Cyberpunk 2077 is a game that a lot of PC gamers are looking forward to. However, and after everything that has happened with The Witcher 3, a lot of people are anxious to see whether the team will downgrade it. And, according to John Mamais, the game looks more “breathtaking” than what CDPR has showcased so far.
As John Mamais told OnMSFT:
“There is some stuff that hasn’t been talked about such as the way that it’s been lit. Our director keeps talking about the real-time global illumination system which we haven’t really seen in its full beauty yet. No one in the public has seen how it’s finally going to look. It’s going to look more breathtaking than we’ve seen so far.”
Now this could mean that a) the game won’t be downgraded from what has been shown so far and b) the game will look better than ever. Furthermore, the game will support real-time ray tracing effects on the PC.
Again, I’m pretty skeptical about this as CDPR had stated the same thing about The Witcher 3. Naturally, we’ll see for ourselves whether it will be able to match its pre-release screenshots when it comes out.
Cyberpunk 2077 will release in September 2020!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
Edgy comment with hate towards Red in 3… 2… 1…
Your mother!
A decent woman. Unlike the wh*re who left you in the abyss, leaving you alone in this world, with no friends, possibilities and a life. Have a nice day!
Seriously, i don’t understand why there isn’t any footage at night time, weird for a cyberpunk themed game, named Cyberpunk, and a city named NIGHT City.
Otherwise i’ll give them the benefit of the doubt for the final visuals, wait and see…
Do you remember Crysis with 17 fps in 720p on fastest hardware in 2007?
Night with all neon lights will need a lot more power to raytrace than bright day. This is why CDPR wait for Nvidia Ampere, “BigNavi” from AMD and new consoles
https://uploads.disquscdn.com/images/b2c03e5828143448f994c4d92f15c947037d9519347b30529055f064bb72e316.png
Crysis had tons of reasons to run like crap back in 2007, and still runs like crap in 2020, absolutely not comparable and not the same situation.
I think it’s more about polish rather then hardware/performance, today’s hardware is more than capable of running what we saw in the gameplay videos, that include night time, i think that the base PS4/XOne are the ones that will be the most impacted by a potential downgrade, a decent/good/modern PC can do the work if it’s well optimized (assuming RT is off) as there is nothing really groundbreaking visually in those videos.
Cyberpunk will use raytracing global illumination like Control
Not only few reflection like BF5 but full global illumination. It will require a lot of power
in 2018 GPU was not designed for RT. DXR was new and nobody can answer if this will be hit or miss. But game developers like it and now in 2020 hardware vendors are ready to release first GPU “designed for RT”. Those new cards will have at least 2x more GigaRays/s
You need 20+ GigaRays/s to render 1440p 60fps at 60fps
If the game is not capable to display decent lighting at night with classic raster rendering, that would be full BS, we’re not in 2025, a 2020 game could only have RT as an option and not counting entirely on it to display proper lighting as most gaming hardware is not yet really RT ready, including RTX cards
No they arent, new Nvidia cards will only be roughly 10% faster.
I don’t care about 5-10% more “rasterization power” – this is not important in 2020. All I want is more RT cores – at least 20 GigaRays/s
E3 was not realtime
It does matter… a lot !! There is a very big difference in visuals between prerendered graphics and realtime, just go check the trailer and the gameplay footage and tell if you see the same fidelity in both videos
So back to what i said… We don’t how the “gameplay” looks at night, also coming from a dev that is well known for downgraded visuals, i’m still skeptical
Evil3 is FULL OF LIES.
They feed the hype train engines and we choo-choo.
That has nothing to do with the real game.
right there with ya man.
-CYBERPUNK
-NIGHT CITY
Here is gta v with robotic arms
“Here is gta v with robotic arms”
This is precision aiming lol
This “interview” has already been debunked as fake. They basically took information from other sources and acted like they interviewed someone from CDPR.
may not be downgraded”
https://media.giphy.com/media/I5xVnGJRHZZf2/giphy.gif
Nah. Just lIke The Witcher 3 downgrade, right?
The dimwitted mods on the cdpr forums still ban people for saying that XD
Haha, i love this Meme. Made my day bro, thanks.
There’s the door hater.
Only 2? So you’re saying every other gang in the game (that’s still 7 months away) will be wall to wall Cauc’s? Sweeeeeet. Break more news bro
This is different. The footage actually looks achievable here.
The Witcher 3 footage at the time looked insane, especially for an open world game.
Yawn more click bait rubbish.
Can’t wait for E3 2020 and final gameplay of Cyberpunk 2077 with raytracing
CDPR with their REDengine is “new Crytek” – most advanced game engine
https://www.youtube.com/watch?v=SJ0NzZAkPlo
You know advanced engines don’t always make great games, this kind of statement can be a thing in Guru3D or Techpowerup, but here it’s mainly a PC “gaming” site
CDPR know how to create great games – Witcher 2 and Witcher 3
Now they also have most advanced engine REDengine.
– REDengine – RT global illumination + open world
– Remedy Northlight – RT global illumination but only for corridors
– Frostbite 3, UE4 – only reflections (no RT global illumination)
– IDTech 7 – no support for RT, optimized for last gen consoles
Cyberpunk 2077 will be first “next gen” game with full RTGI
Thank you Jen Hsun Huang
Good luck with 4k 60fps
1080p 60fps with RT looks better than 4K 60fps without RT
A local microcenter near me has games running at 1440p60 with a 5700xt and a rtx 2070 at 1080p60 with RT on. My buddy was shopping for a new card for his new 1440p was like ‘wow, I thought ray-tracing would look better’ and opted for a 5700xt. You are lying to yourself if you think 1080p is better than 4k, with RT.
RT is not only better lighting – its realtime lighting
Most of current games in last 10 years use raytracing technology during development to creating lightmass baked into textures. This is why games must be static. You can’t destroy walls or move elements when all lighting is baked into textures
With RT all lighting is realtime – games can be more dynamic with better physics. You can create games with mass destruction and new correct light mass will be computed on every frame
It is sad when people fight with RT because they want more pixels on screen instead of better lighting and physics
So how did games Battlefield Bad Company 2 and red faction guerrilla were able to do destructive walls and environments? Hell all of the battlefield games past BC2 all feature destructive environments. Other games I can think of is Dead Space 1 & 2, where you can use the environment to kill necromorphs. FEAR’s strong point is environment destruction too, I don’t think you need Ray-tracing to suit a certain game design.
Don’t get me wrong, I think Ray-tracing is the future. But it’s too early for even hardware based Ray tracing until at least 2021. I’m waiting until then at least.
It’s sad when people spend 1200 bucks on a gpu when they’re using monitors with DVI’s or to an extent, CRT monitors to get better performance. You can build a really nice PC and get a 1440p 144hz monitor with that extra money or build two banging 1080p machines.
Good question – Why BF bad company 2 had better physics than BF3?
– Bad company 2 use realtime lighting – basic but realtime
– Battlefield 3 was first part using huge light mass backed into textures
Old games like Fear, BC2, Dead Space 1-2 use realitme lighting because they was created for consoles with low memory 256 MB on PS3. You don’t have enough memory to use high resolution light mass backed in textures (need multi layer of textures). Light was basic but fully dynamic (most common deferred few frames)
New games created for current generation with 8GB of memory use large light mass baked in muti-layer textures. Lighting looks much better but it is static, raytraced during game development. This is why games in last years dont allow for mass destruction
All that stuff is informative, but most people generally don’t care about lighting in videogames, they would rather have a good game instead of better lighting. The walking dead tell-tale season 1 sold more than Crysis 3. Call of Duty also sells gangbusters every year, due to stellar game design, not graphics. Give me a game, not Lighting and MTX simulator
If you want example look at new Gears 5 – this was first game using raytracing on both Xbox and PC. Gears 4 use 400 MB memory for shadows… Gears 5 use 50 MB because shadows was raytaced in realtime. Gears 5 have a lot more destruction
https://uploads.disquscdn.com/images/b9442f832dd98a859aa1c4809e14b764e947877c51db49bd2e14b6a93ebccb15.png
https://uploads.disquscdn.com/images/3bd58f73c4e6489fd14466bebce93438533d4ce0cee9194332a8462de2a573d0.png
And Gears 5 is a average game with MTX all over the place. Even with the destruction it feels like a 360 game. Trepang2 might have Ray-tracing, but damn it looks good without and feels really nice to play.
This was example to show that “dynamic lighting” help developers to create “more dynamic games” because they don’t need think about lightmass backed in textures during game development. Gears 5 used this only for shadows but next generation games will use realtime lighting for whole global illumination.
When DXR will be required in games then games can be shipped without static lightmass and allow for great physics and destructions – like in old games when all lighting was very basic… but full real time
And it’s cool, don’t get me wrong. But you’re missing the point. The tech ain’t there yet, so why dump money for features that most people don’t use? AMD/Microsoft are working on a software variant of RT that will likely perform better, and Nvidia will be forced to abandon RTX. That will leave everyone who purchased a RTX 2070/80 in the dust, all because they saw better lighting and they wanted it.
“AMD/Microsoft are working on a software variant of RT that will likely perform better, and Nvidia will be forced to abandon RTX”
MS created DXR together with Nvidia. RTX is only marketing name for GPU with hardware acceleration of DXR. Both AMD and Intel also will have hardware acceleration for DXR in 2020.
MS already confirmed dedicated RT cores in next Xbox. DXR is future of games on both PC and Xbox. This is only beginning. Next generation of games will be all about RT global illumination
So you’re telling me they are lying about their tensor cores doing AI and is overpricing and moving their product tier stack on purpose? ???
Tensor cores accelerate DXML (dx machine learning – INT8 ops)
RT cores accelerate DXR (dx raytracing – rays compute)
RTX is expensive because it use old 16nm process (renamed as 12nm) and chips are huge 600-750 mm2
Are you sure that’s the reason why? Because I have insider sources that state Nvidia is making over 60% profit per card sold. I remember the GTX 280 getting very close to 700 bucks and Nvidia fanboys were telling me ‘oh it’s expensive due to the size’. Then AMD/ATI launches the HD 4000 high end card and Nvidia conveniently cut the prices by over 60%. They are making record revenue with these RTX cards.
good luck at 2k 60fps you mean.
there are so many things wrong about that sentence
you can always not optimise and blame the hardware and claim you are from the future, doesn’t make you less of a sh*tty developer.
Enough. I’ll believe it when i’ll see it.
“I’m pretty skeptical about this as CDPR had stated the same thing about The Witcher 3”
Sycophantic fanboy comments blindly defending CDPR in 3… 2… 1…
they make great games but their games usually look lackluster graphics-wise and always run badly due to optimisation issues. they even said it themselves: “optimisation began day 1”. the TW3 downgrade was so big it knocks those of WD and The Division out of the park
Sure but lets be honest here, graphics isnt something anybody really cares about. Especially in a world where 99% of people play on either phones, dated rigs or $400 consoles that were outdated 10 years ago when they launched.
Nowadays i view game trailers like any other commercial, youll get the product but it wont do all the things mentioned and you sure as hell wont get the cute girl shown in the video.
I for one do care about graphics A LOT !
it’s not about the platform, it’s about false marketing, it’s about some studios being lazy in optimising their games. there is a plethora of well-optimised games with better visuals out there that came out 3-4 years ago that still look and run better. it seems to me that the large scale of their projects at times causes them to lose sight of the most basic demands gamers have.
The witcher 2 was actually amazing looking for its time
Reminder that CDPR sent 1000 euro fines to people pirating The Witcher 2.
What?
Yeah, they did that through a law firm when W2 was released. They tracked people through their ISP who were torrenting the game and sent the fines directly to their home addresses. This happened in Germany if I remember correctly. A sh*t storm ensued and they had to apologize.
So there you go, the almighty CDPR.
Holy sh.t
Yeah well as much as we all pirate and love to do it, can you blame them for doing that. You DID JUST STEAL SOMETHING OF THEIRS. Let’s think fairly and logically here people. I hate DRM and I’m all about that DRM-Free goods. You steal something of someones that doesn’t support DRm and they tracked your A$$ down and beta you in the head, how can you condemn them for that? It’s one think to be against DRm but it’s another to defend wrong. Like I said i pirate as well, but if i got caught, I wouldn’t have a holier than thou attitude about it. You can’t be wrong & strong here. You got caught, fess up and keep it moving. I understand your point, but don’t try to make them out to be the bad guy cause they tracked your dumbazz down for NOT USING A VPN. At Least wear a mask when you go to ROb the damn Bank man. Don’t be a lazy thief.
As best I recall the specifics of that situation, it wasn’t so much a case of folk being angry with CDPR for having been caught pirating the game. The anger was more so in relation to how ISPs had caved in to pressure from grubby lawyers out to make a buck to hand over people’s IP addresses.
The practice had been roundly condemned at the time following the adult entertainment industry having done the same thing to those who’d pirated pr0n. In that instance, ISPs with a backbone had told the lawyers to go f*ck themselves whereas others simply betrayed their customers by essentially doxing them to lawyers when they weren’t under any strict legal obligation to have done so.
So people were dismayed that CDPR, with its self-aggrandising holier than thou reputation, would have lowered itself to the standards of the pr0n industry by having contracted exploitative lawyers to engage in such grubby and legally questionable practices.
I’m not the defending or advocating pirate activities, but come on, a 1000 euro fine? That’s pretty scummy from them.
no such thing happened, cdpr never gave single f*k about pirates since studio creator back in the day was earning money by selling pirated copies of games back in 97-00. Fun fact i bought some games from him back then.
Except it did happen. I remember it, and a simple Google search will show you.
The fact that Iwinski was a warez distributor himself back in the day made the whole thing a lot more ridiculous.
You are so pathetic and no different to any sycophantic fanboy! Haha.
https://uploads.disquscdn.com/images/556af122c674c7867dbee11c1125b41f792f539eec494eb90a8cfb2e7286e34c.gif
https://uploads.disquscdn.com/images/9fb63ffaf3a640b604ae171e917a785d9f40b920fb74f9d0a451d38887f227ee.jpg
that’s how i imagine pathetic shills like you look like.
Yeah we all know this $hit isgonn aget downgraded come 6 ways sunday. I’m a big CDPR fan, but I learned long ago, always be skeptical. “Power attracts the worse & corrupts the best”. The thing about The Witcher 3 is, it uses 2.3 GB’s of Vram all maxed out in 1080p, but for some reason it’s very Taxing on GPU’s. I wish i knew where all the tax was coming from. The Downgrade makes No sense when it comes to PC, WE HAVE SETTINGS & Knobs for a reason. I just don’t get that move on their part. Other than console parity which is W*ORE$hit and is still the bane on PC gaming to date. B
Because apparently we gotta make some console clown that spent 500 dollars on a machine feel better about himself. What moron believes that a console can go up against a PC that is thousands of dollars. What further pisses me off the most is that we can’t have nice things on PC, till CONSOLES SAYS it’s OK. Every console cycle we all have the same pc’s that roll over with them and we out run them 100x over yet still we only have the graphics bump when consoles get it. A GTX 670 equivalent is whats in current generation console, yet still, we never giotta those pretty graphic till consoles got them. Apart From Crysis 3 & The witcher 2 we didn’t have anything that scream PC MONSTER!..
“may not be downgraded”
I’ll believe it when I see it.
Sure, now with raytracing they can hide the downgrade easier; make the lighting pretty + put those low res console tier textures and low poly models.
blind fanboys still believing cdpr at 2020? let’s remind what they did for witcher 3 shall we? PC visuals downgrade and lie about no downgrade, no HDR, patch parity.. with-helding the PC patch while waiting for consoles certification.
Since the game was delayed to a date around next gen consoles I can see them not downgrading the game.
Could be lit! still will not hop into the Hype-Wagon. Wait & See.
“Downgraded” or not, the game will be breathtaking in every way possible. And i’m talking with facts here..
I would be happy if they would sacraifice all that bilnki graphics sh*t (what only 5% will enjoy) and make the gameplay and story better…..
#FckRayTracing
press x to doubt
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Empty words. Let us see the game and judge then. Witcher 3 is not being downgraded #Devs
As long as max settings looks like E3 2018 minimum then I don’t really care what they do between now and September
Doubt
I know the cool thing right now is to go “oh it’s happening again!!!!”.
But that’s something i can actually believe, the graphics they are showing are RT, the non RT graphics will look generationally behind and hover around 30 fps on the crapbox.
If you want the good sh*t you’ll need trade your liver for the new Geforce RTX 3080 eyegouger edition.
Hey john, this is related to this game…
Okay…Finally I think some concrete solid info is at hand, when it comes to TECH news….Today’s it’s from NVIDIA…..It seems LEGIT imo….Please read….
NVIDIA has just teased a new GeForce RTX series graphics card over at Twitter. There are no details mentioned for the upcoming graphics card except that NVIDIA has asked us to ‘Stay Tuned’. It looks like this might be the first unveiling of NVIDIA’s next-generation lineup or some limited edition GPU which I will get to in a bit.
I think this could be the rumored RTX 2080 Ti SUPER…….NVIDIA Teases Brand New GeForce RTX Series Graphics Cards – Limited Edition, RTX 2080 Ti SUPER, Ampere? What Could It Be?
https://wccftech.com/nvidia-new-geforce-rtx-graphics-card-teaser/
NVIDIA hasn’t said much about this graphics card but they tweeted it out in a reply to the official twitter handle of Cyberpunk 2077. The Cyberpunk 2077 asked NVIDIA if they were to make a limited edition Cyberpunk 2077 graphics card and this is what NVIDIA responded with:
https://twitter.com/NVIDIAGeForce/status/1229091206660943873?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1229091206660943873&ref_url=https%3A%2F%2Fwccftech.com%2Fnvidia-new-geforce-rtx-graphics-card-teaser%2F
While the picture is blurry, the first thing we can note is that the card features the same cooler and shroud as the existing GeForce RTX 20 series graphics cards. The difference is the color theme with NVIDIA going for a more black and yellow color tone on the card which is reminiscent of the color style used in Cyberpunk 2077. It won’t surprise us if this is indeed a limited Cyberpunk 2077 edition graphics card as NVIDIA has done limited and collector edition cards in the past. The most recent example was their Titan Xp Star Wars collector variants which featured a stunning design in both, Galactic Empire and Jedi Order flavors.
https://wccftech.com/nvidia-new-geforce-rtx-graphics-card-teaser/
Now as far as the release of the game is concerned, it was recently delayed to September 2020 so it’s likely that the card would be available earlier with a copy of the game itself. There’s also a possibility that this might not just be a simple limited edition rehash but a new and more powerful Turing based graphics card.
As a last hurrah to their Turing lineup before the unveil of Ampere GPUs, this could be the much-anticipated GeForce RTX 2080 Ti SUPER with a limited edition Cyberpunk 2077 theme.
OK…..This got Official and original…..SInce VIDEOCARDZ posted this, then no doubt this makes sense….
NVIDIA and CD Projekt are teasing a new limited edition of GeForce graphics card for Cyberpunk 2077 game.
https://videocardz.com/newz/nvidia-preparing-a-cyberpunk-2077-geforce-rtx-graphics-card
https://cdn.videocardz.com/1/2020/02/NVIDIA-RTX2080-Ti-vs-Cyberpunk-2077-GPU.jpg
Hey JOHN,
Some official confirmation from NVIDIA…..
NVIDIA is giving away 77 of 200 Cyberpunk 2077 Edition graphics card, a limited edition of GeForce RTX 2080 Ti SKU. The card features distinctive yellow styling and AL5052 aluminum shroud. It comes gift wrapped so it’s pretty much a continuation of GeForce collectible items.
The card was designed in a collaboration with CD Projekt Red, the studio behind Witcher series and upcoming Cyberpunk 2077 game, which is currently expected on September 17th.
You can win one of the 77 cards through NVIDIA #RTXon sweepstakes, the rules are (via NVIDIA):
Head to our GeForce Twitter, Instagram or Facebook pages, and retweet, like or comment on our #RTXOn sweepstakes posts
Reply to the post you chose by following the prompt and saying something positive about a fellow gamer, tag them, and include #RTXOn in your reply
Be on the lookout for additional similar posts. Enter the same way, and as often as you like.
According to NVIDIA, the card is worth 1100 USD. The sweepstakes start today (February 17) and will last until February 28.
The terms of the promotion are available here.
https://videocardz.com/newz/nvidia-announces-geforce-rtx-2080-ti-cyberpunk-2077-edition
https://www.tomshardware.com/news/nvidia-officially-confirms-geforce-rtx-2080-ti-cyberpunk-2077-edition-card
https://www.nvidia.com/en-us/geforce/news/cyberpunk-2077-geforce-rtx-2080-ti-gpu/
Nvidia reveals its Geforce RTX 2080 Ti Cyberpunk 2077 Edition GPU
Nvidia has officially revealed its RTX 2080 Ti Cyberpunk 2077 Edition graphics card, and you can’t buy it. Now, it’s not because of the RTX 2080 Ti’s already high price tag; Nvidia’s giving these graphics cards away, 77 to be exact.
Last year, Nvidia announced that Cyberpunk 2077 would feature RTX graphical effects in the form of real-time raytracing, making Nvidia’s RTX 2080 Ti graphics card an ideal pairing for the upcoming RPG.
These custom RTX 2080 Ti graphics cards will feature a customised aluminium shroud with Cyberpunk 2077’s signature yellow styling and the same components as Nvidia’s RTX 2080 Ti Founders Edition. This graphics card is perfect for Cyberpunk 2077 collectors or PC gamers who want the best graphics card available right now.
Nvidia is making 200 of these graphics card, and 77 of them are already available as part of a giveaway on Nvidia’s Twitter, Facebook and Instagram accounts. Follow Nvidia’s rules and you have a chance of winning. Nvidia also plans to give more of these graphics cards away during future events, and sell them as part of charity auctions.
More information about Nvidia’s giveaways are available here.
https://www.overclock3d.net/news/software/nvidia_reveals_its_geforce_rtx_2080_ti_cyberpunk_2077_edition_gpu/1