CryENGINE 3 Free SDK – New Build 2572 Is Available Now

Crytek has just released a new build for their CryEngine 3 SDK that is free for everyone. The latest build 2572 brings tons of of new options and bug fixes and as this is a full package update, it will replace the existing 2456 build. Those interested can download it from here and you can view its entire changelog after the jump.
We should also note that this latest build is based on CryEngine 3’s 3.3.7 version, while the first release was based on 3.3.5. And let us tell you that the changes that were made to the 3.3.7 version were huge.
Here  are the changes that were added in CryENGINE 3 Free SDK – Build 2572 Changelog:
•Added ability to save levels to Projects for use with CryDev Projects Database
•Added redundancy for logoff to prevent “Account Locked” errors
•Added more flexibility to login username/password allowed characters
•Added ability for any CryDev user to load any level within the Launcher
•Added support for building GameDLL using Visual C++ Express
•Added ability for player to switch seats in some vehicles
•Added Time:FrameDelay flownode to delay actions for just one frame
•Fixed several login and logoff crashes
•Fixed crash when creating new levels
•Fixed rare crash when deleting an Animation Graph Editor view, along with several other fixes and adjustments to Animation Graph Editor
•Fixed rare crash if sound system is disabled
•Fixed several warnings/issues specific to 64-bit
•Fixed issue relating to mouse and screen resolution in Launcher
•Fixed issue where AI wouldn’t enter vehicles
•Fixed issue with Material Editor jumping to different materials against users input
•Fixed issue with road tool not aligning correctly with edited terrain
•Fixed “Frozen” material layer
•Fixed HMMWV not loading in Vehicle Editor
•Fixed issue with water volume material not displaying water ripples
•Fixed a few misplaced objects in the Forest sample level
•Made several adjustments to particle system
•Made several fixes made to AI system
•Made several changes to weapon firemodes and other weapon tweaks
•Improved CryTif support (64-bit and newer versions of Photoshop)
•Adjustments made to Flowgraph editor
•Adjusted warning box on Sandbox startup related to NtfsDisableLastAccessUpdate error, users can now ignore this warning or have the registry adjusted to fix
•Fixed TimeofDayTrigger and looping ToD not working correctly
•Fix for 16-bit float image always generate DXT5 instead of DXT1
•Adjusted spawnpoint arrow/icon
•Fixed issue with overlapping water volumes
•Many fixes/improvements to Maya exporter
•Several updates to Abrams Tank & MH60 Blackhawk sample vehicles
•Adjusted motionBlur settings to provide nicer results
•Added several new asset additions to the Forest sample level, including things like water droplet sounds, sounds for falling debris, etc
•Made several beautification updates to Forest level including new textures, additional objects, new materials, etc
•Updated rock assets for improved collision
•Added rooster boid with animations
•Updated turtle boid animations
•Added LODs for several assets, chimneys, railroad tracks, drains, etc
•Improved several particle effects, including bullet/water impact
•Added 3ds Max files for railroad tracks
•Added new low detail texture for terrain
•Added several new destroyable props and replaced lamp post and power poles in Forst with destroyable versions
•Added new outdoor toilet asset for Forest
•Added pickup, pick and throw animations
•Made several adjustments to the Asset Browser
•Fixed: Potential crash if no filename is specified for a static vehicle part. Added proper warnings with references to the part and vehicle causing the problem
•Fixed crash on closing Vehicle Editor when the HMMWW is loaded
•Destroyable object pieces no longer always sink in water (“kwater” prop was applied even when unset)

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email