CONTROL-5

Control was running with steady 60fps with its ray tracing effects enabled at E3 2019

Remedy showcased the PC RTX version of Control at E3 2019. From what we know so far, the team will be using real-time ray tracing for reflections, contact shadows, diffuse global illumination and transparent reflections, and from the looks of it the game runs with 60fps with all its bells and whistles enabled.

Gamecrate has reported that the E3 2019 demo for Control was running on a PC that was equipped with one of NVIDIA’s most powerful consumer graphics cards, and it was told that the demo was maintaining a steady 60fps with the RTX effects enabled.

Unfortunately NVIDIA and Remedy have not revealed the specs of the PC that was running the Control E3 2019 demo, so we can only assume that this GPU was an RTX2080Ti and not the Titan RTX. Furthermore, the teams did not reveal the settings and the resolution that were used. Again we can assume that the demo was running at 1080p on Ultra settings. We also don’t know whether DLSS was enabled in the demo or not.

Still, it’s at least good knowing that the E3 2019 demo was running smoothly with all those ray tracing effects enabled. After all, Quantum Break was one of the most demanding games we’ve seen so, again, we can assume that Control runs better than it.

Control releases on August 27th!

11 thoughts on “Control was running with steady 60fps with its ray tracing effects enabled at E3 2019”

  1. no it wasn’t stop it

    besides it looked better first time
    Downgradation Nation added a new member

    1. Quantum Break had even more troubles. 1080p 30 fps on a GTX 980/1060. ultra settings. great news if they get past the 30 fps threshold with a 1060….looks like it’s a slim chance.

  2. I know whats wrong with this game. The animations, they just don’t have “force” behind them.

  3. “Again we can assume that the demo was running at 1080p on Ultra settings.”
    Based on what?
    The gameplay i saw looked like 720p with the same quantum brake upscaling technique.

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