change so far since E3 2018 has been for the worse: the UI, the songs, introduction of Keany Reeves, pandering to deviants etc.

  4. Cyberpunk 2077 and Outter Worlds are the only games I am excited about and will be buying a t full price.
    Everything else, can wait until the next Summer STEAM sale.

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